action_menu.c 21 KB

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  1. #include "action_menu.h"
  2. #include <gui/canvas.h>
  3. #include <gui/elements.h>
  4. #include <input/input.h>
  5. #include <furi.h>
  6. #include <stdint.h>
  7. #include <m-array.h>
  8. #include "quac_icons.h"
  9. #define ITEM_FIRST_OFFSET 17
  10. #define ITEM_NEXT_OFFSET 4
  11. #define ITEM_HEIGHT 14
  12. #define ITEM_WIDTH 64
  13. #define BUTTONS_PER_SCREEN 6
  14. #define ITEMS_PER_SCREEN_LANDSCAPE 3
  15. #define ITEMS_PER_SCREEN_PORTRAIT 6
  16. static const Icon* ActionMenuIcons[] = {
  17. [ActionMenuItemTypeSubGHz] = &I_SubGHz_10px,
  18. [ActionMenuItemTypeRFID] = &I_RFID_10px,
  19. [ActionMenuItemTypeIR] = &I_IR_10px,
  20. [ActionMenuItemTypePlaylist] = &I_Playlist_10px,
  21. [ActionMenuItemTypeGroup] = &I_Directory_10px,
  22. [ActionMenuItemTypeSettings] = &I_Settings_10px,
  23. };
  24. struct ActionMenuItem {
  25. const char* label;
  26. IconAnimation* icon;
  27. uint32_t index;
  28. ActionMenuItemCallback callback;
  29. ActionMenuItemType type;
  30. void* callback_context;
  31. };
  32. ARRAY_DEF(ActionMenuItemArray, ActionMenuItem, M_POD_OPLIST);
  33. #define M_OPL_ActionMenuItemArray_t() ARRAY_OPLIST(ActionMenuItemArray, M_POD_OPLIST)
  34. struct ActionMenu {
  35. View* view;
  36. bool freeze_input;
  37. };
  38. typedef struct {
  39. ActionMenuItemArray_t items;
  40. size_t position;
  41. size_t window_position;
  42. FuriString* header;
  43. ActionMenuLayout layout;
  44. bool show_icons;
  45. bool show_headers;
  46. } ActionMenuModel;
  47. static void action_menu_draw_landscape(Canvas* canvas, ActionMenuModel* model) {
  48. const uint8_t item_height = 16;
  49. uint8_t item_width = canvas_width(canvas) - 5; // space for scrollbar
  50. const bool have_header = furi_string_size(model->header) && model->show_headers;
  51. canvas_clear(canvas);
  52. if(have_header) {
  53. canvas_set_font(canvas, FontPrimary);
  54. canvas_draw_str(canvas, 4, 11, furi_string_get_cstr(model->header));
  55. }
  56. canvas_set_font(canvas, FontSecondary);
  57. size_t position = 0;
  58. const size_t items_on_screen = ITEMS_PER_SCREEN_LANDSCAPE + (have_header ? 0 : 1);
  59. uint8_t y_offset = have_header ? 16 : 0;
  60. const size_t x_txt_start = model->show_icons ? 18 : 4;
  61. ActionMenuItemArray_it_t it;
  62. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  63. ActionMenuItemArray_next(it)) {
  64. const size_t item_position = position - model->window_position;
  65. if(item_position < items_on_screen) {
  66. if(position == model->position) {
  67. canvas_set_color(canvas, ColorBlack);
  68. elements_slightly_rounded_box(
  69. canvas,
  70. 0,
  71. y_offset + (item_position * item_height) + 1,
  72. item_width,
  73. item_height - 2);
  74. canvas_set_color(canvas, ColorWhite);
  75. } else {
  76. canvas_set_color(canvas, ColorBlack);
  77. }
  78. const ActionMenuItem* item = ActionMenuItemArray_cref(it);
  79. if(model->show_icons) {
  80. canvas_draw_icon(
  81. canvas,
  82. 4,
  83. y_offset + (item_position * item_height) + 3,
  84. ActionMenuIcons[item->type]);
  85. }
  86. FuriString* disp_str;
  87. disp_str = furi_string_alloc_set(item->label);
  88. elements_string_fit_width(canvas, disp_str, item_width - (6 * 2));
  89. canvas_draw_str(
  90. canvas,
  91. x_txt_start, // 6
  92. y_offset + (item_position * item_height) + item_height - 4,
  93. furi_string_get_cstr(disp_str));
  94. furi_string_free(disp_str);
