| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189 |
- #include "../desktop_i.h"
- #include "../views/desktop_main.h"
- #include "applications.h"
- #include "assets_icons.h"
- #include "cmsis_os2.h"
- #include "desktop/desktop.h"
- #include "desktop/views/desktop_events.h"
- #include "dolphin/dolphin.h"
- #include "furi/pubsub.h"
- #include "furi/record.h"
- #include "furi/thread.h"
- #include "storage/storage_glue.h"
- #include <loader/loader.h>
- #include <m-list.h>
- #define MAIN_VIEW_DEFAULT (0UL)
- static void desktop_scene_main_app_started_callback(const void* message, void* context) {
- furi_assert(context);
- Desktop* desktop = context;
- const LoaderEvent* event = message;
- if(event->type == LoaderEventTypeApplicationStarted) {
- view_dispatcher_send_custom_event(
- desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
- osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
- } else if(event->type == LoaderEventTypeApplicationStopped) {
- view_dispatcher_send_custom_event(
- desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
- }
- }
- static void desktop_scene_main_new_idle_animation_callback(void* context) {
- furi_assert(context);
- Desktop* desktop = context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
- }
- static void desktop_scene_main_check_animation_callback(void* context) {
- furi_assert(context);
- Desktop* desktop = context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
- }
- static void desktop_scene_main_interact_animation_callback(void* context) {
- furi_assert(context);
- Desktop* desktop = context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
- }
- static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
- furi_assert(desktop);
- furi_assert(flipper_app);
- furi_assert(flipper_app->app);
- furi_assert(flipper_app->name);
- if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
- FURI_LOG_E("Desktop", "Thread is already running");
- return;
- }
- furi_thread_set_name(desktop->scene_thread, flipper_app->name);
- furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
- furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
- furi_thread_start(desktop->scene_thread);
- }
- void desktop_scene_main_callback(DesktopEvent event, void* context) {
- Desktop* desktop = (Desktop*)context;
- view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
- }
- void desktop_scene_main_on_enter(void* context) {
- Desktop* desktop = (Desktop*)context;
- DesktopMainView* main_view = desktop->main_view;
- animation_manager_set_context(desktop->animation_manager, desktop);
- animation_manager_set_new_idle_callback(
- desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
- animation_manager_set_check_callback(
- desktop->animation_manager, desktop_scene_main_check_animation_callback);
- animation_manager_set_interact_callback(
- desktop->animation_manager, desktop_scene_main_interact_animation_callback);
- furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
- desktop->app_start_stop_subscription = furi_pubsub_subscribe(
- loader_get_pubsub(), desktop_scene_main_app_started_callback, desktop);
- desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
- view_port_enabled_set(desktop->lock_viewport, false);
- if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneMain) ==
- DesktopMainEventUnlocked) {
- desktop_main_unlocked(desktop->main_view);
- }
- view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
- }
- bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
- Desktop* desktop = (Desktop*)context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case DesktopMainEventOpenMenu:
- loader_show_menu();
- consumed = true;
- break;
- case DesktopMainEventOpenLockMenu:
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
- consumed = true;
- break;
- case DesktopMainEventOpenDebug:
- scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
- consumed = true;
- break;
- case DesktopMainEventOpenArchive:
- #ifdef APP_ARCHIVE
- animation_manager_unload_and_stall_animation(desktop->animation_manager);
- desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
- animation_manager_load_and_continue_animation(desktop->animation_manager);
- #endif
- consumed = true;
- break;
- case DesktopMainEventOpenFavorite:
- LOAD_DESKTOP_SETTINGS(&desktop->settings);
- animation_manager_unload_and_stall_animation(desktop->animation_manager);
- if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
- desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
- } else {
- FURI_LOG_E("DesktopSrv", "Can't find favorite application");
- }
- animation_manager_load_and_continue_animation(desktop->animation_manager);
- consumed = true;
- break;
- case DesktopMainEventCheckAnimation:
- animation_manager_check_blocking_process(desktop->animation_manager);
- consumed = true;
- break;
- case DesktopMainEventNewIdleAnimation:
- animation_manager_new_idle_process(desktop->animation_manager);
- consumed = true;
- break;
- case DesktopMainEventInteractAnimation:
- animation_manager_interact_process(desktop->animation_manager);
- consumed = true;
- break;
- case DesktopMainEventBeforeAppStarted:
- animation_manager_unload_and_stall_animation(desktop->animation_manager);
- osSemaphoreRelease(desktop->unload_animation_semaphore);
- consumed = true;
- break;
- case DesktopMainEventAfterAppFinished:
- animation_manager_load_and_continue_animation(desktop->animation_manager);
- consumed = true;
- break;
- default:
- break;
- }
- }
- return consumed;
- }
- void desktop_scene_main_on_exit(void* context) {
- Desktop* desktop = (Desktop*)context;
- /**
- * We're allowed to leave this scene only when any other app & loader
- * is finished, that's why we can be sure there is no task waiting
- * for start/stop semaphore
- */
- furi_pubsub_unsubscribe(loader_get_pubsub(), desktop->app_start_stop_subscription);
- furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
- animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
- animation_manager_set_check_callback(desktop->animation_manager, NULL);
- animation_manager_set_interact_callback(desktop->animation_manager, NULL);
- animation_manager_set_context(desktop->animation_manager, desktop);
- scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
- desktop_main_reset_hint(desktop->main_view);
- }
|