seader_scene_sam_present.c 2.9 KB

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  1. #include "../seader_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexReadPicopass,
  4. SubmenuIndexRead14a,
  5. SubmenuIndexSaved,
  6. SubmenuIndexFwVersion,
  7. };
  8. void seader_scene_sam_present_submenu_callback(void* context, uint32_t index) {
  9. Seader* seader = context;
  10. view_dispatcher_send_custom_event(seader->view_dispatcher, index);
  11. }
  12. void seader_scene_sam_present_on_enter(void* context) {
  13. Seader* seader = context;
  14. SeaderWorker* seader_worker = seader->worker;
  15. Submenu* submenu = seader->submenu;
  16. submenu_add_item(
  17. submenu,
  18. "Read Picopass",
  19. SubmenuIndexReadPicopass,
  20. seader_scene_sam_present_submenu_callback,
  21. seader);
  22. submenu_add_item(
  23. submenu,
  24. "Read 14443A",
  25. SubmenuIndexRead14a,
  26. seader_scene_sam_present_submenu_callback,
  27. seader);
  28. submenu_add_item(
  29. submenu, "Load", SubmenuIndexSaved, seader_scene_sam_present_submenu_callback, seader);
  30. if (seader_worker->sam_version[0] != 0 && seader_worker->sam_version[1] != 0) {
  31. FuriString* fw_str = furi_string_alloc();
  32. furi_string_cat_printf(
  33. fw_str, "FW %d.%d", seader_worker->sam_version[0], seader_worker->sam_version[1]);
  34. submenu_add_item(
  35. submenu, furi_string_get_cstr(fw_str), SubmenuIndexFwVersion, seader_scene_sam_present_submenu_callback, seader);
  36. furi_string_free(fw_str);
  37. }
  38. submenu_set_selected_item(
  39. submenu, scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSamPresent));
  40. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu);
  41. }
  42. bool seader_scene_sam_present_on_event(void* context, SceneManagerEvent event) {
  43. Seader* seader = context;
  44. bool consumed = false;
  45. if(event.type == SceneManagerEventTypeCustom) {
  46. if(event.event == SubmenuIndexReadPicopass) {
  47. scene_manager_set_scene_state(
  48. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexReadPicopass);
  49. scene_manager_next_scene(seader->scene_manager, SeaderSceneReadPicopass);
  50. consumed = true;
  51. } else if(event.event == SubmenuIndexRead14a) {
  52. scene_manager_set_scene_state(
  53. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexRead14a);
  54. scene_manager_next_scene(seader->scene_manager, SeaderSceneRead14a);
  55. consumed = true;
  56. } else if(event.event == SubmenuIndexSaved) {
  57. scene_manager_next_scene(seader->scene_manager, SeaderSceneFileSelect);
  58. consumed = true;
  59. }
  60. } else if(event.type == SceneManagerEventTypeBack) {
  61. scene_manager_stop(seader->scene_manager);
  62. view_dispatcher_stop(seader->view_dispatcher);
  63. consumed = true;
  64. }
  65. return consumed;
  66. }
  67. void seader_scene_sam_present_on_exit(void* context) {
  68. Seader* seader = context;
  69. submenu_reset(seader->submenu);
  70. }