  95. }
  96. position++;
  97. }
  98. elements_scrollbar(canvas, model->position, ActionMenuItemArray_size(model->items));
  99. }
  100. // static void action_menu_draw_portrait(Canvas* canvas, ActionMenuModel* model) {
  101. // const bool have_header = furi_string_size(model->header) && model->show_headers;
  102. // const size_t items_per_screen = have_header ? ITEMS_PER_SCREEN_PORTRAIT :
  103. // ITEMS_PER_SCREEN_PORTRAIT + 1;
  104. // const size_t active_screen = model->position / items_per_screen;
  105. // const size_t items_size = ActionMenuItemArray_size(model->items);
  106. // const size_t max_screen = items_size ? (items_size - 1) / items_per_screen : 0;
  107. // canvas_clear(canvas);
  108. // // Draw up/down arrows, as needed
  109. // if(active_screen > 0) {
  110. // canvas_draw_icon(canvas, 28, 1, &I_ArrowUp_8x4);
  111. // }
  112. // if(max_screen > active_screen) {
  113. // canvas_draw_icon(canvas, 28, 123, &I_ArrowDown_8x4);
  114. // }
  115. // if(have_header) {
  116. // canvas_set_font(canvas, FontPrimary);
  117. // elements_string_fit_width(canvas, model->header, ITEM_WIDTH - 6);
  118. // canvas_draw_str_aligned(
  119. // canvas, 32, 10, AlignCenter, AlignCenter, furi_string_get_cstr(model->header));
  120. // }
  121. // canvas_set_font(canvas, FontSecondary);
  122. // size_t item_position = 0;
  123. // size_t item_first_offset = have_header ? ITEM_FIRST_OFFSET : 6;
  124. // size_t item_next_offset = have_header ? ITEM_NEXT_OFFSET : ITEM_NEXT_OFFSET - 1;
  125. // ActionMenuItemArray_it_t it;
  126. // for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  127. // ActionMenuItemArray_next(it), ++item_position) {
  128. // if(active_screen == (item_position / items_per_screen)) {
  129. // uint8_t position_offset = item_position % items_per_screen;
  130. // bool selected = item_position == model->position;
  131. // // draw the item
  132. // uint8_t item_x = 0;
  133. // uint8_t item_y =
  134. // item_first_offset + (position_offset * (ITEM_HEIGHT + item_next_offset));
  135. // canvas_set_color(canvas, ColorBlack);
  136. // if(selected) {
  137. // // Same as elements_slightly_rounded_box with radius of 5
  138. // canvas_draw_rbox(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
  139. // canvas_set_color(canvas, ColorWhite);
  140. // } else {
  141. // canvas_draw_rframe(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
  142. // }
  143. // FuriString* disp_str;
  144. // disp_str = furi_string_alloc_set(ActionMenuItemArray_cref(it)->label);
  145. // elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  146. // canvas_draw_str_aligned(
  147. // canvas,
  148. // item_x + (ITEM_WIDTH / 2),
  149. // item_y + (ITEM_HEIGHT / 2),
  150. // AlignCenter,
  151. // AlignCenter,
  152. // furi_string_get_cstr(disp_str));
  153. // furi_string_free(disp_str);
  154. // }
  155. // }
  156. // }
  157. static void action_menu_draw_portrait(Canvas* canvas, ActionMenuModel* model) {
  158. const bool have_header = furi_string_size(model->header) && model->show_headers;
  159. const size_t items_per_screen = have_header ? ITEMS_PER_SCREEN_PORTRAIT :
  160. ITEMS_PER_SCREEN_PORTRAIT + 1;
  161. const size_t active_screen = model->position / items_per_screen;
  162. const size_t items_size = ActionMenuItemArray_size(model->items);
  163. const size_t max_screen = items_size ? (items_size - 1) / items_per_screen : 0;
  164. canvas_clear(canvas);
  165. // Draw up/down arrows, as needed
