text_input.c 17 KB

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  1. #include "text_input.h"
  2. #include <gui/elements.h>
  3. #include <assets_icons.h>
  4. #include <furi.h>
  5. struct TextInput {
  6. View* view;
  7. FuriTimer* timer;
  8. };
  9. typedef struct {
  10. const char text;
  11. const uint8_t x;
  12. const uint8_t y;
  13. } TextInputKey;
  14. typedef struct {
  15. const char* header;
  16. char* text_buffer;
  17. size_t text_buffer_size;
  18. bool clear_default_text;
  19. TextInputCallback callback;
  20. void* callback_context;
  21. uint8_t selected_row;
  22. uint8_t selected_column;
  23. TextInputValidatorCallback validator_callback;
  24. void* validator_callback_context;
  25. FuriString* validator_text;
  26. bool valadator_message_visible;
  27. } TextInputModel;
  28. static const uint8_t keyboard_origin_x = 1;
  29. static const uint8_t keyboard_origin_y = 29;
  30. static const uint8_t keyboard_row_count = 3;
  31. #define ENTER_KEY '\r'
  32. #define BACKSPACE_KEY '\b'
  33. static const TextInputKey keyboard_keys_row_1[] = {
  34. {'q', 1, 8},
  35. {'w', 10, 8},
  36. {'e', 19, 8},
  37. {'r', 28, 8},
  38. {'t', 37, 8},
  39. {'y', 46, 8},
  40. {'u', 55, 8},
  41. {'i', 64, 8},
  42. {'o', 73, 8},
  43. {'p', 82, 8},
  44. {'0', 91, 8},
  45. {'1', 100, 8},
  46. {'2', 110, 8},
  47. {'3', 120, 8},
  48. };
  49. static const TextInputKey keyboard_keys_row_2[] = {
  50. {'a', 1, 20},
  51. {'s', 10, 20},
  52. {'d', 19, 20},
  53. {'f', 28, 20},
  54. {'g', 37, 20},
  55. {'h', 46, 20},
  56. {'j', 55, 20},
  57. {'k', 64, 20},
  58. {'l', 73, 20},
  59. {BACKSPACE_KEY, 82, 12},
  60. {'4', 100, 20},
  61. {'5', 110, 20},
  62. {'6', 120, 20},
  63. };
  64. static const TextInputKey keyboard_keys_row_3[] = {
  65. {'z', 1, 32},
  66. {'x', 10, 32},
  67. {'c', 19, 32},
  68. {'v', 28, 32},
  69. {'b', 37, 32},
  70. {'n', 46, 32},
  71. {'m', 55, 32},
  72. {'_', 64, 32},
  73. {ENTER_KEY, 74, 23},
  74. {'7', 100, 32},
  75. {'8', 110, 32},
  76. {'9', 120, 32},
  77. };
  78. static uint8_t get_row_size(uint8_t row_index) {
  79. uint8_t row_size = 0;
  80. switch(row_index + 1) {
  81. case 1:
  82. row_size = sizeof(keyboard_keys_row_1) / sizeof(TextInputKey);
  83. break;
  84. case 2:
  85. row_size = sizeof(keyboard_keys_row_2) / sizeof(TextInputKey);
  86. break;
  87. case 3:
  88. row_size = sizeof(keyboard_keys_row_3) / sizeof(TextInputKey);
  89. break;
  90. }
  91. return row_size;
  92. }
  93. static const TextInputKey* get_row(uint8_t row_index) {
  94. const TextInputKey* row = NULL;
  95. switch(row_index + 1) {
  96. case 1:
  97. row = keyboard_keys_row_1;
  98. break;
  99. case 2:
  100. row = keyboard_keys_row_2;
  101. break;
  102. case 3:
  103. row = keyboard_keys_row_3;
  104. break;
  105. }
  106. return row;
  107. }
  108. static char get_selected_char(TextInputModel* model) {
  109. return get_row(model->selected_row)[model->selected_column].text;
  110. }
  111. static bool char_is_lowercase(char letter) {
  112. return (letter >= 0x61 && letter <= 0x7A);
  113. }
  114. static char char_to_uppercase(const char letter) {
  115. if(letter == '_') {
  116. return 0x20;
  117. } else if(isalpha(letter)) {
  118. return (letter - 0x20);
  119. } else {
  120. return letter;
  121. }
  122. }
  123. static void text_input_backspace_cb(TextInputModel* model) {
