desktop_main.c 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153
  1. #include "dolphin/dolphin.h"
  2. #include "furi/record.h"
  3. #include "gui/canvas.h"
  4. #include "gui/view.h"
  5. #include "gui/view_composed.h"
  6. #include "input/input.h"
  7. #include <furi.h>
  8. #include "../desktop_i.h"
  9. #include "desktop_main.h"
  10. //#include "../animations/views/bubble_animation_view.h"
  11. void desktop_main_set_callback(
  12. DesktopMainView* main_view,
  13. DesktopMainViewCallback callback,
  14. void* context) {
  15. furi_assert(main_view);
  16. furi_assert(callback);
  17. main_view->callback = callback;
  18. main_view->context = context;
  19. }
  20. void desktop_main_reset_hint(DesktopMainView* main_view) {
  21. with_view_model(
  22. main_view->view, (DesktopMainViewModel * model) {
  23. model->hint_expire_at = 0;
  24. return true;
  25. });
  26. }
  27. void desktop_main_switch_dolphin_animation(
  28. DesktopMainView* main_view,
  29. const Icon* icon,
  30. bool status_bar_background_black) {
  31. with_view_model(
  32. main_view->view, (DesktopMainViewModel * model) {
  33. if(model->animation) icon_animation_free(model->animation);
  34. model->animation = icon_animation_alloc(icon);
  35. view_tie_icon_animation(main_view->view, model->animation);
  36. icon_animation_start(model->animation);
  37. model->icon = NULL;
  38. model->status_bar_background_black = status_bar_background_black;
  39. return true;
  40. });
  41. }
  42. void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon) {
  43. with_view_model(
  44. main_view->view, (DesktopMainViewModel * model) {
  45. if(model->animation) icon_animation_free(model->animation);
  46. model->animation = NULL;
  47. model->icon = icon;
  48. return true;
  49. });
  50. }
  51. void desktop_main_render(Canvas* canvas, void* model) {
  52. DesktopMainViewModel* m = model;
  53. uint32_t now = osKernelGetTickCount();
  54. if(m->status_bar_background_black) {
  55. canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
  56. }
  57. if(m->icon) {
  58. canvas_draw_icon(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->icon);
  59. } else if(m->animation) {
  60. canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
  61. }
  62. if(now < m->hint_expire_at) {
  63. canvas_set_font(canvas, FontPrimary);
  64. elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
  65. }
  66. }
  67. View* desktop_main_get_view(DesktopMainView* main_view) {
  68. furi_assert(main_view);
  69. return main_view->view;
  70. }
  71. bool desktop_main_input(InputEvent* event, void* context) {
  72. furi_assert(event);
  73. furi_assert(context);
  74. DesktopMainView* main_view = context;
  75. bool consumed = false;
  76. if(event->key == InputKeyOk && event->type == InputTypeShort) {
  77. main_view->callback(DesktopMainEventOpenMenu, main_view->context);
  78. } else if(event->key == InputKeyDown && event->type == InputTypeLong) {
  79. main_view->callback(DesktopMainEventOpenDebug, main_view->context);
  80. } else if(event->key == InputKeyUp && event->type == InputTypeShort) {
  81. main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
  82. } else if(event->key == InputKeyDown && event->type == InputTypeShort) {
  83. main_view->callback(DesktopMainEventOpenArchive, main_view->context);
  84. } else if(event->key == InputKeyLeft && event->type == InputTypeShort) {
  85. main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
  86. } else if(event->key == InputKeyRight && event->type == InputTypeShort) {
  87. main_view->callback(DesktopMainEventRightShort, main_view->context);
  88. } else if(event->key == InputKeyBack && event->type == InputTypeShort) {
  89. consumed = true;
  90. }
  91. desktop_main_reset_hint(main_view);
  92. return consumed;
  93. }
  94. void desktop_main_enter(void* context) {
  95. DesktopMainView* main_view = context;
  96. with_view_model(
  97. main_view->view, (DesktopMainViewModel * model) {
  98. if(model->animation) icon_animation_start(model->animation);
  99. return false;
  100. });
  101. }
  102. void desktop_main_exit(void* context) {
  103. DesktopMainView* main_view = context;
  104. with_view_model(
  105. main_view->view, (DesktopMainViewModel * model) {
  106. if(model->animation) icon_animation_stop(model->animation);
  107. return false;
  108. });
  109. }
  110. DesktopMainView* desktop_main_alloc() {
  111. DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
  112. main_view->view = view_alloc();
  113. view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
  114. view_set_context(main_view->view, main_view);
  115. view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
  116. view_set_input_callback(main_view->view, desktop_main_input);
  117. view_set_enter_callback(main_view->view, desktop_main_enter);
  118. view_set_exit_callback(main_view->view, desktop_main_exit);
  119. return main_view;
  120. }
  121. void desktop_main_free(DesktopMainView* main_view) {
  122. furi_assert(main_view);
  123. view_free(main_view->view);
  124. free(main_view);
  125. }
  126. void desktop_main_unlocked(DesktopMainView* main_view) {
  127. with_view_model(
  128. main_view->view, (DesktopMainViewModel * model) {
  129. model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
  130. return true;
  131. });
  132. }