esp_flasher_scene_quick.c 9.5 KB

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  1. #include "../esp_flasher_app_i.h"
  2. // Marauder firmware source - https://github.com/justcallmekoko/ESP32Marauder
  3. // BlackMagic firmware source - https://github.com/flipperdevices/blackmagic-esp32-s2
  4. // DO NOT use as an example, you should split into different scene files for each screen
  5. // To keep in a single file, this is setup in an unusual and confusing way
  6. // You can find more info in comments throughout
  7. // There's one entry for each item on quick flash menu
  8. // Following each one, there are its submenu items
  9. // Not all boards support automatic bootmode, so here we separate into those that do and don't
  10. enum QuickState {
  11. QuickStart,
  12. QuickS2Boot,
  13. QuickS2Boot_Marauder,
  14. QuickS2Boot_Blackmagic,
  15. QuickWROOMBoot,
  16. QuickWROOMBoot_Marauder,
  17. QuickS3Boot,
  18. QuickS3Boot_Marauder,
  19. QuickWROOM,
  20. QuickWROOM_Marauder,
  21. QuickS2,
  22. QuickS2_Marauder,
  23. QuickS2_Blackmagic,
  24. QuickS3,
  25. QuickS3_Marauder,
  26. };
  27. void esp_flasher_scene_quick_submenu_callback(void* context, uint32_t index) {
  28. furi_assert(context);
  29. EspFlasherApp* app = context;
  30. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  31. }
  32. void esp_flasher_scene_quick_on_enter(void* context) {
  33. furi_assert(context);
  34. EspFlasherApp* app = context;
  35. Submenu* submenu = app->submenu;
  36. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  37. // State indicates the currently selected (or activated) item
  38. // So map quick flash menu values to show the quick flash menu
  39. // And map submenu values to show corresponding submenu
  40. switch(state) {
  41. case QuickStart:
  42. case QuickS2Boot:
  43. case QuickWROOMBoot:
  44. case QuickS3Boot:
  45. case QuickWROOM:
  46. case QuickS2:
  47. case QuickS3:
  48. submenu_set_header(submenu, "Choose Board:");
  49. submenu_add_item(
  50. submenu,
  51. "Flipper WiFi Devboard",
  52. QuickS2Boot,
  53. esp_flasher_scene_quick_submenu_callback,
  54. app);
  55. submenu_add_item(
  56. submenu,
  57. "ESP32-WROOM (bootloader)",
  58. QuickWROOMBoot,
  59. esp_flasher_scene_quick_submenu_callback,
  60. app);
  61. submenu_add_item(
  62. submenu,
  63. "ESP32-S3 (bootloader)",
  64. QuickS3Boot,
  65. esp_flasher_scene_quick_submenu_callback,
  66. app);
  67. submenu_add_item(
  68. submenu,
  69. "Other ESP32-WROOM",
  70. QuickWROOM,
  71. esp_flasher_scene_quick_submenu_callback,
  72. app);
  73. submenu_add_item(
  74. submenu, "Other ESP32-S2", QuickS2, esp_flasher_scene_quick_submenu_callback, app);
  75. submenu_add_item(
  76. submenu, "Other ESP32-S3", QuickS3, esp_flasher_scene_quick_submenu_callback, app);
  77. break;
  78. case QuickS2Boot_Marauder:
  79. case QuickS2Boot_Blackmagic:
  80. case QuickS2_Marauder:
  81. case QuickS2_Blackmagic:
  82. submenu_set_header(submenu, "Choose Firmware:");
  83. submenu_add_item(
  84. submenu,
  85. "Marauder (has Evil Portal)",
  86. state > QuickS2 ? QuickS2_Marauder : QuickS2Boot_Marauder,
  87. esp_flasher_scene_quick_submenu_callback,
  88. app);
  89. submenu_add_item(
  90. submenu,
  91. "Black Magic",
  92. state > QuickS2 ? QuickS2_Blackmagic : QuickS2Boot_Blackmagic,
  93. esp_flasher_scene_quick_submenu_callback,
  94. app);
  95. break;
  96. case QuickWROOMBoot_Marauder:
  97. case QuickWROOM_Marauder:
  98. submenu_set_header(submenu, "Choose Firmware:");
  99. submenu_add_item(
  100. submenu,
  101. "Marauder (has Evil Portal)",
  102. state > QuickWROOM ? QuickWROOM_Marauder : QuickWROOMBoot_Marauder,
  103. esp_flasher_scene_quick_submenu_callback,
  104. app);
  105. break;
  106. case QuickS3Boot_Marauder:
  107. case QuickS3_Marauder:
  108. submenu_set_header(submenu, "Choose Firmware:");
  109. submenu_add_item(
  110. submenu,
  111. "Marauder (has Evil Portal)",
  112. state > QuickS3 ? QuickS3_Marauder : QuickS3Boot_Marauder,
  113. esp_flasher_scene_quick_submenu_callback,
  114. app);
  115. break;
  116. default:
  117. break;
  118. }
  119. submenu_set_selected_item(submenu, state);
  120. view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
  121. }
  122. bool esp_flasher_scene_quick_on_event(void* context, SceneManagerEvent event) {
  123. furi_assert(context);
  124. EspFlasherApp* app = context;
  125. bool consumed = false;
  126. if(event.type == SceneManagerEventTypeCustom) {
  127. consumed = true;
  128. bool enter_bootloader = false;
  129. bool s3 = false;
  130. const char* boot = NULL; // 0x1000 (or 0x0 on S3)
