fuzzer_scene_field_editor.c 2.2 KB

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  1. #include "../fuzzer_i.h"
  2. #include "../helpers/fuzzer_custom_event.h"
  3. void fuzzer_scene_field_editor_callback(FuzzerCustomEvent event, void* context) {
  4. furi_assert(context);
  5. PacsFuzzerApp* app = context;
  6. view_dispatcher_send_custom_event(app->view_dispatcher, event);
  7. }
  8. void fuzzer_scene_field_editor_on_enter(void* context) {
  9. furi_assert(context);
  10. PacsFuzzerApp* app = context;
  11. fuzzer_view_field_editor_set_callback(
  12. app->field_editor_view, fuzzer_scene_field_editor_callback, app);
  13. fuzzer_worker_get_current_key(app->worker, app->payload);
  14. switch(scene_manager_get_scene_state(app->scene_manager, FuzzerSceneFieldEditor)) {
  15. case FuzzerFieldEditorStateEditingOn:
  16. fuzzer_view_field_editor_reset_data(app->field_editor_view, app->payload, true);
  17. break;
  18. case FuzzerFieldEditorStateEditingOff:
  19. fuzzer_view_field_editor_reset_data(app->field_editor_view, app->payload, false);
  20. break;
  21. default:
  22. break;
  23. }
  24. view_dispatcher_switch_to_view(app->view_dispatcher, FuzzerViewIDFieldEditor);
  25. }
  26. bool fuzzer_scene_field_editor_on_event(void* context, SceneManagerEvent event) {
  27. furi_assert(context);
  28. PacsFuzzerApp* app = context;
  29. bool consumed = false;
  30. if(event.type == SceneManagerEventTypeCustom) {
  31. if(event.event == FuzzerCustomEventViewFieldEditorBack) {
  32. if(!scene_manager_previous_scene(app->scene_manager)) {
  33. scene_manager_stop(app->scene_manager);
  34. view_dispatcher_stop(app->view_dispatcher);
  35. }
  36. consumed = true;
  37. } else if(event.event == FuzzerCustomEventViewFieldEditorOk) {
  38. fuzzer_view_field_editor_get_uid(app->field_editor_view, app->payload);
  39. if(fuzzer_worker_init_attack_bf_byte(
  40. app->worker,
  41. app->fuzzer_state.proto_index,
  42. app->payload,
  43. fuzzer_view_field_editor_get_index(app->field_editor_view))) {
  44. scene_manager_next_scene(app->scene_manager, FuzzerSceneAttack);
  45. }
  46. }
  47. }
  48. return consumed;
  49. }
  50. void fuzzer_scene_field_editor_on_exit(void* context) {
  51. // furi_assert(context);
  52. // PacsFuzzerApp* app = context;
  53. UNUSED(context);
  54. }