  124. uint8_t text_length = model->clear_default_text ? 1 : strlen(model->text_buffer);
  125. if(text_length > 0) {
  126. model->text_buffer[text_length - 1] = 0;
  127. }
  128. }
  129. static void text_input_view_draw_callback(Canvas* canvas, void* _model) {
  130. TextInputModel* model = _model;
  131. uint8_t text_length = model->text_buffer ? strlen(model->text_buffer) : 0;
  132. uint8_t needed_string_width = canvas_width(canvas) - 8;
  133. uint8_t start_pos = 4;
  134. const char* text = model->text_buffer;
  135. canvas_clear(canvas);
  136. canvas_set_color(canvas, ColorBlack);
  137. canvas_draw_str(canvas, 2, 8, model->header);
  138. elements_slightly_rounded_frame(canvas, 1, 12, 126, 15);
  139. if(canvas_string_width(canvas, text) > needed_string_width) {
  140. canvas_draw_str(canvas, start_pos, 22, "...");
  141. start_pos += 6;
  142. needed_string_width -= 8;
  143. }
  144. while(text != 0 && canvas_string_width(canvas, text) > needed_string_width) {
  145. text++;
  146. }
  147. if(model->clear_default_text) {
  148. elements_slightly_rounded_box(
  149. canvas, start_pos - 1, 14, canvas_string_width(canvas, text) + 2, 10);
  150. canvas_set_color(canvas, ColorWhite);
  151. } else {
  152. canvas_draw_str(canvas, start_pos + canvas_string_width(canvas, text) + 1, 22, "|");
  153. canvas_draw_str(canvas, start_pos + canvas_string_width(canvas, text) + 2, 22, "|");
  154. }
  155. canvas_draw_str(canvas, start_pos, 22, text);
  156. canvas_set_font(canvas, FontKeyboard);
  157. for(uint8_t row = 0; row <= keyboard_row_count; row++) {
  158. const uint8_t column_count = get_row_size(row);
  159. const TextInputKey* keys = get_row(row);
  160. for(size_t column = 0; column < column_count; column++) {
  161. if(keys[column].text == ENTER_KEY) {
  162. canvas_set_color(canvas, ColorBlack);
  163. if(model->selected_row == row && model->selected_column == column) {
  164. canvas_draw_icon(
  165. canvas,
  166. keyboard_origin_x + keys[column].x,
  167. keyboard_origin_y + keys[column].y,
  168. &I_KeySaveSelected_24x11);
  169. } else {
  170. canvas_draw_icon(
  171. canvas,
  172. keyboard_origin_x + keys[column].x,
  173. keyboard_origin_y + keys[column].y,
  174. &I_KeySave_24x11);
  175. }
  176. } else if(keys[column].text == BACKSPACE_KEY) {
  177. canvas_set_color(canvas, ColorBlack);
  178. if(model->selected_row == row && model->selected_column == column) {
  179. canvas_draw_icon(
  180. canvas,
  181. keyboard_origin_x + keys[column].x,
  182. keyboard_origin_y + keys[column].y,
  183. &I_KeyBackspaceSelected_16x9);
  184. } else {
  185. canvas_draw_icon(
  186. canvas,
  187. keyboard_origin_x + keys[column].x,
  188. keyboard_origin_y + keys[column].y,
  189. &I_KeyBackspace_16x9);
  190. }
  191. } else {
  192. if(model->selected_row == row && model->selected_column == column) {
  193. canvas_set_color(canvas, ColorBlack);
  194. canvas_draw_box(
  195. canvas,
  196. keyboard_origin_x + keys[column].x - 1,
  197. keyboard_origin_y + keys[column].y - 8,
  198. 7,
  199. 10);
  200. canvas_set_color(canvas, ColorWhite);
  201. } else {
  202. canvas_set_color(canvas, ColorBlack);
  203. }
  204. if(model->clear_default_text ||
  205. (text_length == 0 && char_is_lowercase(keys[column].text))) {
  206. canvas_draw_glyph(
  207. canvas,
  208. keyboard_origin_x + keys[column].x,
  209. keyboard_origin_y + keys[column].y,
