dolphin.c 15 KB

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  1. #include "dolphin_i.h"
  2. #include <stdlib.h>
  3. #include "applications.h"
  4. static void dolphin_switch_to_app(Dolphin* dolphin, const FlipperApplication* flipper_app) {
  5. furi_assert(dolphin);
  6. furi_assert(flipper_app);
  7. furi_assert(flipper_app->app);
  8. furi_assert(flipper_app->name);
  9. furi_thread_set_name(dolphin->scene_thread, flipper_app->name);
  10. furi_thread_set_stack_size(dolphin->scene_thread, flipper_app->stack_size);
  11. furi_thread_set_callback(dolphin->scene_thread, flipper_app->app);
  12. furi_thread_start(dolphin->scene_thread);
  13. }
  14. // temporary main screen animation managment
  15. void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
  16. with_view_model(
  17. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  18. model->animation = assets_icons_get(icon);
  19. icon_start_animation(model->animation);
  20. return true;
  21. });
  22. }
  23. void dolphin_scene_handler_switch_scene(Dolphin* dolphin) {
  24. with_view_model(
  25. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  26. if(icon_is_last_frame(model->animation)) {
  27. model->animation = assets_icons_get(idle_scenes[model->scene_num]);
  28. icon_start_animation(model->animation);
  29. model->scene_num = random() % sizeof(idle_scenes);
  30. }
  31. return true;
  32. });
  33. }
  34. bool dolphin_view_first_start_input(InputEvent* event, void* context) {
  35. furi_assert(event);
  36. furi_assert(context);
  37. Dolphin* dolphin = context;
  38. if(event->type == InputTypeShort) {
  39. DolphinViewFirstStartModel* model = view_get_model(dolphin->idle_view_first_start);
  40. if(event->key == InputKeyLeft) {
  41. if(model->page > 0) model->page--;
  42. } else if(event->key == InputKeyRight) {
  43. uint32_t page = ++model->page;
  44. if(page > 8) {
  45. dolphin_save(dolphin);
  46. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  47. }
  48. }
  49. view_commit_model(dolphin->idle_view_first_start, true);
  50. }
  51. // All evennts cosumed
  52. return true;
  53. }
  54. void dolphin_lock_handler(InputEvent* event, Dolphin* dolphin) {
  55. furi_assert(event);
  56. furi_assert(dolphin);
  57. if(event->key == InputKeyBack) {
  58. uint32_t press_time = HAL_GetTick();
  59. // check if pressed sequentially
  60. if(press_time - dolphin->lock_lastpress < 200) {
  61. dolphin->lock_lastpress = press_time;
  62. dolphin->lock_count++;
  63. } else if(press_time - dolphin->lock_lastpress > 200) {
  64. dolphin->lock_lastpress = press_time;
  65. dolphin->lock_count = 0;
  66. }
  67. if(dolphin->lock_count == 3) {
  68. dolphin->locked = false;
  69. dolphin->lock_count = 0;
  70. with_view_model(
  71. dolphin->view_lockmenu, (DolphinViewLockMenuModel * model) {
  72. model->locked = false;
  73. return true;
  74. });
  75. with_view_model(
  76. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  77. model->hint_timeout = 0;
  78. return true;
  79. });
  80. view_port_enabled_set(dolphin->lock_viewport, false);
  81. }
  82. }
  83. }
  84. bool dolphin_view_idle_main_input(InputEvent* event, void* context) {
  85. furi_assert(event);
  86. furi_assert(context);
  87. Dolphin* dolphin = context;
  88. // unlocked
  89. if(!dolphin->locked) {
  90. if(event->key == InputKeyOk && event->type == InputTypeShort) {
  91. with_value_mutex(
  92. dolphin->menu_vm, (Menu * menu) { menu_ok(menu); });
  93. } else if(event->key == InputKeyUp && event->type == InputTypeShort) {
  94. osTimerStart(dolphin->timeout_timer, 40);
  95. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewLockMenu);
  96. } else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
  97. #if 0
  98. dolphin_switch_to_app(dolphin, &FAV_APP);
  99. #endif
  100. } else if(event->key == InputKeyRight && event->type == InputTypeShort) {
  101. dolphin_switch_to_app(dolphin, &FLIPPER_SCENE);
  102. } else if(event->key == InputKeyDown && event->type == InputTypeShort) {
  103. #if 0
  104. dolphin_switch_to_app(dolphin, &ARCHIVE_APP);
  105. #endif
  106. } else if(event->key == InputKeyDown && event->type == InputTypeLong) {
  107. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewStats);
  108. } else if(event->key == InputKeyBack && event->type == InputTypeShort) {
  109. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  110. }
  111. } else {
  112. // locked
  113. with_view_model(
  114. dolphin->idle_view_main, (DolphinViewMainModel * model) {
  115. model->hint_timeout = 3;
  116. return true;
  117. });
  118. dolphin_lock_handler(event, dolphin);
  119. dolphin_scene_handler_switch_scene(dolphin);
  120. }
  121. // All events consumed
  122. return true;
  123. }
  124. void lock_menu_refresh_handler(void* p) {
  125. osMessageQueueId_t event_queue = p;
  126. DolphinEvent event;
  127. event.type = DolphinEventTypeTick;
  128. // Some tick events may lost and we don't care.
