pokemon_pins.c 5.5 KB

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  1. #include <gui/modules/variable_item_list.h>
  2. #include <furi.h>
  3. #include "../pokemon_app.h"
  4. #include "pokemon_menu.h"
  5. struct named_pins {
  6. const char* text;
  7. const GpioPin* pin;
  8. };
  9. /* XXX: These exist already in Flipper API */
  10. static const struct named_pins named_pins[] = {
  11. {"PA7", &gpio_ext_pa7},
  12. {"PA6", &gpio_ext_pa6},
  13. {"PA4", &gpio_ext_pa4},
  14. {"PB3", &gpio_ext_pb3},
  15. {"PB2", &gpio_ext_pb2},
  16. {"PC3", &gpio_ext_pc3},
  17. {"PC1", &gpio_ext_pc1},
  18. {"PC0", &gpio_ext_pc0},
  19. {},
  20. };
  21. #define NUM_PINS 8
  22. /* This must match gblink's enum order */
  23. static const char* named_groups[] = {
  24. "Original",
  25. "Malveke",
  26. "Custom",
  27. "",
  28. };
  29. struct itemlist_builder {
  30. VariableItem* named;
  31. VariableItem* serin;
  32. VariableItem* serout;
  33. VariableItem* clk;
  34. uint8_t named_index;
  35. uint8_t serin_index;
  36. uint8_t serout_index;
  37. uint8_t clk_index;
  38. };
  39. /* Just make it a global, whatever */
  40. static struct itemlist_builder builder = {0};
  41. static void select_pins_rebuild_list(PokemonFap* pokemon_fap);
  42. static void select_pins_set(PokemonFap* pokemon_fap) {
  43. pokemon_fap->pins.serin = named_pins[builder.serin_index].pin;
  44. pokemon_fap->pins.serout = named_pins[builder.serout_index].pin;
  45. pokemon_fap->pins.clk = named_pins[builder.clk_index].pin;
  46. }
  47. static void select_named_group_callback(VariableItem* item) {
  48. uint8_t index = variable_item_get_current_value_index(item);
  49. PokemonFap* pokemon_fap = variable_item_get_context(item);
  50. variable_item_set_current_value_text(item, named_groups[index]);
  51. builder.named_index = index;
  52. select_pins_rebuild_list(pokemon_fap);
  53. variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 0);
  54. }
  55. static void select_pins_serin_callback(VariableItem* item) {
  56. uint8_t index = variable_item_get_current_value_index(item);
  57. PokemonFap* pokemon_fap = variable_item_get_context(item);
  58. variable_item_set_current_value_text(item, named_pins[index].text);
  59. builder.serin_index = index;
  60. select_pins_rebuild_list(pokemon_fap);
  61. variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 1);
  62. }
  63. static void select_pins_serout_callback(VariableItem* item) {
  64. uint8_t index = variable_item_get_current_value_index(item);
  65. PokemonFap* pokemon_fap = variable_item_get_context(item);
  66. variable_item_set_current_value_text(item, named_pins[index].text);
  67. builder.serout_index = index;
  68. select_pins_rebuild_list(pokemon_fap);
  69. variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 2);
  70. }
  71. static void select_pins_clk_callback(VariableItem* item) {
  72. uint8_t index = variable_item_get_current_value_index(item);
  73. PokemonFap* pokemon_fap = variable_item_get_context(item);
  74. variable_item_set_current_value_text(item, named_pins[index].text);
  75. builder.clk_index = index;
  76. select_pins_rebuild_list(pokemon_fap);
  77. variable_item_list_set_selected_item(pokemon_fap->variable_item_list, 3);
  78. }
  79. static void select_pins_rebuild_list(PokemonFap* pokemon_fap) {
  80. int num;
  81. /* HACK: TODO: It would be better to do this programmatically, but, I'm kind
  82. * of done working on this feature so its going to be hardcoded for now.
  83. */
  84. switch(builder.named_index) {
  85. case 0: // Original
  86. num = 1;
  87. builder.serin_index = 5;
  88. builder.serout_index = 3;
  89. builder.clk_index = 4;
  90. break;
  91. case 1: // MALVEKE
  92. num = 1;
  93. builder.serin_index = 1;
  94. builder.serout_index = 0;
  95. builder.clk_index = 3;
  96. break;
  97. default:
  98. num = NUM_PINS;
  99. break;
  100. }
  101. /* HACK: */
  102. pokemon_fap->malveke_detected = builder.named_index;
  103. select_pins_set(pokemon_fap);
  104. variable_item_list_reset(pokemon_fap->variable_item_list);
  105. builder.named = variable_item_list_add(
  106. pokemon_fap->variable_item_list, "Mode", 3, select_named_group_callback, pokemon_fap);
  107. builder.serin = variable_item_list_add(
  108. pokemon_fap->variable_item_list, "SI:", num, select_pins_serin_callback, pokemon_fap);
  109. builder.serout = variable_item_list_add(
  110. pokemon_fap->variable_item_list, "SO:", num, select_pins_serout_callback, pokemon_fap);
  111. builder.clk = variable_item_list_add(
  112. pokemon_fap->variable_item_list, "CLK:", num, select_pins_clk_callback, pokemon_fap);
  113. variable_item_set_current_value_index(builder.named, builder.named_index);
  114. variable_item_set_current_value_text(builder.named, named_groups[builder.named_index]);
  115. variable_item_set_current_value_index(builder.serin, (num == 1 ? 0 : builder.serin_index));
  116. variable_item_set_current_value_text(builder.serin, named_pins[builder.serin_index].text);
  117. variable_item_set_current_value_index(builder.serout, (num == 1 ? 0 : builder.serout_index));
  118. variable_item_set_current_value_text(builder.serout, named_pins[builder.serout_index].text);
  119. variable_item_set_current_value_index(builder.clk, (num == 1 ? 0 : builder.clk_index));
  120. variable_item_set_current_value_text(builder.clk, named_pins[builder.clk_index].text);
  121. }
  122. void select_pins_scene_on_enter(void* context) {
  123. PokemonFap* pokemon_fap = (PokemonFap*)context;
  124. /* TODO: Figure out what defaults we should use for pins based on attached board! */
  125. /* HACK: */
  126. if(builder.named_index < 2) builder.named_index = pokemon_fap->malveke_detected;
  127. select_pins_rebuild_list(pokemon_fap);
  128. view_dispatcher_add_view(
  129. pokemon_fap->view_dispatcher,
  130. AppViewOpts,
  131. variable_item_list_get_view(pokemon_fap->variable_item_list));
  132. view_dispatcher_switch_to_view(pokemon_fap->view_dispatcher, AppViewOpts);
  133. }