  210. char_to_uppercase(keys[column].text));
  211. } else {
  212. canvas_draw_glyph(
  213. canvas,
  214. keyboard_origin_x + keys[column].x,
  215. keyboard_origin_y + keys[column].y,
  216. keys[column].text);
  217. }
  218. }
  219. }
  220. }
  221. if(model->valadator_message_visible) {
  222. canvas_set_font(canvas, FontSecondary);
  223. canvas_set_color(canvas, ColorWhite);
  224. canvas_draw_box(canvas, 8, 10, 110, 48);
  225. canvas_set_color(canvas, ColorBlack);
  226. canvas_draw_icon(canvas, 10, 14, &I_WarningDolphin_45x42);
  227. canvas_draw_rframe(canvas, 8, 8, 112, 50, 3);
  228. canvas_draw_rframe(canvas, 9, 9, 110, 48, 2);
  229. elements_multiline_text(canvas, 62, 20, furi_string_get_cstr(model->validator_text));
  230. canvas_set_font(canvas, FontKeyboard);
  231. }
  232. }
  233. static void text_input_handle_up(TextInput* text_input, TextInputModel* model) {
  234. UNUSED(text_input);
  235. if(model->selected_row > 0) {
  236. model->selected_row--;
  237. if(model->selected_column > get_row_size(model->selected_row) - 6) {
  238. model->selected_column = model->selected_column + 1;
  239. }
  240. }
  241. }
  242. static void text_input_handle_down(TextInput* text_input, TextInputModel* model) {
  243. UNUSED(text_input);
  244. if(model->selected_row < keyboard_row_count - 1) {
  245. model->selected_row++;
  246. if(model->selected_column > get_row_size(model->selected_row) - 4) {
  247. model->selected_column = model->selected_column - 1;
  248. }
  249. }
  250. }
  251. static void text_input_handle_left(TextInput* text_input, TextInputModel* model) {
  252. UNUSED(text_input);
  253. if(model->selected_column > 0) {
  254. model->selected_column--;
  255. } else {
  256. model->selected_column = get_row_size(model->selected_row) - 1;
  257. }
  258. }
  259. static void text_input_handle_right(TextInput* text_input, TextInputModel* model) {
  260. UNUSED(text_input);
  261. if(model->selected_column < get_row_size(model->selected_row) - 1) {
  262. model->selected_column++;
  263. } else {
  264. model->selected_column = 0;
  265. }
  266. }
  267. static void text_input_handle_ok(TextInput* text_input, TextInputModel* model, bool shift) {
  268. char selected = get_selected_char(model);
  269. uint8_t text_length = strlen(model->text_buffer);
  270. if(shift) {
  271. selected = char_to_uppercase(selected);
  272. }
  273. if(selected == ENTER_KEY) {
  274. if(model->validator_callback &&
  275. (!model->validator_callback(
  276. model->text_buffer, model->validator_text, model->validator_callback_context))) {
  277. model->valadator_message_visible = true;
  278. furi_timer_start(text_input->timer, furi_kernel_get_tick_frequency() * 4);
  279. } else if(model->callback != 0 && text_length > 0) {
  280. model->callback(model->callback_context);
  281. }
  282. } else if(selected == BACKSPACE_KEY) {
  283. text_input_backspace_cb(model);
  284. } else {
  285. if(model->clear_default_text) {
  286. text_length = 0;
  287. }
  288. if(text_length < (model->text_buffer_size - 1)) {
  289. if(text_length == 0 && char_is_lowercase(selected)) {
  290. selected = char_to_uppercase(selected);
  291. }
  292. model->text_buffer[text_length] = selected;
  293. model->text_buffer[text_length + 1] = 0;
  294. }
  295. }
  296. model->clear_default_text = false;
  297. }
  298. static bool text_input_view_input_callback(InputEvent* event, void* context) {
