view_dispatcher.c 7.3 KB

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  1. #include "view_dispatcher_i.h"
  2. ViewDispatcher* view_dispatcher_alloc() {
  3. ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
  4. view_dispatcher->view_port = view_port_alloc();
  5. view_port_draw_callback_set(
  6. view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
  7. view_port_input_callback_set(
  8. view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
  9. view_port_enabled_set(view_dispatcher->view_port, false);
  10. ViewDict_init(view_dispatcher->views);
  11. return view_dispatcher;
  12. }
  13. void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
  14. // Detach from gui
  15. if(view_dispatcher->gui) {
  16. gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
  17. }
  18. // Free views
  19. ViewDict_it_t it;
  20. ViewDict_it(it, view_dispatcher->views);
  21. while(!ViewDict_end_p(it)) {
  22. ViewDict_itref_t* ref = ViewDict_ref(it);
  23. view_free(ref->value);
  24. ViewDict_next(it);
  25. }
  26. ViewDict_clear(view_dispatcher->views);
  27. // Free ViewPort
  28. view_port_free(view_dispatcher->view_port);
  29. // Free dispatcher
  30. free(view_dispatcher);
  31. }
  32. void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
  33. furi_assert(view_dispatcher);
  34. furi_assert(view_dispatcher->queue == NULL);
  35. view_dispatcher->queue = osMessageQueueNew(8, sizeof(ViewDispatcherMessage), NULL);
  36. }
  37. void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
  38. furi_assert(view_dispatcher);
  39. furi_assert(view_dispatcher->queue);
  40. ViewDispatcherMessage message;
  41. while(osMessageQueueGet(view_dispatcher->queue, &message, NULL, osWaitForever) == osOK) {
  42. if(message.type == ViewDispatcherMessageTypeStop) {
  43. break;
  44. } else if(message.type == ViewDispatcherMessageTypeInput) {
  45. view_dispatcher_handle_input(view_dispatcher, &message.input);
  46. }
  47. }
  48. }
  49. void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
  50. furi_assert(view_dispatcher);
  51. furi_assert(view_dispatcher->queue);
  52. ViewDispatcherMessage message;
  53. message.type = ViewDispatcherMessageTypeStop;
  54. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  55. }
  56. void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
  57. furi_assert(view_dispatcher);
  58. furi_assert(view);
  59. // Check if view id is not used and register view
  60. furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
  61. // Lock gui
  62. if(view_dispatcher->gui) {
  63. gui_lock(view_dispatcher->gui);
  64. }
  65. ViewDict_set_at(view_dispatcher->views, view_id, view);
  66. view_set_update_callback(view, view_dispatcher_update);
  67. view_set_update_callback_context(view, view_dispatcher);
  68. // Unlock gui
  69. if(view_dispatcher->gui) {
  70. gui_unlock(view_dispatcher->gui);
  71. }
  72. }
  73. void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  74. furi_assert(view_dispatcher);
  75. // Lock gui
  76. if(view_dispatcher->gui) {
  77. gui_lock(view_dispatcher->gui);
  78. }
  79. // Get View by ID
  80. View* view = *ViewDict_get(view_dispatcher->views, view_id);
  81. // Disable the view if it is active
  82. if(view_dispatcher->current_view == view) {
  83. view_dispatcher_set_current_view(view_dispatcher, NULL);
  84. }
  85. // Remove view
  86. ViewDict_erase(view_dispatcher->views, view_id);
  87. view_set_update_callback(view, NULL);
  88. view_set_update_callback_context(view, NULL);
  89. // Unlock gui
  90. if(view_dispatcher->gui) {
  91. gui_unlock(view_dispatcher->gui);
  92. }
  93. }
  94. void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
  95. furi_assert(view_dispatcher);
  96. if(view_id == VIEW_NONE) {
  97. view_dispatcher_set_current_view(view_dispatcher, NULL);
  98. } else if(view_id == VIEW_IGNORE) {
  99. } else if(view_id == VIEW_DESTROY) {
  100. view_dispatcher_free(view_dispatcher);
  101. } else {
  102. View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
  103. furi_check(view_pp != NULL);
  104. view_dispatcher_set_current_view(view_dispatcher, *view_pp);
  105. }
  106. }
  107. void view_dispatcher_attach_to_gui(
  108. ViewDispatcher* view_dispatcher,
  109. Gui* gui,
  110. ViewDispatcherType type) {
  111. furi_assert(view_dispatcher);
  112. furi_assert(view_dispatcher->gui == NULL);
  113. furi_assert(gui);
  114. if(type == ViewDispatcherTypeNone) {
  115. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerNone);
  116. } else if(type == ViewDispatcherTypeFullscreen) {
  117. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
  118. } else if(type == ViewDispatcherTypeWindow) {
  119. gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerMain);
  120. } else {
  121. furi_check(NULL);
  122. }
  123. view_dispatcher->gui = gui;
  124. }
  125. void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
  126. ViewDispatcher* view_dispatcher = context;
  127. if(view_dispatcher->current_view) {
  128. view_draw(view_dispatcher->current_view, canvas);
  129. }
  130. }
  131. void view_dispatcher_input_callback(InputEvent* event, void* context) {
  132. ViewDispatcher* view_dispatcher = context;
  133. if(view_dispatcher->queue) {
  134. ViewDispatcherMessage message;
  135. message.type = ViewDispatcherMessageTypeInput;
  136. message.input = *event;
  137. furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
  138. } else {
  139. view_dispatcher_handle_input(view_dispatcher, event);
  140. }
  141. }
  142. void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
  143. bool is_consumed = false;
  144. if(view_dispatcher->current_view) {
  145. is_consumed = view_input(view_dispatcher->current_view, event);
  146. }
  147. if(!is_consumed && event->type == InputTypeShort) {
  148. uint32_t view_id = VIEW_IGNORE;
  149. if(event->key == InputKeyBack) {
  150. view_id = view_previous(view_dispatcher->current_view);
  151. } else if(event->key == InputKeyOk) {
  152. view_id = view_next(view_dispatcher->current_view);
  153. }
  154. view_dispatcher_switch_to_view(view_dispatcher, view_id);
  155. }
  156. }
  157. void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
  158. furi_assert(view_dispatcher);
  159. // Dispatch view exit event
  160. if(view_dispatcher->current_view) {
  161. view_exit(view_dispatcher->current_view);
  162. }
  163. // Set current view
  164. view_dispatcher->current_view = view;
  165. // Dispatch view enter event
  166. if(view_dispatcher->current_view) {
  167. if(view->orientation == ViewOrientationVertical)
  168. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
  169. else if(view->orientation == ViewOrientationHorizontal)
  170. view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
  171. view_enter(view_dispatcher->current_view);
  172. view_port_enabled_set(view_dispatcher->view_port, true);
  173. view_port_update(view_dispatcher->view_port);
  174. } else {
  175. view_port_enabled_set(view_dispatcher->view_port, false);
  176. if(view_dispatcher->queue) {
  177. view_dispatcher_stop(view_dispatcher);
  178. }
  179. }
  180. }
  181. void view_dispatcher_update(View* view, void* context) {
  182. furi_assert(view);
  183. furi_assert(context);
  184. ViewDispatcher* view_dispatcher = context;
  185. if(view_dispatcher->current_view == view) {
  186. view_port_update(view_dispatcher->view_port);
  187. }
  188. }