  131. const char* part = NULL; // 0x8000
  132. const char* app0 = NULL; // 0xE000
  133. const char* firm = NULL; // 0x10000
  134. switch(event.event) {
  135. case QuickS2Boot:
  136. case QuickWROOMBoot:
  137. case QuickS3Boot:
  138. case QuickWROOM:
  139. case QuickS2:
  140. case QuickS3:
  141. // Select first item of submenu
  142. scene_manager_set_scene_state(
  143. app->scene_manager, EspFlasherSceneQuick, event.event + 1);
  144. scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
  145. return consumed;
  146. case QuickS2Boot_Marauder:
  147. enter_bootloader = true;
  148. /* fallthrough */
  149. case QuickS2_Marauder:
  150. boot = APP_ASSETS_PATH("marauder/s2/esp32_marauder.ino.bootloader.bin");
  151. part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
  152. app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
  153. firm = APP_ASSETS_PATH("marauder/s2/esp32_marauder.flipper.bin");
  154. break;
  155. case QuickS2Boot_Blackmagic:
  156. enter_bootloader = true;
  157. /* fallthrough */
  158. case QuickS2_Blackmagic:
  159. boot = APP_ASSETS_PATH("blackmagic/s2/bootloader.bin");
  160. part = APP_ASSETS_PATH("blackmagic/s2/partition-table.bin");
  161. firm = APP_ASSETS_PATH("blackmagic/s2/blackmagic.bin");
  162. break;
  163. case QuickWROOMBoot_Marauder:
  164. enter_bootloader = true;
  165. /* fallthrough */
  166. case QuickWROOM_Marauder:
  167. boot = APP_ASSETS_PATH("marauder/wroom/esp32_marauder.ino.bootloader.bin");
  168. part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
  169. app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
  170. firm = APP_ASSETS_PATH("marauder/wroom/esp32_marauder.dev_board_pro.bin");
  171. break;
  172. case QuickS3Boot_Marauder:
  173. enter_bootloader = true;
  174. /* fallthrough */
  175. case QuickS3_Marauder:
  176. s3 = true;
  177. boot = APP_ASSETS_PATH("marauder/s3/esp32_marauder.ino.bootloader.bin");
  178. part = APP_ASSETS_PATH("marauder/esp32_marauder.ino.partitions.bin");
  179. app0 = APP_ASSETS_PATH("marauder/boot_app0.bin");
  180. firm = APP_ASSETS_PATH("marauder/s3/esp32_marauder.multiboardS3.bin");
  181. break;
  182. default:
  183. consumed = false;
  184. return consumed;
  185. }
  186. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, event.event);
  187. memset(app->selected_flash_options, 0, sizeof(app->selected_flash_options));
  188. app->bin_file_path_boot[0] = '\0';
  189. app->bin_file_path_part[0] = '\0';
  190. app->bin_file_path_nvs[0] = '\0';
  191. app->bin_file_path_boot_app0[0] = '\0';
  192. app->bin_file_path_app_a[0] = '\0';
  193. app->bin_file_path_app_b[0] = '\0';
  194. app->bin_file_path_custom[0] = '\0';
  195. app->selected_flash_options[SelectedFlashS3Mode] = s3;
  196. if(boot) {
  197. app->selected_flash_options[SelectedFlashBoot] = true;
  198. strncpy(app->bin_file_path_boot, boot, sizeof(app->bin_file_path_boot));
  199. }
  200. if(part) {
  201. app->selected_flash_options[SelectedFlashPart] = true;
  202. strncpy(app->bin_file_path_part, part, sizeof(app->bin_file_path_part));
  203. }
  204. if(app0) {
  205. app->selected_flash_options[SelectedFlashBootApp0] = true;
  206. strncpy(app->bin_file_path_boot_app0, app0, sizeof(app->bin_file_path_boot_app0));
  207. }
  208. if(firm) {
  209. app->selected_flash_options[SelectedFlashAppA] = true;
  210. strncpy(app->bin_file_path_app_a, firm, sizeof(app->bin_file_path_app_a));
  211. }
  212. app->reset = false;
  213. app->quickflash = true;
  214. app->turbospeed = true;
  215. app->boot = enter_bootloader;
  216. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  217. } else if(event.type == SceneManagerEventTypeBack) {
  218. uint32_t state = scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneQuick);
  219. // Pressing back from submenu, check if in submenu, select corresponding item in quick flash menu
  220. if(state > QuickS3)
  221. state = QuickS3;
  222. else if(state > QuickS2)
  223. state = QuickS2;
  224. else if(state > QuickWROOM)
  225. state = QuickWROOM;
  226. else if(state > QuickS3Boot)
  227. state = QuickS3Boot;
  228. else if(state > QuickWROOMBoot)
  229. state = QuickWROOMBoot;
  230. else if(state > QuickS2Boot)
  231. state = QuickS2Boot;
  232. // If pressing back from quick flash menu (not submenu), state will not matter
  233. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneQuick, state);
  234. }
  235. return consumed;
  236. }
  237. void esp_flasher_scene_quick_on_exit(void* context) {
  238. furi_assert(context);
  239. EspFlasherApp* app = context;
  240. submenu_reset(app->submenu);
  241. }