desktop_locked.c 6.8 KB

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  1. #include <furi.h>
  2. #include "../desktop_i.h"
  3. #include "desktop_locked.h"
  4. void desktop_locked_set_callback(
  5. DesktopLockedView* locked_view,
  6. DesktopLockedViewCallback callback,
  7. void* context) {
  8. furi_assert(locked_view);
  9. furi_assert(callback);
  10. locked_view->callback = callback;
  11. locked_view->context = context;
  12. }
  13. void locked_view_timer_callback(void* context) {
  14. DesktopLockedView* locked_view = context;
  15. locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
  16. }
  17. void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
  18. with_view_model(
  19. locked_view->view, (DesktopLockedViewModel * model) {
  20. model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
  21. return true;
  22. });
  23. }
  24. void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
  25. with_view_model(
  26. locked_view->view, (DesktopLockedViewModel * model) {
  27. model->animation_seq_end = false;
  28. model->door_left_x = DOOR_L_POS;
  29. model->door_right_x = DOOR_R_POS;
  30. return true;
  31. });
  32. }
  33. void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
  34. bool animation_seq_end;
  35. with_view_model(
  36. locked_view->view, (DesktopLockedViewModel * model) {
  37. model->animation_seq_end = !model->door_left_x;
  38. animation_seq_end = model->animation_seq_end;
  39. if(!model->animation_seq_end) {
  40. model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
  41. model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
  42. } else {
  43. model->hint_expire_at = !model->hint_expire_at;
  44. }
  45. return true;
  46. });
  47. if(animation_seq_end) {
  48. osTimerStop(locked_view->timer);
  49. }
  50. }
  51. void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
  52. locked_view->lock_count = 0;
  53. locked_view->lock_lastpress = 0;
  54. with_view_model(
  55. locked_view->view, (DesktopLockedViewModel * model) {
  56. model->hint_expire_at = 0;
  57. return true;
  58. });
  59. }
  60. void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
  61. with_view_model(
  62. locked_view->view, (DesktopLockedViewModel * model) {
  63. model->pin_lock = locked;
  64. return true;
  65. });
  66. }
  67. void desktop_locked_render(Canvas* canvas, void* model) {
  68. DesktopLockedViewModel* m = model;
  69. uint32_t now = osKernelGetTickCount();
  70. canvas_set_color(canvas, ColorBlack);
  71. if(!m->animation_seq_end) {
  72. canvas_draw_icon(canvas, m->door_left_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55);
  73. canvas_draw_icon(canvas, m->door_right_x, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55);
  74. }
  75. if(m->animation && m->animation_seq_end) {
  76. if(m->status_bar_background_black) {
  77. canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
  78. }
  79. canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
  80. }
  81. if(now < m->hint_expire_at) {
  82. if(!m->animation_seq_end) {
  83. canvas_set_font(canvas, FontPrimary);
  84. elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
  85. } else if(!m->pin_lock) {
  86. canvas_set_font(canvas, FontSecondary);
  87. canvas_draw_icon(canvas, 13, 2 + STATUS_BAR_Y_SHIFT, &I_LockPopup_100x49);
  88. elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
  89. }
  90. }
  91. }
  92. View* desktop_locked_get_view(DesktopLockedView* locked_view) {
  93. furi_assert(locked_view);
  94. return locked_view->view;
  95. }
  96. bool desktop_locked_input(InputEvent* event, void* context) {
  97. furi_assert(event);
  98. furi_assert(context);
  99. DesktopLockedView* locked_view = context;
  100. uint32_t press_time = 0;
  101. bool locked_with_pin = false;
  102. with_view_model(
  103. locked_view->view, (DesktopLockedViewModel * model) {
  104. locked_with_pin = model->pin_lock;
  105. return false;
  106. });
  107. if(event->type == InputTypeShort) {
  108. if(locked_with_pin) {
  109. press_time = osKernelGetTickCount();
  110. if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT * 3) {
  111. locked_view->lock_lastpress = press_time;
  112. locked_view->callback(DesktopLockedEventInputReset, locked_view->context);
  113. }
  114. locked_view->callback(event->key, locked_view->context);
  115. } else {
  116. desktop_locked_update_hint_timeout(locked_view);
  117. if(event->key == InputKeyBack) {
  118. press_time = osKernelGetTickCount();
  119. // check if pressed sequentially
  120. if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
  121. locked_view->lock_lastpress = press_time;
  122. locked_view->lock_count++;
  123. }
  124. if(locked_view->lock_count == UNLOCK_CNT) {
  125. locked_view->lock_count = 0;
  126. locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
  127. }
  128. }
  129. }
  130. if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
  131. locked_view->lock_lastpress = press_time;
  132. locked_view->lock_count = 0;
  133. }
  134. }
  135. // All events consumed
  136. return true;
  137. }
  138. void desktop_locked_enter(void* context) {
  139. DesktopLockedView* locked_view = context;
  140. with_view_model(
  141. locked_view->view, (DesktopLockedViewModel * model) {
  142. if(model->animation) icon_animation_start(model->animation);
  143. return false;
  144. });
  145. }
  146. void desktop_locked_exit(void* context) {
  147. DesktopLockedView* locked_view = context;
  148. with_view_model(
  149. locked_view->view, (DesktopLockedViewModel * model) {
  150. if(model->animation) icon_animation_stop(model->animation);
  151. return false;
  152. });
  153. }
  154. DesktopLockedView* desktop_locked_alloc() {
  155. DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
  156. locked_view->view = view_alloc();
  157. locked_view->timer =
  158. osTimerNew(locked_view_timer_callback, osTimerPeriodic, locked_view, NULL);
  159. view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
  160. view_set_context(locked_view->view, locked_view);
  161. view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render);
  162. view_set_input_callback(locked_view->view, desktop_locked_input);
  163. view_set_enter_callback(locked_view->view, desktop_locked_enter);
  164. view_set_exit_callback(locked_view->view, desktop_locked_exit);
  165. return locked_view;
  166. }
  167. void desktop_locked_free(DesktopLockedView* locked_view) {
  168. furi_assert(locked_view);
  169. osTimerDelete(locked_view->timer);
  170. view_free(locked_view->view);
  171. free(locked_view);
  172. }