gui.c 14 KB

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  1. #include "gui_i.h"
  2. static void gui_rotate_buttons(InputEvent* event) {
  3. switch(event->key) {
  4. case InputKeyUp:
  5. event->key = InputKeyRight;
  6. break;
  7. case InputKeyDown:
  8. event->key = InputKeyLeft;
  9. break;
  10. case InputKeyRight:
  11. event->key = InputKeyDown;
  12. break;
  13. case InputKeyLeft:
  14. event->key = InputKeyUp;
  15. break;
  16. default:
  17. break;
  18. }
  19. }
  20. static void gui_setup_fs_orientation(const ViewPort* view_port, Canvas* canvas) {
  21. ViewPortOrientation view_port_orientation = view_port_get_orientation(view_port);
  22. CanvasOrientation canvas_orientation = canvas_get_orientation(canvas);
  23. if(view_port_orientation == ViewPortOrientationHorizontal) {
  24. canvas_frame_set(canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
  25. if(canvas_orientation != CanvasOrientationHorizontal) {
  26. canvas_set_orientation(canvas, CanvasOrientationHorizontal);
  27. }
  28. } else if(view_port_orientation == ViewPortOrientationVertical) {
  29. canvas_frame_set(canvas, 0, 0, GUI_DISPLAY_HEIGHT, GUI_DISPLAY_WIDTH);
  30. if(canvas_orientation != CanvasOrientationVertical) {
  31. canvas_set_orientation(canvas, CanvasOrientationVertical);
  32. }
  33. }
  34. }
  35. ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
  36. // Iterating backward
  37. ViewPortArray_it_t it;
  38. ViewPortArray_it_last(it, array);
  39. while(!ViewPortArray_end_p(it)) {
  40. ViewPort* view_port = *ViewPortArray_ref(it);
  41. if(view_port_is_enabled(view_port)) {
  42. return view_port;
  43. }
  44. ViewPortArray_previous(it);
  45. }
  46. return NULL;
  47. }
  48. void gui_update(Gui* gui) {
  49. furi_assert(gui);
  50. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
  51. }
  52. void gui_input_events_callback(const void* value, void* ctx) {
  53. furi_assert(value);
  54. furi_assert(ctx);
  55. Gui* gui = ctx;
  56. osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
  57. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  58. }
  59. // Only Fullscreen supports vertical display for now
  60. bool gui_redraw_fs(Gui* gui) {
  61. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  62. if(view_port) {
  63. gui_setup_fs_orientation(view_port, gui->canvas);
  64. view_port_draw(view_port, gui->canvas);
  65. return true;
  66. } else {
  67. return false;
  68. }
  69. }
  70. void gui_redraw_status_bar(Gui* gui) {
  71. ViewPortArray_it_t it;
  72. uint8_t x;
  73. uint8_t x_used = 0;
  74. uint8_t width;
  75. ViewPort* view_port;
  76. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  77. canvas_frame_set(
  78. gui->canvas, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
  79. canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
  80. // Right side
  81. x = GUI_DISPLAY_WIDTH;
  82. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
  83. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  84. // Render view_port;
  85. view_port = *ViewPortArray_ref(it);
  86. if(view_port_is_enabled(view_port)) {
  87. width = view_port_get_width(view_port);
  88. if(!width) width = 8;
  89. x_used += width;
  90. x -= (width + 2);
  91. canvas_frame_set(gui->canvas, x - 3, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  92. canvas_set_color(gui->canvas, ColorWhite);
  93. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  94. canvas_set_color(gui->canvas, ColorBlack);
  95. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  96. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  97. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  98. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  99. canvas_draw_box(gui->canvas, width + 4, 1, 1, 11);
  100. canvas_set_color(gui->canvas, ColorWhite);
  101. canvas_draw_dot(gui->canvas, width + 4, 0);
  102. canvas_draw_dot(gui->canvas, width + 4, 12);
  103. canvas_set_color(gui->canvas, ColorBlack);
  104. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
  105. view_port_draw(view_port, gui->canvas);
  106. }
  107. ViewPortArray_next(it);
  108. }
  109. // Left side
  110. x = 0;
  111. ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
  112. while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
  113. // Render view_port;
  114. view_port = *ViewPortArray_ref(it);
  115. if(view_port_is_enabled(view_port)) {
  116. width = view_port_get_width(view_port);
  117. if(!width) width = 8;
  118. x_used += width;
