subbrute_scene_setup_attack.c 5.5 KB

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  1. #include "../subbrute_i.h"
  2. #include "subbrute_scene.h"
  3. #define TAG "SubBruteSceneSetupAttack"
  4. static void subbrute_scene_setup_attack_callback(SubBruteCustomEvent event, void* context) {
  5. furi_assert(context);
  6. SubBruteState* instance = (SubBruteState*)context;
  7. view_dispatcher_send_custom_event(instance->view_dispatcher, event);
  8. }
  9. static void
  10. subbrute_scene_setup_attack_device_state_changed(void* context, SubBruteWorkerState state) {
  11. furi_assert(context);
  12. SubBruteState* instance = (SubBruteState*)context;
  13. if(state == SubBruteWorkerStateIDLE) {
  14. // Can't be IDLE on this step!
  15. view_dispatcher_send_custom_event(instance->view_dispatcher, SubBruteCustomEventTypeError);
  16. }
  17. }
  18. void subbrute_scene_setup_attack_on_enter(void* context) {
  19. furi_assert(context);
  20. SubBruteState* instance = (SubBruteState*)context;
  21. SubBruteAttackView* view = instance->view_attack;
  22. #ifdef FURI_DEBUG
  23. FURI_LOG_D(TAG, "Enter Attack: %d", instance->device->attack);
  24. #endif
  25. subbrute_worker_set_callback(
  26. instance->worker, subbrute_scene_setup_attack_device_state_changed, context);
  27. if(subbrute_worker_is_running(instance->worker)) {
  28. instance->device->key_index = subbrute_worker_get_step(instance->worker);
  29. subbrute_worker_stop(instance->worker);
  30. }
  31. subbrute_attack_view_init_values(
  32. view,
  33. instance->device->attack,
  34. instance->device->max_value,
  35. instance->device->key_index,
  36. false);
  37. instance->current_view = SubBruteViewAttack;
  38. subbrute_attack_view_set_callback(view, subbrute_scene_setup_attack_callback, instance);
  39. view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
  40. }
  41. void subbrute_scene_setup_attack_on_exit(void* context) {
  42. furi_assert(context);
  43. #ifdef FURI_DEBUG
  44. FURI_LOG_D(TAG, "subbrute_scene_setup_attack_on_exit");
  45. #endif
  46. SubBruteState* instance = (SubBruteState*)context;
  47. subbrute_worker_stop(instance->worker);
  48. notification_message(instance->notifications, &sequence_blink_stop);
  49. }
  50. bool subbrute_scene_setup_attack_on_event(void* context, SceneManagerEvent event) {
  51. SubBruteState* instance = (SubBruteState*)context;
  52. SubBruteAttackView* view = instance->view_attack;
  53. bool consumed = false;
  54. if(event.type == SceneManagerEventTypeCustom) {
  55. if(event.event == SubBruteCustomEventTypeTransmitStarted) {
  56. subbrute_attack_view_set_worker_type(view, false);
  57. scene_manager_next_scene(instance->scene_manager, SubBruteSceneRunAttack);
  58. } else if(event.event == SubBruteCustomEventTypeSaveFile) {
  59. subbrute_attack_view_init_values(
  60. view,
  61. instance->device->attack,
  62. instance->device->max_value,
  63. instance->device->key_index,
  64. false);
  65. scene_manager_next_scene(instance->scene_manager, SubBruteSceneSaveName);
  66. } else if(event.event == SubBruteCustomEventTypeBackPressed) {
  67. subbrute_attack_view_init_values(
  68. view,
  69. instance->device->attack,
  70. instance->device->max_value,
  71. instance->device->key_index,
  72. false);
  73. scene_manager_next_scene(instance->scene_manager, SubBruteSceneStart);
  74. } else if(event.event == SubBruteCustomEventTypeError) {
  75. notification_message(instance->notifications, &sequence_error);
  76. } else if(event.event == SubBruteCustomEventTypeTransmitCustom) {
  77. // We can transmit only in not working states
  78. if(subbrute_worker_can_manual_transmit(instance->worker)) {
  79. // MANUAL Transmit!
  80. // Blink
  81. notification_message(instance->notifications, &sequence_blink_green_100);
  82. subbrute_worker_transmit_current_key(
  83. instance->worker, instance->device->key_index);
  84. // Stop
  85. notification_message(instance->notifications, &sequence_blink_stop);
  86. }
  87. } else if(event.event == SubBruteCustomEventTypeChangeStepUp) {
  88. // +1
  89. uint64_t step = subbrute_device_add_step(instance->device, 1);
  90. subbrute_worker_set_step(instance->worker, step);
  91. subbrute_attack_view_set_current_step(view, step);
  92. } else if(event.event == SubBruteCustomEventTypeChangeStepUpMore) {
  93. // +50
  94. uint64_t step = subbrute_device_add_step(instance->device, 50);
  95. subbrute_worker_set_step(instance->worker, step);
  96. subbrute_attack_view_set_current_step(view, step);
  97. } else if(event.event == SubBruteCustomEventTypeChangeStepDown) {
  98. // -1
  99. uint64_t step = subbrute_device_add_step(instance->device, -1);
  100. subbrute_worker_set_step(instance->worker, step);
  101. subbrute_attack_view_set_current_step(view, step);
  102. } else if(event.event == SubBruteCustomEventTypeChangeStepDownMore) {
  103. // -50
  104. uint64_t step = subbrute_device_add_step(instance->device, -50);
  105. subbrute_worker_set_step(instance->worker, step);
  106. subbrute_attack_view_set_current_step(view, step);
  107. }
  108. consumed = true;
  109. } else if(event.type == SceneManagerEventTypeTick) {
  110. if(subbrute_worker_is_running(instance->worker)) {
  111. instance->device->key_index = subbrute_worker_get_step(instance->worker);
  112. }
  113. subbrute_attack_view_set_current_step(view, instance->device->key_index);
  114. consumed = true;
  115. }
  116. return consumed;
  117. }