  299. TextInput* text_input = context;
  300. furi_assert(text_input);
  301. bool consumed = false;
  302. // Acquire model
  303. TextInputModel* model = view_get_model(text_input->view);
  304. if((!(event->type == InputTypePress) && !(event->type == InputTypeRelease)) &&
  305. model->valadator_message_visible) {
  306. model->valadator_message_visible = false;
  307. consumed = true;
  308. } else if(event->type == InputTypeShort) {
  309. consumed = true;
  310. switch(event->key) {
  311. case InputKeyUp:
  312. text_input_handle_up(text_input, model);
  313. break;
  314. case InputKeyDown:
  315. text_input_handle_down(text_input, model);
  316. break;
  317. case InputKeyLeft:
  318. text_input_handle_left(text_input, model);
  319. break;
  320. case InputKeyRight:
  321. text_input_handle_right(text_input, model);
  322. break;
  323. case InputKeyOk:
  324. text_input_handle_ok(text_input, model, false);
  325. break;
  326. default:
  327. consumed = false;
  328. break;
  329. }
  330. } else if(event->type == InputTypeLong) {
  331. consumed = true;
  332. switch(event->key) {
  333. case InputKeyUp:
  334. text_input_handle_up(text_input, model);
  335. break;
  336. case InputKeyDown:
  337. text_input_handle_down(text_input, model);
  338. break;
  339. case InputKeyLeft:
  340. text_input_handle_left(text_input, model);
  341. break;
  342. case InputKeyRight:
  343. text_input_handle_right(text_input, model);
  344. break;
  345. case InputKeyOk:
  346. text_input_handle_ok(text_input, model, true);
  347. break;
  348. case InputKeyBack:
  349. text_input_backspace_cb(model);
  350. break;
  351. default:
  352. consumed = false;
  353. break;
  354. }
  355. } else if(event->type == InputTypeRepeat) {
  356. consumed = true;
  357. switch(event->key) {
  358. case InputKeyUp:
  359. text_input_handle_up(text_input, model);
  360. break;
  361. case InputKeyDown:
  362. text_input_handle_down(text_input, model);
  363. break;
  364. case InputKeyLeft:
  365. text_input_handle_left(text_input, model);
  366. break;
  367. case InputKeyRight:
  368. text_input_handle_right(text_input, model);
  369. break;
  370. case InputKeyBack:
  371. text_input_backspace_cb(model);
  372. break;
  373. default:
  374. consumed = false;
  375. break;
  376. }
  377. }
  378. // Commit model
  379. view_commit_model(text_input->view, consumed);
  380. return consumed;
  381. }
  382. void text_input_timer_callback(void* context) {
  383. furi_assert(context);
  384. TextInput* text_input = context;
  385. with_view_model(
  386. text_input->view,
  387. TextInputModel * model,
  388. { model->valadator_message_visible = false; },
  389. true);
  390. }
  391. TextInput* text_input_alloc() {
  392. TextInput* text_input = malloc(sizeof(TextInput));
  393. text_input->view = view_alloc();
  394. view_set_context(text_input->view, text_input);
  395. view_allocate_model(text_input->view, ViewModelTypeLocking, sizeof(TextInputModel));
  396. view_set_draw_callback(text_input->view, text_input_view_draw_callback);
  397. view_set_input_callback(text_input->view, text_input_view_input_callback);
  398. text_input->timer = furi_timer_alloc(text_input_timer_callback, FuriTimerTypeOnce, text_input);
  399. with_view_model(
  400. text_input->view,
  401. TextInputModel * model,
  402. { model->validator_text = furi_string_alloc(); },
