mag_scene_emulate_config.c 7.1 KB

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  1. #include "../mag_i.h"
  2. #define TAG "MagSceneEmulateConfig"
  3. enum MagSettingIndex {
  4. MagSettingIndexTx,
  5. MagSettingIndexTrack,
  6. MagSettingIndexReverse,
  7. MagSettingIndexClock,
  8. MagSettingIndexInterpacket,
  9. };
  10. #define TX_COUNT 4
  11. const char* const tx_text[TX_COUNT] = {
  12. "RFID",
  13. "A6/A7",
  14. "434MHz",
  15. "868MHz",
  16. };
  17. const uint32_t tx_value[TX_COUNT] = {
  18. MagTxStateRFID,
  19. MagTxStateGPIOA6A7,
  20. MagTxCC1101_434,
  21. MagTxCC1101_868,
  22. };
  23. #define TRACK_COUNT 3
  24. const char* const track_text[TRACK_COUNT] = {
  25. "ALL",
  26. "1",
  27. "2",
  28. };
  29. const uint32_t track_value[TRACK_COUNT] = {
  30. MagTrackStateAll,
  31. MagTrackStateOne,
  32. MagTrackStateTwo,
  33. };
  34. #define REVERSE_COUNT 2
  35. const char* const reverse_text[REVERSE_COUNT] = {
  36. "OFF",
  37. "ON",
  38. };
  39. const uint32_t reverse_value[REVERSE_COUNT] = {
  40. MagReverseStateOff,
  41. MagReverseStateOn,
  42. };
  43. #define CLOCK_COUNT 15
  44. const char* const clock_text[CLOCK_COUNT] = {
  45. "200us",
  46. "220us",
  47. "240us",
  48. "250us",
  49. "260us",
  50. "280us",
  51. "300us",
  52. "325us",
  53. "350us",
  54. "375us",
  55. "400us",
  56. "450us",
  57. "500us",
  58. "600us",
  59. "700us",
  60. };
  61. const uint32_t clock_value[CLOCK_COUNT] = {
  62. 200,
  63. 220,
  64. 240,
  65. 250,
  66. 260,
  67. 280,
  68. 300,
  69. 325,
  70. 350,
  71. 375,
  72. 400,
  73. 450,
  74. 500,
  75. 600,
  76. 700,
  77. };
  78. #define INTERPACKET_COUNT 13
  79. const char* const interpacket_text[INTERPACKET_COUNT] = {
  80. "0us",
  81. "2us",
  82. "4us",
  83. "6us",
  84. "8us",
  85. "10us",
  86. "12us",
  87. "14us",
  88. "16us",
  89. "18us",
  90. "20us",
  91. "25us",
  92. "30us",
  93. };
  94. const uint32_t interpacket_value[INTERPACKET_COUNT] = {
  95. 0,
  96. 2,
  97. 4,
  98. 6,
  99. 8,
  100. 10,
  101. 12,
  102. 14,
  103. 16,
  104. 18,
  105. 20,
  106. 25,
  107. 30,
  108. };
  109. static void mag_scene_emulate_config_set_tx(VariableItem* item) {
  110. Mag* mag = variable_item_get_context(item);
  111. uint8_t index = variable_item_get_current_value_index(item);
  112. variable_item_set_current_value_text(item, tx_text[index]);
  113. mag->setting->tx = tx_value[index];
  114. };
  115. static void mag_scene_emulate_config_set_track(VariableItem* item) {
  116. Mag* mag = variable_item_get_context(item);
  117. uint8_t index = variable_item_get_current_value_index(item);
  118. if(mag->setting->reverse == MagReverseStateOff) {
  119. variable_item_set_current_value_text(item, track_text[index]);
  120. mag->setting->track = track_value[index];
  121. } else if(mag->setting->reverse == MagReverseStateOn) {
  122. variable_item_set_current_value_index(
  123. item, value_index_uint32(MagTrackStateAll, track_value, TRACK_COUNT));
  124. }
  125. // TODO: Check there is data in selected track?
  126. // Only display track options with data?