  166. if(active_screen > 0) {
  167. canvas_draw_icon(canvas, 28, 1, &I_ArrowUp_8x4);
  168. }
  169. if(max_screen > active_screen) {
  170. canvas_draw_icon(canvas, 28, 123, &I_ArrowDown_8x4);
  171. }
  172. if(have_header) {
  173. canvas_set_font(canvas, FontPrimary);
  174. elements_string_fit_width(canvas, model->header, ITEM_WIDTH - 6);
  175. canvas_draw_str_aligned(
  176. canvas, 32, 10, AlignCenter, AlignCenter, furi_string_get_cstr(model->header));
  177. }
  178. canvas_set_font(canvas, FontSecondary);
  179. size_t item_position = 0;
  180. const size_t x_txt_start = model->show_icons ? 16 : 4;
  181. const size_t y_offset = have_header ? ITEM_FIRST_OFFSET : 6;
  182. const size_t item_next_offset = have_header ? ITEM_NEXT_OFFSET : ITEM_NEXT_OFFSET - 1;
  183. ActionMenuItemArray_it_t it;
  184. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  185. ActionMenuItemArray_next(it), ++item_position) {
  186. if(active_screen == (item_position / items_per_screen)) {
  187. uint8_t position_offset = item_position % items_per_screen;
  188. bool selected = item_position == model->position;
  189. // draw the item
  190. uint8_t item_y = y_offset + (position_offset * (ITEM_HEIGHT + item_next_offset));
  191. canvas_set_color(canvas, ColorBlack);
  192. if(selected) {
  193. // Same as elements_slightly_rounded_box with radius of 5
  194. canvas_draw_rbox(canvas, 0, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
  195. canvas_set_color(canvas, ColorWhite);
  196. } else {
  197. canvas_draw_rframe(canvas, 0, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
  198. }
  199. const ActionMenuItem* item = ActionMenuItemArray_cref(it);
  200. if(model->show_icons) {
  201. canvas_draw_icon(canvas, 3, item_y + 2, ActionMenuIcons[item->type]);
  202. }
  203. FuriString* disp_str;
  204. disp_str = furi_string_alloc_set(item->label);
  205. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  206. canvas_draw_str(
  207. canvas,
  208. x_txt_start,
  209. item_y + (ITEM_HEIGHT / 2) + 3,
  210. furi_string_get_cstr(disp_str));
  211. furi_string_free(disp_str);
  212. }
  213. }
  214. }
  215. static void action_menu_view_draw_callback(Canvas* canvas, void* context) {
  216. furi_assert(canvas);
  217. ActionMenuModel* model = (ActionMenuModel*)context;
  218. if(model->layout == ActionMenuLayoutLandscape) {
  219. action_menu_draw_landscape(canvas, model);
  220. } else {
  221. action_menu_draw_portrait(canvas, model);
  222. }
  223. }
  224. static void action_menu_process_up(ActionMenu* action_menu) {
  225. furi_assert(action_menu);
  226. with_view_model(
  227. action_menu->view,
  228. ActionMenuModel * model,
  229. {
  230. const size_t items_size = ActionMenuItemArray_size(model->items);
  231. if(model->layout == ActionMenuLayoutPortrait) {
  232. if(model->position > 0) {
  233. model->position--;
  234. } else {
  235. model->position = items_size - 1;
  236. }
  237. } else {
  238. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  239. if(model->position > 0) {
  240. model->position--;
  241. if((model->position == model->window_position) &&
  242. (model->window_position > 0)) {
  243. model->window_position--;
  244. }
  245. } else {
  246. model->position = items_size - 1;
  247. if(model->position > items_on_screen - 1) {
  248. model->window_position = model->position - (items_on_screen - 1);
  249. }
  250. }
  251. }
  252. },
  253. true);
  254. }
  255. // TODO: Up/Down keys are obeyed in the correct orientation!
