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- #include "../gpio_app_i.h"
- void gpio_scene_reader_ok_callback(InputType type, void* context) {
- furi_assert(context);
- GpioApp* app = context;
- if(type == InputTypePress) {
- notification_message(app->notifications, &sequence_set_green_255);
- } else if(type == InputTypeRelease) {
- notification_message(app->notifications, &sequence_reset_green);
- }
- }
- void gpio_scene_reader_on_enter(void* context) {
- GpioApp* app = context;
- gpio_item_configure_all_pins(GpioModeInput);
- gpio_reader_set_ok_callback(app->gpio_reader, gpio_scene_reader_ok_callback, app);
- view_dispatcher_switch_to_view(app->view_dispatcher, GpioAppViewGpioReader);
- }
- bool gpio_scene_reader_on_event(void* context, SceneManagerEvent event) {
- UNUSED(context);
- UNUSED(event);
- return false;
- }
- void gpio_scene_reader_on_exit(void* context) {
- UNUSED(context);
- gpio_item_configure_all_pins(GpioModeAnalog);
- }
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