  129. osMessageQueuePut(event_queue, &event, 0, 0);
  130. }
  131. static void lock_menu_callback(void* context, uint8_t index) {
  132. furi_assert(context);
  133. Dolphin* dolphin = context;
  134. switch(index) {
  135. // lock
  136. case 0:
  137. dolphin->locked = true;
  138. DolphinViewLockMenuModel* model = view_get_model(dolphin->view_lockmenu);
  139. model->locked = true;
  140. model->exit_timeout = 20;
  141. view_port_enabled_set(dolphin->lock_viewport, dolphin->locked);
  142. view_commit_model(dolphin->view_lockmenu, true);
  143. break;
  144. default:
  145. break;
  146. }
  147. }
  148. static void lock_icon_callback(Canvas* canvas, void* context) {
  149. furi_assert(context);
  150. Dolphin* dolphin = context;
  151. canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
  152. }
  153. bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
  154. furi_assert(event);
  155. furi_assert(context);
  156. Dolphin* dolphin = context;
  157. if(event->type != InputTypeShort) return false;
  158. DolphinViewLockMenuModel* model = view_get_model(dolphin->view_lockmenu);
  159. if(event->key == InputKeyUp) {
  160. model->idx = CLAMP(model->idx - 1, 2, 0);
  161. } else if(event->key == InputKeyDown) {
  162. model->idx = CLAMP(model->idx + 1, 2, 0);
  163. } else if(event->key == InputKeyOk) {
  164. lock_menu_callback(context, model->idx);
  165. } else if(event->key == InputKeyBack) {
  166. model->idx = 0;
  167. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  168. if(random() % 100 > 50)
  169. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  170. }
  171. view_commit_model(dolphin->view_lockmenu, true);
  172. return true;
  173. }
  174. bool dolphin_view_idle_down_input(InputEvent* event, void* context) {
  175. furi_assert(event);
  176. furi_assert(context);
  177. Dolphin* dolphin = context;
  178. DolphinViewStatsScreens current;
  179. if(event->type != InputTypeShort) return false;
  180. DolphinViewStatsModel* model = view_get_model(dolphin->idle_view_dolphin_stats);
  181. current = model->screen;
  182. if(event->key == InputKeyDown) {
  183. model->screen = (model->screen + 1) % DolphinViewStatsTotalCount;
  184. } else if(event->key == InputKeyUp) {
  185. model->screen =
  186. ((model->screen - 1) + DolphinViewStatsTotalCount) % DolphinViewStatsTotalCount;
  187. }
  188. view_commit_model(dolphin->idle_view_dolphin_stats, true);
  189. if(current == DolphinViewStatsMeta) {
  190. if(event->key == InputKeyLeft) {
  191. dolphin_deed(dolphin, DolphinDeedWrong);
  192. } else if(event->key == InputKeyRight) {
  193. dolphin_deed(dolphin, DolphinDeedIButtonRead);
  194. } else if(event->key == InputKeyOk) {
  195. dolphin_save(dolphin);
  196. } else {
  197. return false;
  198. }
  199. }
  200. if(event->key == InputKeyBack) {
  201. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  202. }
  203. return true;
  204. }
  205. Dolphin* dolphin_alloc() {
  206. Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
  207. // Message queue
  208. dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
  209. furi_check(dolphin->event_queue);
  210. // State
  211. dolphin->state = dolphin_state_alloc();
  212. // Menu
  213. dolphin->menu_vm = furi_record_open("menu");
  214. // Scene thread
  215. dolphin->scene_thread = furi_thread_alloc();
  216. // GUI
  217. dolphin->gui = furi_record_open("gui");
  218. // Dispatcher