  127. };
  128. static void mag_scene_emulate_config_set_reverse(VariableItem* item) {
  129. Mag* mag = variable_item_get_context(item);
  130. uint8_t index = variable_item_get_current_value_index(item);
  131. if(mag->setting->track == MagTrackStateAll) {
  132. // only allow reverse track to be set when playing all
  133. variable_item_set_current_value_text(item, reverse_text[index]);
  134. mag->setting->reverse = reverse_value[index];
  135. } else {
  136. variable_item_set_current_value_index(
  137. item, value_index_uint32(MagReverseStateOff, reverse_value, REVERSE_COUNT));
  138. }
  139. };
  140. static void mag_scene_emulate_config_set_clock(VariableItem* item) {
  141. Mag* mag = variable_item_get_context(item);
  142. uint8_t index = variable_item_get_current_value_index(item);
  143. variable_item_set_current_value_text(item, clock_text[index]);
  144. mag->setting->us_clock = clock_value[index];
  145. };
  146. static void mag_scene_emulate_config_set_interpacket(VariableItem* item) {
  147. Mag* mag = variable_item_get_context(item);
  148. uint8_t index = variable_item_get_current_value_index(item);
  149. variable_item_set_current_value_text(item, interpacket_text[index]);
  150. mag->setting->us_interpacket = interpacket_value[index];
  151. };
  152. void mag_scene_emulate_config_on_enter(void* context) {
  153. // TODO: retrieve current values from struct, rather than setting to default on setup
  154. Mag* mag = context;
  155. VariableItem* item;
  156. uint8_t value_index;
  157. // TX
  158. item = variable_item_list_add(
  159. mag->variable_item_list, "TX via:", TX_COUNT, mag_scene_emulate_config_set_tx, mag);
  160. value_index = value_index_uint32(mag->setting->tx, tx_value, TX_COUNT);
  161. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  162. variable_item_set_current_value_index(item, value_index);
  163. variable_item_set_current_value_text(item, tx_text[value_index]);
  164. // Track
  165. item = variable_item_list_add(
  166. mag->variable_item_list, "Track:", TRACK_COUNT, mag_scene_emulate_config_set_track, mag);
  167. value_index = value_index_uint32(mag->setting->track, track_value, TRACK_COUNT);
  168. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  169. variable_item_set_current_value_index(item, value_index);
  170. variable_item_set_current_value_text(item, track_text[value_index]);
  171. // Reverse
  172. item = variable_item_list_add(
  173. mag->variable_item_list,
  174. "Reverse (WIP):",
  175. REVERSE_COUNT,
  176. mag_scene_emulate_config_set_reverse,
  177. mag);
  178. value_index = value_index_uint32(mag->setting->reverse, reverse_value, REVERSE_COUNT);
  179. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  180. variable_item_set_current_value_index(item, value_index);
  181. variable_item_set_current_value_text(item, reverse_text[value_index]);
  182. // Clock
  183. item = variable_item_list_add(
  184. mag->variable_item_list, "Clock:", CLOCK_COUNT, mag_scene_emulate_config_set_clock, mag);
  185. value_index = value_index_uint32(mag->setting->us_clock, clock_value, CLOCK_COUNT);
  186. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  187. variable_item_set_current_value_index(item, value_index);
  188. variable_item_set_current_value_text(item, clock_text[value_index]);
  189. // Interpacket
  190. item = variable_item_list_add(
  191. mag->variable_item_list,
  192. "Interpacket:",
  193. INTERPACKET_COUNT,
  194. mag_scene_emulate_config_set_interpacket,
  195. mag);
  196. value_index =
  197. value_index_uint32(mag->setting->us_interpacket, interpacket_value, INTERPACKET_COUNT);
  198. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  199. variable_item_set_current_value_index(item, value_index);
  200. variable_item_set_current_value_text(item, interpacket_text[value_index]);
  201. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewVariableItemList);
  202. }
  203. bool mag_scene_emulate_config_on_event(void* context, SceneManagerEvent event) {
  204. Mag* mag = context;
  205. SceneManager* scene_manager = mag->scene_manager;
  206. bool consumed = false;
  207. UNUSED(mag);
  208. UNUSED(scene_manager);
  209. UNUSED(event);
  210. return consumed;
  211. }
  212. void mag_scene_emulate_config_on_exit(void* context) {
  213. Mag* mag = context;
  214. variable_item_list_set_selected_item(mag->variable_item_list, 0);
  215. variable_item_list_reset(mag->variable_item_list);
  216. // mag_last_settings_save?
  217. // scene_manager_set_scene_state? Using subghz_scene_reciever_config as framework/inspo
  218. }