desktop_scene_lock_menu.c 3.4 KB

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  1. #include <gui/scene_manager.h>
  2. #include <applications.h>
  3. #include <furi_hal.h>
  4. #include <toolbox/saved_struct.h>
  5. #include <stdbool.h>
  6. #include <loader/loader.h>
  7. #include "../desktop_i.h"
  8. #include <desktop/desktop_settings.h>
  9. #include "../views/desktop_view_lock_menu.h"
  10. #include "desktop_scene_i.h"
  11. #include "desktop_scene.h"
  12. #include "../helpers/pin.h"
  13. #define TAG "DesktopSceneLock"
  14. void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
  15. Desktop* desktop = (Desktop*)context;
  16. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  17. }
  18. void desktop_scene_lock_menu_on_enter(void* context) {
  19. Desktop* desktop = (Desktop*)context;
  20. DESKTOP_SETTINGS_LOAD(&desktop->settings);
  21. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  22. desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
  23. desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode);
  24. desktop_lock_menu_set_stealth_mode_state(
  25. desktop->lock_menu, furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode));
  26. desktop_lock_menu_set_idx(desktop->lock_menu, 0);
  27. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
  28. }
  29. bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
  30. Desktop* desktop = (Desktop*)context;
  31. bool consumed = false;
  32. if(event.type == SceneManagerEventTypeTick) {
  33. bool check_pin_changed =
  34. scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
  35. if(check_pin_changed) {
  36. DESKTOP_SETTINGS_LOAD(&desktop->settings);
  37. if(desktop->settings.pin_code.length > 0) {
  38. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  39. }
  40. }
  41. } else if(event.type == SceneManagerEventTypeCustom) {
  42. switch(event.event) {
  43. case DesktopLockMenuEventLock:
  44. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  45. desktop_lock(desktop);
  46. consumed = true;
  47. break;
  48. case DesktopLockMenuEventDummyModeOn:
  49. desktop_set_dummy_mode_state(desktop, true);
  50. scene_manager_search_and_switch_to_previous_scene(
  51. desktop->scene_manager, DesktopSceneMain);
  52. break;
  53. case DesktopLockMenuEventDummyModeOff:
  54. desktop_set_dummy_mode_state(desktop, false);
  55. scene_manager_search_and_switch_to_previous_scene(
  56. desktop->scene_manager, DesktopSceneMain);
  57. break;
  58. case DesktopLockMenuEventStealthModeOn:
  59. desktop_set_stealth_mode_state(desktop, true);
  60. scene_manager_search_and_switch_to_previous_scene(
  61. desktop->scene_manager, DesktopSceneMain);
  62. break;
  63. case DesktopLockMenuEventStealthModeOff:
  64. desktop_set_stealth_mode_state(desktop, false);
  65. scene_manager_search_and_switch_to_previous_scene(
  66. desktop->scene_manager, DesktopSceneMain);
  67. break;
  68. default:
  69. break;
  70. }
  71. } else if(event.type == SceneManagerEventTypeBack) {
  72. scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
  73. }
  74. return consumed;
  75. }
  76. void desktop_scene_lock_menu_on_exit(void* context) {
  77. UNUSED(context);
  78. }