desktop_scene_fault.c 1.4 KB

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  1. #include "../desktop_i.h"
  2. #define DesktopFaultEventExit 0x00FF00FF
  3. void desktop_scene_fault_callback(void* context) {
  4. Desktop* desktop = (Desktop*)context;
  5. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopFaultEventExit);
  6. }
  7. void desktop_scene_fault_on_enter(void* context) {
  8. Desktop* desktop = (Desktop*)context;
  9. Popup* popup = desktop->hw_mismatch_popup;
  10. popup_set_context(popup, desktop);
  11. popup_set_header(
  12. popup,
  13. "Flipper crashed\n and was rebooted",
  14. 60,
  15. 14 + STATUS_BAR_Y_SHIFT,
  16. AlignCenter,
  17. AlignCenter);
  18. char* message = (char*)furi_hal_rtc_get_fault_data();
  19. popup_set_text(popup, message, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
  20. popup_set_callback(popup, desktop_scene_fault_callback);
  21. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
  22. }
  23. bool desktop_scene_fault_on_event(void* context, SceneManagerEvent event) {
  24. Desktop* desktop = (Desktop*)context;
  25. bool consumed = false;
  26. if(event.type == SceneManagerEventTypeCustom) {
  27. switch(event.event) {
  28. case DesktopFaultEventExit:
  29. scene_manager_previous_scene(desktop->scene_manager);
  30. consumed = true;
  31. break;
  32. default:
  33. break;
  34. }
  35. }
  36. return consumed;
  37. }
  38. void desktop_scene_fault_on_exit(void* context) {
  39. furi_hal_rtc_set_fault_data(0);
  40. }