canvas.c 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182
  1. #include "canvas.h"
  2. #include "canvas_i.h"
  3. #include "icon.h"
  4. #include "icon_i.h"
  5. #include <flipper.h>
  6. #include <flipper_v2.h>
  7. typedef struct {
  8. CanvasApi api;
  9. u8g2_t fb;
  10. uint8_t offset_x;
  11. uint8_t offset_y;
  12. uint8_t width;
  13. uint8_t height;
  14. } Canvas;
  15. uint8_t canvas_width(CanvasApi* api);
  16. uint8_t canvas_height(CanvasApi* api);
  17. void canvas_clear(CanvasApi* api);
  18. void canvas_color_set(CanvasApi* api, uint8_t color);
  19. void canvas_font_set(CanvasApi* api, Font font);
  20. void canvas_str_draw(CanvasApi* api, uint8_t x, uint8_t y, const char* str);
  21. void canvas_icon_draw(CanvasApi* api, uint8_t x, uint8_t y, Icon* icon);
  22. void canvas_dot_draw(CanvasApi* api, uint8_t x, uint8_t y);
  23. void canvas_box_draw(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
  24. void canvas_draw_frame(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
  25. void canvas_draw_line(CanvasApi* api, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2);
  26. uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
  27. uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
  28. CanvasApi* canvas_api_init() {
  29. Canvas* canvas = furi_alloc(sizeof(Canvas));
  30. u8g2_Setup_st7565_erc12864_alt_f(
  31. &canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
  32. // send init sequence to the display, display is in sleep mode after this
  33. u8g2_InitDisplay(&canvas->fb);
  34. u8g2_SetContrast(&canvas->fb, 36);
  35. u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
  36. u8g2_SendBuffer(&canvas->fb);
  37. canvas->api.width = canvas_width;
  38. canvas->api.height = canvas_height;
  39. canvas->api.clear = canvas_clear;
  40. canvas->api.set_color = canvas_color_set;
  41. canvas->api.set_font = canvas_font_set;
  42. canvas->api.draw_str = canvas_str_draw;
  43. canvas->api.draw_icon = canvas_icon_draw;
  44. canvas->api.draw_dot = canvas_dot_draw;
  45. canvas->api.draw_box = canvas_box_draw;
  46. canvas->api.draw_frame = canvas_draw_frame;
  47. canvas->api.draw_line = canvas_draw_line;
  48. return (CanvasApi*)canvas;
  49. }
  50. void canvas_api_free(CanvasApi* api) {
  51. furi_assert(api);
  52. free(api);
  53. }
  54. void canvas_reset(CanvasApi* api) {
  55. assert(api);
  56. canvas_color_set(api, ColorBlack);
  57. canvas_font_set(api, FontSecondary);
  58. }
  59. void canvas_commit(CanvasApi* api) {
  60. furi_assert(api);
  61. Canvas* canvas = (Canvas*)api;
  62. u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
  63. u8g2_SendBuffer(&canvas->fb);
  64. }
  65. void canvas_frame_set(
  66. CanvasApi* api,
  67. uint8_t offset_x,
  68. uint8_t offset_y,
  69. uint8_t width,
  70. uint8_t height) {
  71. furi_assert(api);
  72. Canvas* canvas = (Canvas*)api;
  73. canvas->offset_x = offset_x;
  74. canvas->offset_y = offset_y;
  75. canvas->width = width;
  76. canvas->height = height;
  77. }
  78. uint8_t canvas_width(CanvasApi* api) {
  79. furi_assert(api);
  80. Canvas* canvas = (Canvas*)api;
  81. return canvas->width;
  82. }
  83. uint8_t canvas_height(CanvasApi* api) {
  84. furi_assert(api);
  85. Canvas* canvas = (Canvas*)api;
  86. return canvas->height;
  87. }
  88. void canvas_clear(CanvasApi* api) {
  89. furi_assert(api);
  90. Canvas* canvas = (Canvas*)api;
  91. u8g2_ClearBuffer(&canvas->fb);
  92. }
  93. void canvas_color_set(CanvasApi* api, Color color) {
  94. furi_assert(api);
  95. Canvas* canvas = (Canvas*)api;
  96. u8g2_SetDrawColor(&canvas->fb, color);
  97. }
  98. void canvas_font_set(CanvasApi* api, Font font) {
  99. furi_assert(api);
  100. Canvas* canvas = (Canvas*)api;
  101. u8g2_SetFontMode(&canvas->fb, 1);
  102. if(font == FontPrimary) {
  103. u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
  104. } else if(font == FontSecondary) {
  105. u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
  106. } else {
  107. furi_check(0);
  108. }
  109. }
  110. void canvas_str_draw(CanvasApi* api, uint8_t x, uint8_t y, const char* str) {
  111. furi_assert(api);
  112. if(!str) return;
  113. Canvas* canvas = (Canvas*)api;
  114. x += canvas->offset_x;
  115. y += canvas->offset_y;
  116. u8g2_DrawStr(&canvas->fb, x, y, str);
  117. }
  118. void canvas_icon_draw(CanvasApi* api, uint8_t x, uint8_t y, Icon* icon) {
  119. furi_assert(api);
  120. if(!icon) return;
  121. Canvas* canvas = (Canvas*)api;
  122. x += canvas->offset_x;
  123. y += canvas->offset_y;
  124. u8g2_DrawXBM(
  125. &canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
  126. }
  127. void canvas_dot_draw(CanvasApi* api, uint8_t x, uint8_t y) {
  128. furi_assert(api);
  129. Canvas* canvas = (Canvas*)api;
  130. x += canvas->offset_x;
  131. y += canvas->offset_y;
  132. u8g2_DrawPixel(&canvas->fb, x, y);
  133. }
  134. void canvas_box_draw(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  135. furi_assert(api);
  136. Canvas* canvas = (Canvas*)api;
  137. x += canvas->offset_x;
  138. y += canvas->offset_y;
  139. u8g2_DrawBox(&canvas->fb, x, y, width, height);
  140. }
  141. void canvas_draw_frame(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
  142. furi_assert(api);
  143. Canvas* canvas = (Canvas*)api;
  144. x += canvas->offset_x;
  145. y += canvas->offset_y;
  146. u8g2_DrawFrame(&canvas->fb, x, y, width, height);
  147. }
  148. void canvas_draw_line(CanvasApi* api, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
  149. furi_assert(api);
  150. Canvas* canvas = (Canvas*)api;
  151. x1 += canvas->offset_x;
  152. y1 += canvas->offset_y;
  153. x2 += canvas->offset_x;
  154. y2 += canvas->offset_y;
  155. u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
  156. }