scene_director.c 3.9 KB

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  1. #include "../types/common.h"
  2. #include "scene_director.h"
  3. #include "authenticate/totp_scene_authenticate.h"
  4. #include "generate_token/totp_scene_generate_token.h"
  5. #include "add_new_token/totp_scene_add_new_token.h"
  6. #include "token_menu/totp_scene_token_menu.h"
  7. #include "app_settings/totp_app_settings.h"
  8. void totp_scene_director_activate_scene(
  9. PluginState* const plugin_state,
  10. Scene scene,
  11. const void* context) {
  12. plugin_state->changing_scene = true;
  13. totp_scene_director_deactivate_active_scene(plugin_state);
  14. switch(scene) {
  15. case TotpSceneGenerateToken:
  16. totp_scene_generate_token_activate(plugin_state, context);
  17. break;
  18. case TotpSceneAuthentication:
  19. totp_scene_authenticate_activate(plugin_state);
  20. break;
  21. case TotpSceneAddNewToken:
  22. totp_scene_add_new_token_activate(plugin_state, context);
  23. break;
  24. case TotpSceneTokenMenu:
  25. totp_scene_token_menu_activate(plugin_state, context);
  26. break;
  27. case TotpSceneAppSettings:
  28. totp_scene_app_settings_activate(plugin_state, context);
  29. break;
  30. }
  31. plugin_state->current_scene = scene;
  32. plugin_state->changing_scene = false;
  33. }
  34. void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state) {
  35. switch(plugin_state->current_scene) {
  36. case TotpSceneGenerateToken:
  37. totp_scene_generate_token_deactivate(plugin_state);
  38. break;
  39. case TotpSceneAuthentication:
  40. totp_scene_authenticate_deactivate(plugin_state);
  41. break;
  42. case TotpSceneAddNewToken:
  43. totp_scene_add_new_token_deactivate(plugin_state);
  44. break;
  45. case TotpSceneTokenMenu:
  46. totp_scene_token_menu_deactivate(plugin_state);
  47. break;
  48. case TotpSceneAppSettings:
  49. totp_scene_app_settings_deactivate(plugin_state);
  50. break;
  51. }
  52. }
  53. void totp_scene_director_init_scenes(PluginState* const plugin_state) {
  54. totp_scene_authenticate_init(plugin_state);
  55. totp_scene_generate_token_init(plugin_state);
  56. totp_scene_add_new_token_init(plugin_state);
  57. totp_scene_token_menu_init(plugin_state);
  58. totp_scene_app_settings_init(plugin_state);
  59. }
  60. void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state) {
  61. switch(plugin_state->current_scene) {
  62. case TotpSceneGenerateToken:
  63. totp_scene_generate_token_render(canvas, plugin_state);
  64. break;
  65. case TotpSceneAuthentication:
  66. totp_scene_authenticate_render(canvas, plugin_state);
  67. break;
  68. case TotpSceneAddNewToken:
  69. totp_scene_add_new_token_render(canvas, plugin_state);
  70. break;
  71. case TotpSceneTokenMenu:
  72. totp_scene_token_menu_render(canvas, plugin_state);
  73. break;
  74. case TotpSceneAppSettings:
  75. totp_scene_app_settings_render(canvas, plugin_state);
  76. break;
  77. }
  78. }
  79. void totp_scene_director_dispose(PluginState* const plugin_state) {
  80. totp_scene_generate_token_free(plugin_state);
  81. totp_scene_authenticate_free(plugin_state);
  82. totp_scene_add_new_token_free(plugin_state);
  83. totp_scene_token_menu_free(plugin_state);
  84. totp_scene_app_settings_free(plugin_state);
  85. }
  86. bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state) {
  87. bool processing = true;
  88. switch(plugin_state->current_scene) {
  89. case TotpSceneGenerateToken:
  90. processing = totp_scene_generate_token_handle_event(event, plugin_state);
  91. break;
  92. case TotpSceneAuthentication:
  93. processing = totp_scene_authenticate_handle_event(event, plugin_state);
  94. break;
  95. case TotpSceneAddNewToken:
  96. processing = totp_scene_add_new_token_handle_event(event, plugin_state);
  97. break;
  98. case TotpSceneTokenMenu:
  99. processing = totp_scene_token_menu_handle_event(event, plugin_state);
  100. break;
  101. case TotpSceneAppSettings:
  102. processing = totp_scene_app_settings_handle_event(event, plugin_state);
  103. break;
  104. }
  105. return processing;
  106. }