  256. static void action_menu_process_down(ActionMenu* action_menu) {
  257. furi_assert(action_menu);
  258. with_view_model(
  259. action_menu->view,
  260. ActionMenuModel * model,
  261. {
  262. const size_t items_size = ActionMenuItemArray_size(model->items);
  263. if(model->layout == ActionMenuLayoutPortrait) {
  264. if(model->position < items_size - 1) {
  265. model->position++;
  266. } else {
  267. model->position = 0;
  268. }
  269. } else {
  270. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  271. if(model->position < items_size - 1) {
  272. model->position++;
  273. if((model->position - model->window_position > items_on_screen - 2) &&
  274. (model->window_position < items_size - items_on_screen)) {
  275. model->window_position++;
  276. }
  277. } else {
  278. model->position = 0;
  279. model->window_position = 0;
  280. }
  281. }
  282. },
  283. true);
  284. }
  285. static void action_menu_process_ok(ActionMenu* action_menu, InputType type) {
  286. furi_assert(action_menu);
  287. // UNUSED(type);
  288. FURI_LOG_I("AM", "OK pressed! %d: %s", type, input_get_type_name(type));
  289. ActionMenuItem* item = NULL;
  290. with_view_model(
  291. action_menu->view,
  292. ActionMenuModel * model,
  293. {
  294. if(model->position < (ActionMenuItemArray_size(model->items))) {
  295. item = ActionMenuItemArray_get(model->items, model->position);
  296. }
  297. },
  298. false);
  299. // Landscape: Press, Short, Release
  300. if(item) {
  301. if(type == InputTypeRelease && item->callback)
  302. item->callback(item->callback_context, item->index, type);
  303. }
  304. }
  305. static bool action_menu_view_input_callback(InputEvent* event, void* context) {
  306. furi_assert(event);
  307. ActionMenu* action_menu = context;
  308. bool consumed = false;
  309. // Item selection
  310. if(event->key == InputKeyOk) {
  311. if((event->type == InputTypeRelease) || (event->type == InputTypePress)) {
  312. consumed = true;
  313. action_menu->freeze_input = (event->type == InputTypePress);
  314. action_menu_process_ok(action_menu, event->type);
  315. } else if(event->type == InputTypeShort) {
  316. consumed = true;
  317. action_menu_process_ok(action_menu, event->type);
  318. }
  319. }
  320. if(!action_menu->freeze_input &&
  321. ((event->type == InputTypeRepeat) || (event->type == InputTypeShort))) {
  322. // FURI_LOG_I("AM", "Directional key: %d", event->key);
  323. switch(event->key) {
  324. case InputKeyUp:
  325. consumed = true;
  326. action_menu_process_up(action_menu);
  327. break;
  328. case InputKeyDown:
  329. consumed = true;
  330. action_menu_process_down(action_menu);
  331. break;
  332. case InputKeyRight:
  333. FURI_LOG_W("AM", "InputKeyRight ignored");
  334. // consumed = true;
  335. // action_menu_process_right(action_menu);
  336. break;
  337. case InputKeyLeft:
  338. FURI_LOG_W("AM", "InputKeyLeft ignored");
  339. // consumed = true;
  340. // action_menu_process_left(action_menu);
  341. break;
  342. default:
  343. break;
  344. }
  345. }
  346. return consumed;
  347. }
  348. View* action_menu_get_view(ActionMenu* action_menu) {
  349. furi_assert(action_menu);
  350. return action_menu->view;
  351. }
  352. void action_menu_reset(ActionMenu* action_menu) {
  353. furi_assert(action_menu);
  354. with_view_model(
  355. action_menu->view,
  356. ActionMenuModel * model,
  357. {
  358. // for
  359. // M_EACH(item, model->items, ActionMenuItemArray_t) {
  360. // icon_animation_stop(item->icon);
  361. // icon_animation_free(item->icon);
  362. // }
  363. ActionMenuItemArray_reset(model->items);
  364. model->position = 0;
  365. model->window_position = 0;
  366. furi_string_reset(model->header);
  367. },
  368. true);
  369. }
  370. void action_menu_set_layout(ActionMenu* action_menu, ActionMenuLayout layout) {
  371. furi_assert(action_menu);
  372. with_view_model(
  373. action_menu->view,
  374. ActionMenuModel * model,
  375. {
  376. model->layout = layout;
  377. if(model->layout == ActionMenuLayoutLandscape) {
  378. view_set_orientation(action_menu->view, ViewOrientationHorizontal);
  379. } else {
  380. view_set_orientation(action_menu->view, ViewOrientationVertical);
  381. }
  382. },
  383. true);
  384. }
  385. void action_menu_set_header(ActionMenu* action_menu, const char* header) {
  386. furi_assert(action_menu);
  387. with_view_model(
  388. action_menu->view,
  389. ActionMenuModel * model,
  390. {
  391. if(header == NULL) {
  392. furi_string_reset(model->header);
  393. } else {
  394. furi_string_set_str(model->header, header);
  395. }
  396. },
  397. true);
  398. }
  399. void action_menu_set_show_icons(ActionMenu* action_menu, bool show_icons) {
  400. with_view_model(
  401. action_menu->view, ActionMenuModel * model, { model->show_icons = show_icons; }, true);
  402. }
  403. void action_menu_set_show_headers(ActionMenu* action_menu, bool show_headers) {
  404. with_view_model(
  405. action_menu->view, ActionMenuModel * model, { model->show_headers = show_headers; }, true);
  406. }
  407. ActionMenuItem* action_menu_add_item(
  408. ActionMenu* action_menu,
  409. const char* label,
  410. int32_t index,
  411. ActionMenuItemCallback callback,
  412. ActionMenuItemType type,
  413. void* callback_context) {
  414. ActionMenuItem* item = NULL;
  415. furi_assert(label);
  416. furi_assert(action_menu);
  417. with_view_model(
  418. action_menu->view,
  419. ActionMenuModel * model,
  420. {
  421. item = ActionMenuItemArray_push_new(model->items);
  422. item->label = label;
  423. // item->icon = icon ? icon_animation_alloc(icon) : NULL; // or default icon?
