desktop_scene_first_start.c 1.6 KB

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  1. #include "../desktop_i.h"
  2. #include "../views/desktop_first_start.h"
  3. #include "../views/desktop_events.h"
  4. void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
  5. Desktop* desktop = (Desktop*)context;
  6. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  7. }
  8. void desktop_scene_first_start_on_enter(void* context) {
  9. Desktop* desktop = (Desktop*)context;
  10. DesktopFirstStartView* first_start_view = desktop->first_start_view;
  11. desktop_first_start_set_callback(
  12. first_start_view, desktop_scene_first_start_callback, desktop);
  13. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewFirstStart);
  14. }
  15. bool desktop_scene_first_start_on_event(void* context, SceneManagerEvent event) {
  16. Desktop* desktop = (Desktop*)context;
  17. bool consumed = false;
  18. Storage* storage = NULL;
  19. Power* power = NULL;
  20. if(event.type == SceneManagerEventTypeCustom) {
  21. switch(event.event) {
  22. case DesktopFirstStartCompleted:
  23. storage = furi_record_open("storage");
  24. storage_common_remove(storage, "/int/first_start");
  25. furi_record_close("storage");
  26. scene_manager_previous_scene(desktop->scene_manager);
  27. consumed = true;
  28. break;
  29. case DesktopFirstStartPoweroff:
  30. power = furi_record_open("power");
  31. power_off(power);
  32. furi_record_close("power");
  33. consumed = true;
  34. break;
  35. default:
  36. break;
  37. }
  38. }
  39. return consumed;
  40. }
  41. void desktop_scene_first_start_on_exit(void* context) {
  42. }