sound_engine.c 5.2 KB

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  1. #include "sound_engine.h"
  2. #include "../flizzer_tracker_hal.h"
  3. #include <furi_hal.h>
  4. #define PI 3.1415
  5. void sound_engine_init(SoundEngine *sound_engine, uint32_t sample_rate, bool external_audio_output, uint32_t audio_buffer_size)
  6. {
  7. sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
  8. memset(sound_engine->audio_buffer, 0, sizeof(SoundEngine));
  9. sound_engine->audio_buffer_size = audio_buffer_size;
  10. sound_engine->sample_rate = sample_rate;
  11. sound_engine->external_audio_output = external_audio_output;
  12. for (int i = 0; i < NUM_CHANNELS; ++i)
  13. {
  14. sound_engine->channel[i].lfsr = RANDOM_SEED;
  15. }
  16. for (int i = 0; i < SINE_LUT_SIZE; ++i)
  17. {
  18. sound_engine->sine_lut[i] = (uint8_t)((sinf(i / 64.0 * PI) + 1.0) * 127.0);
  19. }
  20. furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 15, sound_engine_dma_isr, sound_engine);
  21. sound_engine_init_hardware(sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
  22. }
  23. void sound_engine_deinit(SoundEngine *sound_engine)
  24. {
  25. free(sound_engine->audio_buffer);
  26. if (!(sound_engine->external_audio_output))
  27. {
  28. furi_hal_speaker_release();
  29. }
  30. else
  31. {
  32. furi_hal_gpio_init(&gpio_ext_pa6, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
  33. }
  34. furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 13, NULL, NULL);
  35. sound_engine_stop();
  36. sound_engine_deinit_timer();
  37. }
  38. void sound_engine_set_channel_frequency(SoundEngine *sound_engine, SoundEngineChannel *channel, uint16_t note)
  39. {
  40. uint32_t frequency = get_freq(note);
  41. if (frequency != 0)
  42. {
  43. channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) / (uint64_t)sound_engine->sample_rate;
  44. }
  45. else
  46. {
  47. channel->frequency = 0;
  48. }
  49. }
  50. void sound_engine_enable_gate(SoundEngine *sound_engine, SoundEngineChannel *channel, bool enable)
  51. {
  52. if (enable)
  53. {
  54. channel->adsr.envelope = 0;
  55. channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.a);
  56. channel->adsr.envelope_state = ATTACK;
  57. channel->flags |= SE_ENABLE_GATE;
  58. if (channel->flags & SE_ENABLE_KEYDOWN_SYNC)
  59. {
  60. channel->accumulator = 0;
  61. }
  62. }
  63. else
  64. {
  65. channel->adsr.envelope_state = RELEASE;
  66. channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.r);
  67. }
  68. }
  69. void sound_engine_fill_buffer(SoundEngine *sound_engine, uint16_t *audio_buffer, uint32_t audio_buffer_size)
  70. {
  71. int32_t channel_output[NUM_CHANNELS];
  72. int32_t channel_output_final[NUM_CHANNELS];
  73. for (uint32_t i = 0; i < audio_buffer_size; ++i)
  74. {
  75. int32_t output = WAVE_AMP / 2 / 64;
  76. for (uint32_t chan = 0; chan < NUM_CHANNELS; ++chan)
  77. {
  78. SoundEngineChannel *channel = &sound_engine->channel[chan];
  79. if (channel->frequency > 0)
  80. {
  81. uint32_t prev_acc = channel->accumulator;
  82. channel->accumulator += channel->frequency;
  83. channel->sync_bit |= (channel->accumulator & ACC_LENGTH);
  84. channel->accumulator &= ACC_LENGTH - 1;
  85. if (channel->flags & SE_ENABLE_HARD_SYNC)
  86. {
  87. uint8_t hard_sync_src = channel->hard_sync == 0xff ? i : channel->hard_sync;
  88. if (sound_engine->channel[hard_sync_src].sync_bit)
  89. {
  90. channel->accumulator = 0;
  91. }
  92. }
  93. channel_output[chan] = sound_engine_osc(sound_engine, channel, prev_acc) - WAVE_AMP / 2;
  94. if (channel->flags & SE_ENABLE_RING_MOD)
  95. {
  96. uint8_t ring_mod_src = channel->ring_mod == 0xff ? i : channel->ring_mod;
  97. channel_output[chan] = channel_output[chan] * channel_output[ring_mod_src] / WAVE_AMP;
  98. }
  99. channel_output_final[chan] = sound_engine_cycle_and_output_adsr(channel_output[chan], sound_engine, &channel->adsr, &channel->flags);
  100. if (channel->flags & SE_ENABLE_FILTER)
  101. {
  102. sound_engine_filter_cycle(&channel->filter, channel_output_final[chan]);
  103. switch (channel->filter_mode)
  104. {
  105. case FIL_OUTPUT_LOWPASS:
  106. {
  107. channel_output_final[chan] = sound_engine_output_lowpass(&channel->filter);
  108. break;
  109. }
  110. case FIL_OUTPUT_HIGHPASS:
  111. {
  112. channel_output_final[chan] = sound_engine_output_highpass(&channel->filter);
  113. break;
  114. }
  115. case FIL_OUTPUT_BANDPASS:
  116. {
  117. channel_output_final[chan] = sound_engine_output_bandpass(&channel->filter);
  118. break;
  119. }
  120. }
  121. }
  122. output += ((channel_output_final[chan]) / (int32_t)(64 * 4)); // 2 more bits so all channels fit
  123. }
  124. }
  125. audio_buffer[i] = output;
  126. }
  127. }