seader_scene_sam_present.c 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. #include "../seader_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexReadPicopass,
  4. SubmenuIndexRead14a,
  5. SubmenuIndexSaved,
  6. };
  7. void seader_scene_sam_present_submenu_callback(void* context, uint32_t index) {
  8. Seader* seader = context;
  9. view_dispatcher_send_custom_event(seader->view_dispatcher, index);
  10. }
  11. void seader_scene_sam_present_on_enter(void* context) {
  12. Seader* seader = context;
  13. Submenu* submenu = seader->submenu;
  14. submenu_add_item(
  15. submenu,
  16. "Read Picopass",
  17. SubmenuIndexReadPicopass,
  18. seader_scene_sam_present_submenu_callback,
  19. seader);
  20. submenu_add_item(
  21. submenu,
  22. "Read 14443A",
  23. SubmenuIndexRead14a,
  24. seader_scene_sam_present_submenu_callback,
  25. seader);
  26. submenu_add_item(
  27. submenu, "Load", SubmenuIndexSaved, seader_scene_sam_present_submenu_callback, seader);
  28. submenu_set_selected_item(
  29. submenu, scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSamPresent));
  30. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu);
  31. }
  32. bool seader_scene_sam_present_on_event(void* context, SceneManagerEvent event) {
  33. Seader* seader = context;
  34. bool consumed = false;
  35. if(event.type == SceneManagerEventTypeCustom) {
  36. if(event.event == SubmenuIndexReadPicopass) {
  37. scene_manager_set_scene_state(
  38. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexReadPicopass);
  39. scene_manager_next_scene(seader->scene_manager, SeaderSceneReadPicopass);
  40. consumed = true;
  41. } else if(event.event == SubmenuIndexRead14a) {
  42. scene_manager_set_scene_state(
  43. seader->scene_manager, SeaderSceneSamPresent, SubmenuIndexRead14a);
  44. scene_manager_next_scene(seader->scene_manager, SeaderSceneRead14a);
  45. consumed = true;
  46. } else if(event.event == SubmenuIndexSaved) {
  47. scene_manager_next_scene(seader->scene_manager, SeaderSceneFileSelect);
  48. consumed = true;
  49. }
  50. } else if(event.type == SceneManagerEventTypeBack) {
  51. scene_manager_stop(seader->scene_manager);
  52. view_dispatcher_stop(seader->view_dispatcher);
  53. consumed = true;
  54. }
  55. return consumed;
  56. }
  57. void seader_scene_sam_present_on_exit(void* context) {
  58. Seader* seader = context;
  59. submenu_reset(seader->submenu);
  60. }