  219. dolphin->idle_view_dispatcher = view_dispatcher_alloc();
  220. // First start View
  221. dolphin->idle_view_first_start = view_alloc();
  222. view_allocate_model(
  223. dolphin->idle_view_first_start, ViewModelTypeLockFree, sizeof(DolphinViewFirstStartModel));
  224. view_set_context(dolphin->idle_view_first_start, dolphin);
  225. view_set_draw_callback(dolphin->idle_view_first_start, dolphin_view_first_start_draw);
  226. view_set_input_callback(dolphin->idle_view_first_start, dolphin_view_first_start_input);
  227. view_dispatcher_add_view(
  228. dolphin->idle_view_dispatcher, DolphinViewFirstStart, dolphin->idle_view_first_start);
  229. // Main Idle View
  230. dolphin->idle_view_main = view_alloc();
  231. view_set_context(dolphin->idle_view_main, dolphin);
  232. view_allocate_model(
  233. dolphin->idle_view_main, ViewModelTypeLockFree, sizeof(DolphinViewMainModel));
  234. view_set_draw_callback(dolphin->idle_view_main, dolphin_view_idle_main_draw);
  235. view_set_input_callback(dolphin->idle_view_main, dolphin_view_idle_main_input);
  236. view_dispatcher_add_view(
  237. dolphin->idle_view_dispatcher, DolphinViewIdleMain, dolphin->idle_view_main);
  238. // Lock Menu View
  239. dolphin->view_lockmenu = view_alloc();
  240. view_set_context(dolphin->view_lockmenu, dolphin);
  241. view_allocate_model(
  242. dolphin->view_lockmenu, ViewModelTypeLockFree, sizeof(DolphinViewLockMenuModel));
  243. view_set_draw_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_draw);
  244. view_set_input_callback(dolphin->view_lockmenu, dolphin_view_lockmenu_input);
  245. view_set_previous_callback(dolphin->view_lockmenu, dolphin_view_idle_back);
  246. view_dispatcher_add_view(
  247. dolphin->idle_view_dispatcher, DolphinViewLockMenu, dolphin->view_lockmenu);
  248. // default doors xpos
  249. with_view_model(
  250. dolphin->view_lockmenu, (DolphinViewLockMenuModel * model) {
  251. model->door_left_x = -57; // defaults
  252. model->door_right_x = 115; // defaults
  253. return true;
  254. });
  255. dolphin->timeout_timer =
  256. osTimerNew(lock_menu_refresh_handler, osTimerPeriodic, dolphin->event_queue, NULL);
  257. // Stats Idle View
  258. dolphin->idle_view_dolphin_stats = view_alloc();
  259. view_set_context(dolphin->idle_view_dolphin_stats, dolphin);
  260. view_allocate_model(
  261. dolphin->idle_view_dolphin_stats, ViewModelTypeLockFree, sizeof(DolphinViewStatsModel));
  262. view_set_draw_callback(dolphin->idle_view_dolphin_stats, dolphin_view_idle_down_draw);
  263. view_set_input_callback(dolphin->idle_view_dolphin_stats, dolphin_view_idle_down_input);
  264. view_set_previous_callback(dolphin->idle_view_dolphin_stats, dolphin_view_idle_back);
  265. view_dispatcher_add_view(
  266. dolphin->idle_view_dispatcher, DolphinViewStats, dolphin->idle_view_dolphin_stats);
  267. // HW Mismatch
  268. dolphin->view_hw_mismatch = view_alloc();
  269. view_set_draw_callback(dolphin->view_hw_mismatch, dolphin_view_hw_mismatch_draw);
  270. view_set_previous_callback(dolphin->view_hw_mismatch, dolphin_view_idle_back);
  271. view_dispatcher_add_view(
  272. dolphin->idle_view_dispatcher, DolphinViewHwMismatch, dolphin->view_hw_mismatch);
  273. // Lock icon
  274. dolphin->lock_icon = assets_icons_get(I_Lock_8x8);
  275. dolphin->lock_viewport = view_port_alloc();
  276. view_port_set_width(dolphin->lock_viewport, icon_get_width(dolphin->lock_icon));