  424. // view_tie_icon_animation(action_menu->view, item->icon);
  425. item->index = index;
  426. item->type = type;
  427. item->callback = callback;
  428. item->callback_context = callback_context;
  429. },
  430. true);
  431. return item;
  432. }
  433. ActionMenu* action_menu_alloc(void) {
  434. ActionMenu* action_menu = malloc(sizeof(ActionMenu));
  435. action_menu->view = view_alloc();
  436. view_set_orientation(action_menu->view, ViewOrientationHorizontal);
  437. view_set_context(action_menu->view, action_menu);
  438. view_allocate_model(action_menu->view, ViewModelTypeLocking, sizeof(ActionMenuModel));
  439. view_set_draw_callback(action_menu->view, action_menu_view_draw_callback);
  440. view_set_input_callback(action_menu->view, action_menu_view_input_callback);
  441. with_view_model(
  442. action_menu->view,
  443. ActionMenuModel * model,
  444. {
  445. ActionMenuItemArray_init(model->items);
  446. model->position = 0;
  447. model->window_position = 0;
  448. model->header = furi_string_alloc();
  449. model->layout = ActionMenuLayoutLandscape; // TODO: ehhhhhhhhhhhhhhhhhhh
  450. model->show_icons = true;
  451. model->show_headers = true;
  452. },
  453. true);
  454. action_menu->freeze_input = false;
  455. return action_menu;
  456. }
  457. void action_menu_free(ActionMenu* action_menu) {
  458. furi_assert(action_menu);
  459. with_view_model(
  460. action_menu->view,
  461. ActionMenuModel * model,
  462. {
  463. // for
  464. // M_EACH(item, model->items, ActionMenuItemArray_t) {
  465. // icon_animation_stop(item->icon);
  466. // icon_animation_free(item->icon);
  467. // }
  468. ActionMenuItemArray_clear(model->items);
  469. furi_string_free(model->header);
  470. },
  471. true);
  472. view_free(action_menu->view);
  473. free(action_menu);
  474. }
  475. void action_menu_set_selected_item(ActionMenu* action_menu, uint32_t index) {
  476. furi_assert(action_menu);
  477. ActionMenuModel* m = view_get_model(action_menu->view);
  478. if(m->layout == ActionMenuLayoutPortrait) {
  479. with_view_model(
  480. action_menu->view,
  481. ActionMenuModel * model,
  482. {
  483. size_t item_position = 0;
  484. ActionMenuItemArray_it_t it;
  485. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  486. ActionMenuItemArray_next(it), ++item_position) {
  487. if((uint32_t)ActionMenuItemArray_cref(it)->index == index) {
  488. model->position = item_position;
  489. break;
  490. }
  491. }
  492. },
  493. true);
  494. } else {
  495. with_view_model(
  496. action_menu->view,
  497. ActionMenuModel * model,
  498. {
  499. size_t position = 0;
  500. ActionMenuItemArray_it_t it;
  501. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  502. ActionMenuItemArray_next(it)) {
  503. if(index == ActionMenuItemArray_cref(it)->index) {
  504. break;
  505. }
  506. position++;
  507. }
  508. const size_t items_size = ActionMenuItemArray_size(model->items);
  509. if(position >= items_size) {
  510. position = 0;
  511. }
  512. model->position = position;
  513. model->window_position = position;
  514. if(model->window_position > 0) {
  515. model->window_position -= 1;
  516. }
  517. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  518. if(items_size <= items_on_screen) {
  519. model->window_position = 0;
  520. } else {
  521. const size_t pos = items_size - items_on_screen;
  522. if(model->window_position > pos) {
  523. model->window_position = pos;
  524. }
  525. }
  526. },
  527. true);
  528. }
  529. }