desktop.c 7.0 KB

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  1. #include "assets_icons.h"
  2. #include "cmsis_os2.h"
  3. #include "desktop/desktop.h"
  4. #include "desktop_i.h"
  5. #include "gui/view_composed.h"
  6. #include <dolphin/dolphin.h>
  7. #include <furi/pubsub.h>
  8. #include <furi/record.h>
  9. #include "portmacro.h"
  10. #include "storage/filesystem_api_defines.h"
  11. #include "storage/storage.h"
  12. #include <stdint.h>
  13. #include <power/power_service/power.h>
  14. #include "animations/animation_manager.h"
  15. static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
  16. furi_assert(canvas);
  17. canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
  18. }
  19. bool desktop_custom_event_callback(void* context, uint32_t event) {
  20. furi_assert(context);
  21. Desktop* desktop = (Desktop*)context;
  22. return scene_manager_handle_custom_event(desktop->scene_manager, event);
  23. }
  24. bool desktop_back_event_callback(void* context) {
  25. furi_assert(context);
  26. Desktop* desktop = (Desktop*)context;
  27. return scene_manager_handle_back_event(desktop->scene_manager);
  28. }
  29. Desktop* desktop_alloc() {
  30. Desktop* desktop = furi_alloc(sizeof(Desktop));
  31. desktop->unload_animation_semaphore = osSemaphoreNew(1, 0, NULL);
  32. desktop->animation_manager = animation_manager_alloc();
  33. desktop->gui = furi_record_open("gui");
  34. desktop->scene_thread = furi_thread_alloc();
  35. desktop->view_dispatcher = view_dispatcher_alloc();
  36. desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
  37. view_dispatcher_enable_queue(desktop->view_dispatcher);
  38. view_dispatcher_attach_to_gui(
  39. desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
  40. view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
  41. view_dispatcher_set_custom_event_callback(
  42. desktop->view_dispatcher, desktop_custom_event_callback);
  43. view_dispatcher_set_navigation_event_callback(
  44. desktop->view_dispatcher, desktop_back_event_callback);
  45. desktop->dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
  46. desktop->main_view_composed = view_composed_alloc();
  47. desktop->main_view = desktop_main_alloc();
  48. view_composed_tie_views(
  49. desktop->main_view_composed,
  50. desktop->dolphin_view,
  51. desktop_main_get_view(desktop->main_view));
  52. view_composed_top_enable(desktop->main_view_composed, true);
  53. desktop->locked_view_composed = view_composed_alloc();
  54. desktop->locked_view = desktop_locked_alloc();
  55. view_composed_tie_views(
  56. desktop->locked_view_composed,
  57. desktop->dolphin_view,
  58. desktop_locked_get_view(desktop->locked_view));
  59. view_composed_top_enable(desktop->locked_view_composed, true);
  60. desktop->lock_menu = desktop_lock_menu_alloc();
  61. desktop->debug_view = desktop_debug_alloc();
  62. desktop->first_start_view = desktop_first_start_alloc();
  63. desktop->hw_mismatch_popup = popup_alloc();
  64. desktop->code_input = code_input_alloc();
  65. view_dispatcher_add_view(
  66. desktop->view_dispatcher,
  67. DesktopViewMain,
  68. view_composed_get_view(desktop->main_view_composed));
  69. view_dispatcher_add_view(
  70. desktop->view_dispatcher,
  71. DesktopViewLockMenu,
  72. desktop_lock_menu_get_view(desktop->lock_menu));
  73. view_dispatcher_add_view(
  74. desktop->view_dispatcher, DesktopViewDebug, desktop_debug_get_view(desktop->debug_view));
  75. view_dispatcher_add_view(
  76. desktop->view_dispatcher,
  77. DesktopViewLocked,
  78. view_composed_get_view(desktop->locked_view_composed));
  79. view_dispatcher_add_view(
  80. desktop->view_dispatcher,
  81. DesktopViewFirstStart,
  82. desktop_first_start_get_view(desktop->first_start_view));
  83. view_dispatcher_add_view(
  84. desktop->view_dispatcher,
  85. DesktopViewHwMismatch,
  86. popup_get_view(desktop->hw_mismatch_popup));
  87. view_dispatcher_add_view(
  88. desktop->view_dispatcher, DesktopViewPinSetup, code_input_get_view(desktop->code_input));
  89. // Lock icon
  90. desktop->lock_viewport = view_port_alloc();
  91. view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
  92. view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
  93. view_port_enabled_set(desktop->lock_viewport, false);
  94. gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
  95. return desktop;
  96. }
  97. void desktop_free(Desktop* desktop) {
  98. furi_assert(desktop);
  99. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
  100. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
  101. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
  102. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewDebug);
  103. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewFirstStart);
  104. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewHwMismatch);
  105. view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewPinSetup);
  106. view_dispatcher_free(desktop->view_dispatcher);
  107. scene_manager_free(desktop->scene_manager);
  108. animation_manager_free(desktop->animation_manager);
  109. view_composed_free(desktop->main_view_composed);
  110. view_composed_free(desktop->locked_view_composed);
  111. desktop_main_free(desktop->main_view);
  112. desktop_lock_menu_free(desktop->lock_menu);
  113. desktop_locked_free(desktop->locked_view);
  114. desktop_debug_free(desktop->debug_view);
  115. desktop_first_start_free(desktop->first_start_view);
  116. popup_free(desktop->hw_mismatch_popup);
  117. code_input_free(desktop->code_input);
  118. osSemaphoreDelete(desktop->unload_animation_semaphore);
  119. furi_record_close("gui");
  120. desktop->gui = NULL;
  121. furi_thread_free(desktop->scene_thread);
  122. furi_record_close("menu");
  123. free(desktop);
  124. }
  125. static bool desktop_is_first_start() {
  126. Storage* storage = furi_record_open("storage");
  127. bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
  128. furi_record_close("storage");
  129. return exists;
  130. }
  131. int32_t desktop_srv(void* p) {
  132. Desktop* desktop = desktop_alloc();
  133. bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
  134. if(!loaded) {
  135. furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
  136. memset(&desktop->settings, 0, sizeof(desktop->settings));
  137. SAVE_DESKTOP_SETTINGS(&desktop->settings);
  138. }
  139. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  140. if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
  141. furi_hal_usb_disable();
  142. scene_manager_set_scene_state(
  143. desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
  144. scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
  145. }
  146. if(desktop_is_first_start()) {
  147. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
  148. }
  149. if(!furi_hal_version_do_i_belong_here()) {
  150. scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
  151. }
  152. if(furi_hal_rtc_get_fault_data()) {
  153. scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
  154. }
  155. view_dispatcher_run(desktop->view_dispatcher);
  156. desktop_free(desktop);
  157. return 0;
  158. }