gui_widget.c 4.1 KB

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  1. #include <furi.h>
  2. #include "gui_element_i.h"
  3. #include "gui_widget.h"
  4. #define MAX_GUI_ELEMENTS 8
  5. struct GuiWidget {
  6. View* view;
  7. void* context;
  8. };
  9. // TODO rework with M-LIB container
  10. typedef struct {
  11. GuiElement* element[MAX_GUI_ELEMENTS];
  12. } GuiWidgetModel;
  13. static void gui_widget_view_draw_callback(Canvas* canvas, void* _model) {
  14. GuiWidgetModel* model = _model;
  15. canvas_clear(canvas);
  16. for(uint8_t i = 0; i < MAX_GUI_ELEMENTS; i++) {
  17. if(model->element[i] != NULL) {
  18. if(model->element[i]->draw != NULL) {
  19. model->element[i]->draw(canvas, model->element[i]);
  20. }
  21. }
  22. };
  23. }
  24. static bool gui_widget_view_input_callback(InputEvent* event, void* context) {
  25. GuiWidget* gui_widget = context;
  26. bool consumed = false;
  27. with_view_model(
  28. gui_widget->view, (GuiWidgetModel * model) {
  29. for(uint8_t i = 0; i < MAX_GUI_ELEMENTS; i++) {
  30. if(model->element[i] != NULL) {
  31. if(model->element[i]->input != NULL) {
  32. consumed = model->element[i]->input(event, model->element[i]);
  33. }
  34. }
  35. };
  36. return true;
  37. });
  38. return consumed;
  39. }
  40. GuiWidget* gui_widget_alloc() {
  41. GuiWidget* gui_widget = furi_alloc(sizeof(GuiWidget));
  42. gui_widget->view = view_alloc();
  43. view_set_context(gui_widget->view, gui_widget);
  44. view_allocate_model(gui_widget->view, ViewModelTypeLocking, sizeof(GuiWidgetModel));
  45. view_set_draw_callback(gui_widget->view, gui_widget_view_draw_callback);
  46. view_set_input_callback(gui_widget->view, gui_widget_view_input_callback);
  47. with_view_model(
  48. gui_widget->view, (GuiWidgetModel * model) {
  49. for(uint8_t i = 0; i < MAX_GUI_ELEMENTS; i++) {
  50. model->element[i] = NULL;
  51. };
  52. return true;
  53. });
  54. return gui_widget;
  55. }
  56. void gui_widget_free(GuiWidget* gui_widget) {
  57. furi_assert(gui_widget);
  58. gui_widget_clear(gui_widget);
  59. view_free(gui_widget->view);
  60. free(gui_widget);
  61. }
  62. void gui_widget_clear(GuiWidget* gui_widget) {
  63. furi_assert(gui_widget);
  64. with_view_model(
  65. gui_widget->view, (GuiWidgetModel * model) {
  66. for(uint8_t i = 0; i < MAX_GUI_ELEMENTS; i++) {
  67. if(model->element[i]) {
  68. furi_assert(model->element[i]->free);
  69. model->element[i]->free(model->element[i]);
  70. model->element[i] = NULL;
  71. }
  72. };
  73. return true;
  74. });
  75. }
  76. View* gui_widget_get_view(GuiWidget* gui_widget) {
  77. furi_assert(gui_widget);
  78. return gui_widget->view;
  79. }
  80. void gui_widget_add_element(GuiWidget* gui_widget, GuiElement* element) {
  81. furi_assert(gui_widget);
  82. with_view_model(
  83. gui_widget->view, (GuiWidgetModel * model) {
  84. // add element to first null position
  85. for(uint8_t i = 0; i < MAX_GUI_ELEMENTS; i++) {
  86. if(model->element[i] == NULL) {
  87. model->element[i] = element;
  88. element->parent = gui_widget;
  89. break;
  90. }
  91. };
  92. return true;
  93. });
  94. }
  95. void gui_widget_add_string_element(
  96. GuiWidget* gui_widget,
  97. uint8_t x,
  98. uint8_t y,
  99. Align horizontal,
  100. Align vertical,
  101. Font font,
  102. const char* text) {
  103. furi_assert(gui_widget);
  104. GuiElement* string_element = gui_string_create(x, y, horizontal, vertical, font, text);
  105. gui_widget_add_element(gui_widget, string_element);
  106. }
  107. void gui_widget_add_button_element(
  108. GuiWidget* gui_widget,
  109. GuiButtonType button_type,
  110. const char* text,
  111. ButtonCallback callback,
  112. void* context) {
  113. furi_assert(gui_widget);
  114. GuiElement* button_element = gui_button_create(button_type, text, callback, context);
  115. gui_widget_add_element(gui_widget, button_element);
  116. }
  117. void gui_widget_add_icon_element(GuiWidget* gui_widget, uint8_t x, uint8_t y, const Icon* icon) {
  118. furi_assert(gui_widget);
  119. furi_assert(icon);
  120. GuiElement* icon_element = gui_icon_create(x, y, icon);
  121. gui_widget_add_element(gui_widget, icon_element);
  122. }