  119. canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
  120. canvas_set_color(gui->canvas, ColorWhite);
  121. canvas_draw_box(gui->canvas, 1, 1, width + 3, 11);
  122. canvas_set_color(gui->canvas, ColorBlack);
  123. if(x == 0) { // Frame start
  124. canvas_draw_box(gui->canvas, 1, 0, 1, 12);
  125. canvas_draw_box(gui->canvas, 0, 1, 1, 11);
  126. }
  127. canvas_draw_box(gui->canvas, 1, 11, width + 4, 2);
  128. canvas_draw_box(gui->canvas, 1, 0, width + 4, 1);
  129. canvas_draw_box(gui->canvas, width + 4, 0, 1, 12);
  130. canvas_set_color(gui->canvas, ColorWhite);
  131. canvas_draw_dot(gui->canvas, width + 4, 0);
  132. canvas_draw_dot(gui->canvas, width + 4, 12);
  133. canvas_set_color(gui->canvas, ColorBlack);
  134. canvas_frame_set(
  135. gui->canvas, x + 3, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_HEIGHT);
  136. view_port_draw(view_port, gui->canvas);
  137. x += (width + 2);
  138. }
  139. ViewPortArray_next(it);
  140. }
  141. }
  142. bool gui_redraw_normal(Gui* gui) {
  143. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  144. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  145. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  146. if(view_port) {
  147. view_port_draw(view_port, gui->canvas);
  148. return true;
  149. }
  150. return false;
  151. }
  152. bool gui_redraw_none(Gui* gui) {
  153. canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
  154. canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
  155. ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  156. if(view_port) {
  157. view_port_draw(view_port, gui->canvas);
  158. return true;
  159. }
  160. return false;
  161. }
  162. void gui_redraw(Gui* gui) {
  163. furi_assert(gui);
  164. gui_lock(gui);
  165. canvas_reset(gui->canvas);
  166. if(!gui_redraw_fs(gui)) {
  167. if(!gui_redraw_normal(gui)) {
  168. gui_redraw_none(gui);
  169. }
  170. gui_redraw_status_bar(gui);
  171. }
  172. canvas_commit(gui->canvas);
  173. if(gui->canvas_callback) {
  174. gui->canvas_callback(
  175. canvas_get_buffer(gui->canvas),
  176. canvas_get_buffer_size(gui->canvas),
  177. gui->canvas_callback_context);
  178. }
  179. gui_unlock(gui);
  180. }
  181. void gui_input(Gui* gui, InputEvent* input_event) {
  182. furi_assert(gui);
  183. furi_assert(input_event);
  184. gui_lock(gui);
  185. ViewPort* view_port;
  186. view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
  187. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
  188. if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
  189. if(view_port) {
  190. if(view_port_get_orientation(view_port) == ViewPortOrientationVertical) {
  191. gui_rotate_buttons(input_event);
  192. }
  193. view_port_input(view_port, input_event);
  194. }
  195. gui_unlock(gui);
  196. }
  197. void gui_lock(Gui* gui) {
  198. furi_assert(gui);
  199. furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
  200. }
  201. void gui_unlock(Gui* gui) {
  202. furi_assert(gui);
  203. furi_check(osMutexRelease(gui->mutex) == osOK);
  204. }
  205. void gui_cli_screen_stream_callback(uint8_t* data, size_t size, void* context) {
  206. furi_assert(data);
  207. furi_assert(size == 1024);
  208. furi_assert(context);
  209. Gui* gui = context;
  210. uint8_t magic[] = {0xF0, 0xE1, 0xD2, 0xC3};
  211. cli_write(gui->cli, magic, sizeof(magic));
  212. cli_write(gui->cli, data, size);
  213. }
  214. void gui_cli_screen_stream(Cli* cli, string_t args, void* context) {
  215. furi_assert(context);
  216. Gui* gui = context;
  217. gui_set_framebuffer_callback_context(gui, gui);
  218. gui_set_framebuffer_callback(gui, gui_cli_screen_stream_callback);
  219. gui_redraw(gui);
  220. // Wait for control events
  221. while(true) {
  222. char c = cli_getc(gui->cli);
  223. if(c == CliSymbolAsciiEsc) {
  224. c = cli_getc(gui->cli);
  225. if(c == 'i') {
  226. InputEvent input_event;
  227. input_event.key = cli_getc(gui->cli);
  228. input_event.type = cli_getc(gui->cli);
  229. osMessageQueuePut(gui->input_queue, &input_event, 0, osWaitForever);
  230. osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
  231. }
  232. } else {
  233. break;
  234. }
  235. }
  236. gui_set_framebuffer_callback(gui, NULL);
  237. gui_set_framebuffer_callback_context(gui, NULL);
  238. }
  239. void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
  240. furi_assert(gui);
  241. furi_assert(view_port);
  242. furi_check(layer < GuiLayerMAX);
  243. // Only fullscreen supports Vertical orientation for now
  244. furi_assert(
