SConscript 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. Import("env")
  2. assetsenv = env.Clone(
  3. tools=["fbt_assets"],
  4. FW_LIB_NAME="assets",
  5. )
  6. assetsenv.ApplyLibFlags()
  7. if not assetsenv["VERBOSE"]:
  8. assetsenv.SetDefault(
  9. ICONSCOMSTR="\tICONS\t${TARGET}",
  10. PROTOCOMSTR="\tPROTO\t${SOURCE}",
  11. DOLPHINCOMSTR="\tDOLPHIN\t${DOLPHIN_RES_TYPE}",
  12. RESMANIFESTCOMSTR="\tMANIFEST\t${TARGET}",
  13. PBVERCOMSTR="\tPBVER\t${TARGET}",
  14. )
  15. # Gathering icons sources
  16. icons_src = assetsenv.GlobRecursive("*.png", "icons")
  17. icons_src += assetsenv.GlobRecursive("frame_rate", "icons")
  18. icons = assetsenv.IconBuilder(
  19. assetsenv.Dir("compiled"), ICON_SRC_DIR=assetsenv.Dir("#/assets/icons")
  20. )
  21. assetsenv.Depends(icons, icons_src)
  22. assetsenv.Alias("icons", icons)
  23. # Protobuf .proto -> .c + .h
  24. proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
  25. proto_options = assetsenv.Glob("protobuf/*.options", source=True)
  26. proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
  27. assetsenv.Depends(proto, proto_options)
  28. # Precious(proto)
  29. assetsenv.Alias("proto", proto)
  30. # Internal animations
  31. dolphin_internal = assetsenv.DolphinSymBuilder(
  32. assetsenv.Dir("compiled"),
  33. assetsenv.Dir("#/assets/dolphin"),
  34. DOLPHIN_RES_TYPE="internal",
  35. )
  36. assetsenv.Alias("dolphin_internal", dolphin_internal)
  37. # Blocking animations
  38. dolphin_blocking = assetsenv.DolphinSymBuilder(
  39. assetsenv.Dir("compiled"),
  40. assetsenv.Dir("#/assets/dolphin"),
  41. DOLPHIN_RES_TYPE="blocking",
  42. )
  43. assetsenv.Alias("dolphin_blocking", dolphin_blocking)
  44. # Protobuf version meta
  45. proto_ver = assetsenv.ProtoVerBuilder(
  46. "compiled/protobuf_version.h",
  47. "#/assets/protobuf/Changelog",
  48. )
  49. assetsenv.Depends(proto_ver, proto)
  50. assetsenv.Alias("proto_ver", proto_ver)
  51. # Gather everything into a static lib
  52. assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
  53. assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
  54. assetsenv.Install("${LIB_DIST_DIR}", assetslib)
  55. # Resources for SD card
  56. if assetsenv["IS_BASE_FIRMWARE"]:
  57. # External dolphin animations
  58. dolphin_external = assetsenv.DolphinExtBuilder(
  59. assetsenv.Dir("#/assets/resources/dolphin"),
  60. assetsenv.Dir("#/assets/dolphin"),
  61. DOLPHIN_RES_TYPE="external",
  62. )
  63. assetsenv.NoClean(dolphin_external)
  64. if assetsenv["FORCE"]:
  65. assetsenv.AlwaysBuild(dolphin_external)
  66. assetsenv.Alias("dolphin_ext", dolphin_external)
  67. # Resources manifest
  68. resources = assetsenv.Command(
  69. "#/assets/resources/Manifest",
  70. assetsenv.GlobRecursive("*", "resources", exclude="Manifest"),
  71. action=Action(
  72. '${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}"',
  73. "${RESMANIFESTCOMSTR}",
  74. ),
  75. )
  76. assetsenv.AlwaysBuild(resources)
  77. assetsenv.Clean(
  78. resources,
  79. assetsenv.Dir("#/assets/resources/apps"),
  80. )
  81. # Exporting resources node to external environment
  82. env["FW_ASSETS_HEADERS"] = assets_parts
  83. env["FW_RESOURCES"] = resources
  84. assetsenv.Alias("resources", resources)
  85. Return("assetslib")