seader_scene_read_card_success.c 2.7 KB

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  1. #include "../seader_i.h"
  2. #include <dolphin/dolphin.h>
  3. void seader_scene_read_card_success_widget_callback(
  4. GuiButtonType result,
  5. InputType type,
  6. void* context) {
  7. furi_assert(context);
  8. Seader* seader = context;
  9. if(type == InputTypeShort) {
  10. view_dispatcher_send_custom_event(seader->view_dispatcher, result);
  11. }
  12. }
  13. void seader_scene_read_card_success_on_enter(void* context) {
  14. Seader* seader = context;
  15. SeaderCredential* credential = seader->credential;
  16. Widget* widget = seader->widget;
  17. FuriString* credential_str = furi_string_alloc();
  18. FuriString* type_str = furi_string_alloc();
  19. dolphin_deed(DolphinDeedNfcReadSuccess);
  20. // Send notification
  21. notification_message(seader->notifications, &sequence_success);
  22. furi_string_set(credential_str, "");
  23. if(credential->bit_length > 0) {
  24. furi_string_cat_printf(
  25. credential_str, "(%d) %016llx", credential->bit_length, credential->credential);
  26. if(credential->type == SeaderCredentialType14A) {
  27. furi_string_set(type_str, "14443A");
  28. } else if(credential->type == SeaderCredentialTypePicopass) {
  29. furi_string_set(type_str, "Picopass");
  30. } else {
  31. furi_string_set(type_str, "");
  32. }
  33. } else {
  34. furi_string_set(type_str, "Read error");
  35. }
  36. widget_add_button_element(
  37. widget, GuiButtonTypeLeft, "Retry", seader_scene_read_card_success_widget_callback, seader);
  38. widget_add_button_element(
  39. widget, GuiButtonTypeRight, "More", seader_scene_read_card_success_widget_callback, seader);
  40. widget_add_string_element(
  41. widget, 64, 5, AlignCenter, AlignCenter, FontSecondary, furi_string_get_cstr(type_str));
  42. widget_add_string_element(
  43. widget,
  44. 64,
  45. 36,
  46. AlignCenter,
  47. AlignCenter,
  48. FontSecondary,
  49. furi_string_get_cstr(credential_str));
  50. furi_string_free(credential_str);
  51. furi_string_free(type_str);
  52. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewWidget);
  53. }
  54. bool seader_scene_read_card_success_on_event(void* context, SceneManagerEvent event) {
  55. Seader* seader = context;
  56. bool consumed = false;
  57. if(event.type == SceneManagerEventTypeCustom) {
  58. if(event.event == GuiButtonTypeLeft) {
  59. consumed = scene_manager_previous_scene(seader->scene_manager);
  60. } else if(event.event == GuiButtonTypeRight) {
  61. scene_manager_next_scene(seader->scene_manager, SeaderSceneCardMenu);
  62. consumed = true;
  63. }
  64. }
  65. return consumed;
  66. }
  67. void seader_scene_read_card_success_on_exit(void* context) {
  68. Seader* seader = context;
  69. // Clear view
  70. widget_reset(seader->widget);
  71. }