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- #include <stdlib.h>
- #include <furi.h>
- #include <gui/gui.h>
- #include <gui/icon_animation.h>
- #include <input/input.h>
- #define TAG "Jetpack Joyride"
- typedef enum {
- GameStateLife,
- GameStateGameOver,
- } State;
- typedef struct {
- int points;
- State state;
- FuriMutex* mutex;
- } GameState;
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- } EventType;
- typedef struct {
- EventType type;
- InputEvent input;
- } GameEvent;
- static void jetpack_game_state_init(GameState* const game_state) {
- UNUSED(game_state);
- }
- static void jetpack_game_state_free(GameState* const game_state) {
- free(game_state);
- }
- static void jetpack_game_tick(GameState* const game_state) {
- if(game_state->state == GameStateLife) {
- // Do jetpack things
- }
- }
- static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- const GameState* game_state = ctx;
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- canvas_draw_frame(canvas, 0, 0, 128, 64);
- if(game_state->state == GameStateLife) {
- // Draw scene
- }
- if(game_state->state == GameStateGameOver) {
- // Show highscore
- }
- furi_mutex_release(game_state->mutex);
- }
- static void jetpack_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- GameEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void jetpack_game_update_timer_callback(FuriMessageQueue* event_queue) {
- furi_assert(event_queue);
- GameEvent event = {.type = EventTypeTick};
- furi_message_queue_put(event_queue, &event, 0);
- }
- int32_t jetpack_game_app(void* p) {
- UNUSED(p);
- int32_t return_code = 0;
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
- GameState* game_state = malloc(sizeof(GameState));
- jetpack_game_state_init(game_state);
- game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!game_state->mutex) {
- FURI_LOG_E(TAG, "cannot create mutex\r\n");
- return_code = 255;
- goto free_and_exit;
- }
- // Set system callbacks
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, jetpack_game_render_callback, game_state);
- view_port_input_callback_set(view_port, jetpack_game_input_callback, event_queue);
- FuriTimer* timer =
- furi_timer_alloc(jetpack_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
- furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
- // Open GUI and register view_port
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- GameEvent event;
- for(bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- if(event_status == FuriStatusOk) {
- // press events
- if(event.type == EventTypeKey) {
- if(event.input.type == InputTypePress) {
- switch(event.input.key) {
- case InputKeyUp:
- break;
- case InputKeyDown:
- break;
- case InputKeyRight:
- break;
- case InputKeyLeft:
- break;
- case InputKeyOk:
- if(game_state->state == GameStateGameOver) {
- jetpack_game_state_init(game_state);
- }
- if(game_state->state == GameStateLife) {
- // Do something
- }
- break;
- case InputKeyBack:
- processing = false;
- break;
- default:
- break;
- }
- }
- } else if(event.type == EventTypeTick) {
- jetpack_game_tick(game_state);
- }
- }
- view_port_update(view_port);
- furi_mutex_release(game_state->mutex);
- }
- furi_timer_free(timer);
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- view_port_free(view_port);
- furi_mutex_free(game_state->mutex);
- free_and_exit:
- jetpack_game_state_free(game_state);
- furi_message_queue_free(event_queue);
- return return_code;
- }
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