| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- #include "../seader_i.h"
- enum SubmenuIndex {
- SubmenuIndexSamPresent,
- SubmenuIndexSamMissing,
- };
- static void detect_callback(void* context) {
- Seader* seader = context;
- view_dispatcher_send_custom_event(seader->view_dispatcher, SeaderWorkerEventSamMissing);
- }
- void seader_sam_check_worker_callback(SeaderWorkerEvent event, void* context) {
- Seader* seader = context;
- view_dispatcher_send_custom_event(seader->view_dispatcher, event);
- }
- void seader_scene_start_submenu_callback(void* context, uint32_t index) {
- Seader* seader = context;
- view_dispatcher_send_custom_event(seader->view_dispatcher, index);
- }
- void seader_scene_start_on_enter(void* context) {
- Seader* seader = context;
- Popup* popup = seader->popup;
- popup_set_context(seader->popup, seader);
- popup_set_callback(seader->popup, detect_callback);
- popup_set_header(popup, "Detecting SAM", 58, 48, AlignCenter, AlignCenter);
- popup_set_timeout(seader->popup, 2500);
- popup_enable_timeout(seader->popup);
- // Start worker
- seader_worker_start(
- seader->worker,
- SeaderWorkerStateCheckSam,
- seader->uart,
- seader->credential,
- seader_sam_check_worker_callback,
- seader);
- view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewPopup);
- }
- bool seader_scene_start_on_event(void* context, SceneManagerEvent event) {
- Seader* seader = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- if(event.event == SeaderWorkerEventSamPresent) {
- scene_manager_next_scene(seader->scene_manager, SeaderSceneSamPresent);
- consumed = true;
- } else if(event.event == SeaderWorkerEventSamMissing) {
- scene_manager_next_scene(seader->scene_manager, SeaderSceneSamMissing);
- consumed = true;
- } else if(event.event == SeaderWorkerEventSamWrong) {
- scene_manager_next_scene(seader->scene_manager, SeaderSceneSamWrong);
- consumed = true;
- }
- scene_manager_set_scene_state(seader->scene_manager, SeaderSceneStart, event.event);
- }
- return consumed;
- }
- void seader_scene_start_on_exit(void* context) {
- Seader* seader = context;
- submenu_reset(seader->submenu);
- }
|