  403. false);
  404. text_input_reset(text_input);
  405. return text_input;
  406. }
  407. void text_input_free(TextInput* text_input) {
  408. furi_assert(text_input);
  409. with_view_model(
  410. text_input->view,
  411. TextInputModel * model,
  412. { furi_string_free(model->validator_text); },
  413. false);
  414. // Send stop command
  415. furi_timer_stop(text_input->timer);
  416. // Release allocated memory
  417. furi_timer_free(text_input->timer);
  418. view_free(text_input->view);
  419. free(text_input);
  420. }
  421. void text_input_reset(TextInput* text_input) {
  422. furi_assert(text_input);
  423. with_view_model(
  424. text_input->view,
  425. TextInputModel * model,
  426. {
  427. model->text_buffer_size = 0;
  428. model->header = "";
  429. model->selected_row = 0;
  430. model->selected_column = 0;
  431. model->clear_default_text = false;
  432. model->text_buffer = NULL;
  433. model->text_buffer_size = 0;
  434. model->callback = NULL;
  435. model->callback_context = NULL;
  436. model->validator_callback = NULL;
  437. model->validator_callback_context = NULL;
  438. furi_string_reset(model->validator_text);
  439. model->valadator_message_visible = false;
  440. },
  441. true);
  442. }
  443. View* text_input_get_view(TextInput* text_input) {
  444. furi_assert(text_input);
  445. return text_input->view;
  446. }
  447. void text_input_set_result_callback(
  448. TextInput* text_input,
  449. TextInputCallback callback,
  450. void* callback_context,
  451. char* text_buffer,
  452. size_t text_buffer_size,
  453. bool clear_default_text) {
  454. with_view_model(
  455. text_input->view,
  456. TextInputModel * model,
  457. {
  458. model->callback = callback;
  459. model->callback_context = callback_context;
  460. model->text_buffer = text_buffer;
  461. model->text_buffer_size = text_buffer_size;
  462. model->clear_default_text = clear_default_text;
  463. if(text_buffer && text_buffer[0] != '\0') {
  464. // Set focus on Save
  465. model->selected_row = 2;
  466. model->selected_column = 8;
  467. }
  468. },
  469. true);
  470. }
  471. void text_input_set_validator(
  472. TextInput* text_input,
  473. TextInputValidatorCallback callback,
  474. void* callback_context) {
  475. with_view_model(
  476. text_input->view,
  477. TextInputModel * model,
  478. {
  479. model->validator_callback = callback;
  480. model->validator_callback_context = callback_context;
  481. },
  482. true);
  483. }
  484. TextInputValidatorCallback text_input_get_validator_callback(TextInput* text_input) {
  485. TextInputValidatorCallback validator_callback = NULL;
  486. with_view_model(
  487. text_input->view,
  488. TextInputModel * model,
  489. { validator_callback = model->validator_callback; },
  490. false);
  491. return validator_callback;
  492. }
  493. void* text_input_get_validator_callback_context(TextInput* text_input) {
  494. void* validator_callback_context = NULL;
  495. with_view_model(
  496. text_input->view,
  497. TextInputModel * model,
  498. { validator_callback_context = model->validator_callback_context; },
  499. false);
  500. return validator_callback_context;
  501. }
  502. void text_input_set_header_text(TextInput* text_input, const char* text) {
  503. with_view_model(
  504. text_input->view, TextInputModel * model, { model->header = text; }, true);
  505. }