  245. (layer == GuiLayerFullscreen) || (view_port->orientation != ViewPortOrientationVertical));
  246. gui_lock(gui);
  247. // Verify that view port is not yet added
  248. ViewPortArray_it_t it;
  249. for(size_t i = 0; i < GuiLayerMAX; i++) {
  250. ViewPortArray_it(it, gui->layers[i]);
  251. while(!ViewPortArray_end_p(it)) {
  252. furi_assert(*ViewPortArray_ref(it) != view_port);
  253. ViewPortArray_next(it);
  254. }
  255. }
  256. // Add view port and link with gui
  257. ViewPortArray_push_back(gui->layers[layer], view_port);
  258. view_port_gui_set(view_port, gui);
  259. gui_unlock(gui);
  260. gui_update(gui);
  261. }
  262. void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
  263. furi_assert(gui);
  264. furi_assert(view_port);
  265. gui_lock(gui);
  266. view_port_gui_set(view_port, NULL);
  267. ViewPortArray_it_t it;
  268. for(size_t i = 0; i < GuiLayerMAX; i++) {
  269. ViewPortArray_it(it, gui->layers[i]);
  270. while(!ViewPortArray_end_p(it)) {
  271. if(*ViewPortArray_ref(it) == view_port) {
  272. ViewPortArray_remove(gui->layers[i], it);
  273. } else {
  274. ViewPortArray_next(it);
  275. }
  276. }
  277. }
  278. gui_unlock(gui);
  279. }
  280. void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
  281. furi_assert(gui);
  282. furi_assert(view_port);
  283. gui_lock(gui);
  284. // Remove
  285. GuiLayer layer = GuiLayerMAX;
  286. ViewPortArray_it_t it;
  287. for(size_t i = 0; i < GuiLayerMAX; i++) {
  288. ViewPortArray_it(it, gui->layers[i]);
  289. while(!ViewPortArray_end_p(it)) {
  290. if(*ViewPortArray_ref(it) == view_port) {
  291. ViewPortArray_remove(gui->layers[i], it);
  292. furi_assert(layer == GuiLayerMAX);
  293. layer = i;
  294. } else {
  295. ViewPortArray_next(it);
  296. }
  297. }
  298. }
  299. furi_assert(layer != GuiLayerMAX);
  300. // Return to the top
  301. ViewPortArray_push_back(gui->layers[layer], view_port);
  302. gui_unlock(gui);
  303. }
  304. void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
  305. furi_assert(gui);
  306. furi_assert(view_port);
  307. gui_lock(gui);
  308. // Remove
  309. GuiLayer layer = GuiLayerMAX;
  310. ViewPortArray_it_t it;
  311. for(size_t i = 0; i < GuiLayerMAX; i++) {
  312. ViewPortArray_it(it, gui->layers[i]);
  313. while(!ViewPortArray_end_p(it)) {
  314. if(*ViewPortArray_ref(it) == view_port) {
  315. ViewPortArray_remove(gui->layers[i], it);
  316. furi_assert(layer == GuiLayerMAX);
  317. layer = i;
  318. } else {
  319. ViewPortArray_next(it);
  320. }
  321. }
  322. }
  323. furi_assert(layer != GuiLayerMAX);
  324. // Return to the top
  325. ViewPortArray_push_at(gui->layers[layer], 0, view_port);
  326. gui_unlock(gui);
  327. }
  328. void gui_set_framebuffer_callback(Gui* gui, GuiCanvasCommitCallback callback) {
  329. furi_assert(gui);
  330. gui->canvas_callback = callback;
  331. }
  332. void gui_set_framebuffer_callback_context(Gui* gui, void* context) {
  333. furi_assert(gui);
  334. gui->canvas_callback_context = context;
  335. }
  336. Gui* gui_alloc() {
  337. Gui* gui = furi_alloc(sizeof(Gui));
  338. // Thread ID
  339. gui->thread = osThreadGetId();
  340. // Allocate mutex
  341. gui->mutex = osMutexNew(NULL);
  342. furi_check(gui->mutex);
  343. // Layers
  344. for(size_t i = 0; i < GuiLayerMAX; i++) {
  345. ViewPortArray_init(gui->layers[i]);
  346. }
  347. // Drawing canvas
  348. gui->canvas = canvas_init();
  349. // Input
  350. gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
  351. gui->input_events = furi_record_open("input_events");
  352. furi_check(gui->input_events);
  353. subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
  354. // Cli
  355. gui->cli = furi_record_open("cli");
  356. cli_add_command(gui->cli, "screen_stream", gui_cli_screen_stream, gui);
  357. return gui;
  358. }
  359. int32_t gui_task(void* p) {
  360. Gui* gui = gui_alloc();
  361. furi_record_create("gui", gui);
  362. while(1) {
  363. uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
  364. // Process and dispatch input
  365. if(flags & GUI_THREAD_FLAG_INPUT) {
  366. // Process till queue become empty
  367. InputEvent input_event;
  368. while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
  369. gui_input(gui, &input_event);
  370. }
  371. }
  372. // Process and dispatch draw call
  373. if(flags & GUI_THREAD_FLAG_DRAW) {
  374. // Clear flags that arrived on input step
  375. osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
  376. gui_redraw(gui);
  377. }
  378. }
  379. return 0;
  380. }