  277. view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
  278. view_port_enabled_set(dolphin->lock_viewport, false);
  279. // Main screen animation
  280. dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
  281. view_dispatcher_attach_to_gui(
  282. dolphin->idle_view_dispatcher, dolphin->gui, ViewDispatcherTypeWindow);
  283. gui_add_view_port(dolphin->gui, dolphin->lock_viewport, GuiLayerStatusBarLeft);
  284. return dolphin;
  285. }
  286. void dolphin_free(Dolphin* dolphin) {
  287. furi_assert(dolphin);
  288. gui_remove_view_port(dolphin->gui, dolphin->lock_viewport);
  289. view_port_free(dolphin->lock_viewport);
  290. icon_free(dolphin->lock_icon);
  291. osTimerDelete(dolphin->timeout_timer);
  292. view_dispatcher_free(dolphin->idle_view_dispatcher);
  293. furi_record_close("gui");
  294. dolphin->gui = NULL;
  295. furi_thread_free(dolphin->scene_thread);
  296. furi_record_close("menu");
  297. dolphin->menu_vm = NULL;
  298. dolphin_state_free(dolphin->state);
  299. osMessageQueueDelete(dolphin->event_queue);
  300. free(dolphin);
  301. }
  302. void dolphin_save(Dolphin* dolphin) {
  303. furi_assert(dolphin);
  304. DolphinEvent event;
  305. event.type = DolphinEventTypeSave;
  306. furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
  307. }
  308. void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
  309. furi_assert(dolphin);
  310. DolphinEvent event;
  311. event.type = DolphinEventTypeDeed;
  312. event.deed = deed;
  313. furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
  314. }
  315. int32_t dolphin_task() {
  316. Dolphin* dolphin = dolphin_alloc();
  317. if(dolphin_state_load(dolphin->state)) {
  318. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  319. } else {
  320. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewFirstStart);
  321. }
  322. with_view_model(
  323. dolphin->idle_view_dolphin_stats, (DolphinViewStatsModel * model) {
  324. model->icounter = dolphin_state_get_icounter(dolphin->state);
  325. model->butthurt = dolphin_state_get_butthurt(dolphin->state);
  326. return true;
  327. });
  328. furi_record_create("dolphin", dolphin);
  329. if(!api_hal_version_do_i_belong_here()) {
  330. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewHwMismatch);
  331. }
  332. DolphinEvent event;
  333. while(1) {
  334. furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK);
  335. DolphinViewLockMenuModel* lock_model = view_get_model(dolphin->view_lockmenu);
  336. if(lock_model->locked && lock_model->exit_timeout == 0 &&
  337. osTimerIsRunning(dolphin->timeout_timer)) {
  338. osTimerStop(dolphin->timeout_timer);
  339. osDelay(1); // smol enterprise delay
  340. view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
  341. }
  342. if(event.type == DolphinEventTypeTick) {
  343. view_commit_model(dolphin->view_lockmenu, true);
  344. } else if(event.type == DolphinEventTypeDeed) {
  345. dolphin_state_on_deed(dolphin->state, event.deed);
  346. with_view_model(
  347. dolphin->idle_view_dolphin_stats, (DolphinViewStatsModel * model) {
  348. model->icounter = dolphin_state_get_icounter(dolphin->state);
  349. model->butthurt = dolphin_state_get_butthurt(dolphin->state);
  350. return true;
  351. });
  352. } else if(event.type == DolphinEventTypeSave) {
  353. dolphin_state_save(dolphin->state);
  354. }
  355. }
  356. dolphin_free(dolphin);
  357. return 0;
  358. }