hedger 0adad32418 fbt fixes pt4 (#1899) 3 lat temu
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dolphin 92a738bf77 Dolphin: add L1_Painting animation (#1863) 3 lat temu
icons f8af0c1509 [FL-2892] Gui: update statusbar attention icon and better crash handling (#1908) 3 lat temu
protobuf @ 6727eaf287 fae392d84e [FL-2677] SubGhz: region provisioning (#1574) 3 lat temu
resources 0adad32418 fbt fixes pt4 (#1899) 3 lat temu
slideshow 3fa5e18c5a [FL-2692, FL-2604, FL-2632] New first start sequence (#1456) 3 lat temu
unit_tests d8fbaba7a0 Move Oregon2 to Weather Station FAP (#1910) 3 lat temu
.gitignore 0adad32418 fbt fixes pt4 (#1899) 3 lat temu
ReadMe.md a7a9c38036 Amap and PVS Studio reports in CI/CD (#1526) 3 lat temu
SConscript 0adad32418 fbt fixes pt4 (#1899) 3 lat temu

ReadMe.md

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.