app-template.h 3.2 KB

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  1. #pragma once
  2. #include "callback-connector.h"
  3. #include "flipper.h"
  4. #include "flipper_v2.h"
  5. // simple app class with template variables <state, events>
  6. template <class TState, class TEvent> class AppTemplate {
  7. public:
  8. AppTemplate();
  9. ~AppTemplate();
  10. void input_callback(InputEvent* input_event, void* ctx);
  11. void draw_callback(CanvasApi* canvas, void* ctx);
  12. virtual void render(CanvasApi* canvas) = 0;
  13. Widget* widget;
  14. osMessageQueueId_t event_queue;
  15. TState state;
  16. ValueMutex state_mutex;
  17. GuiApi* gui;
  18. void acquire_state(void);
  19. void release_state(void);
  20. bool get_event(TEvent* event, uint32_t timeout);
  21. void exit(void);
  22. void update_gui(void);
  23. };
  24. template <class TState, class TEvent> AppTemplate<TState, TEvent>::AppTemplate() {
  25. // allocate events queue
  26. event_queue = osMessageQueueNew(10, sizeof(TEvent), NULL);
  27. // allocate valuemutex
  28. // TODO: use plain os mutex?
  29. if(!init_mutex(&state_mutex, &state, sizeof(TState))) {
  30. printf("cannot create mutex\n");
  31. furiac_exit(NULL);
  32. }
  33. // allocate widget
  34. widget = widget_alloc();
  35. // connect widget with input callback
  36. auto input_cb_ref = cbc::obtain_connector(this, &AppTemplate::input_callback);
  37. widget_input_callback_set(widget, input_cb_ref, this);
  38. // connect widget with draw callback
  39. auto draw_cb_ref = cbc::obtain_connector(this, &AppTemplate::draw_callback);
  40. widget_draw_callback_set(widget, draw_cb_ref, this);
  41. // open gui and add widget
  42. gui = (GuiApi*)furi_open("gui");
  43. if(gui == NULL) {
  44. printf("gui is not available\n");
  45. furiac_exit(NULL);
  46. }
  47. gui->add_widget(gui, widget, GuiLayerFullscreen);
  48. }
  49. template <class TState, class TEvent> AppTemplate<TState, TEvent>::~AppTemplate() {
  50. }
  51. // generic input callback
  52. template <class TState, class TEvent>
  53. void AppTemplate<TState, TEvent>::input_callback(InputEvent* input_event, void* ctx) {
  54. AppTemplate* app = static_cast<AppTemplate*>(ctx);
  55. TEvent event;
  56. event.type = TEvent::EventTypeKey;
  57. event.value.input = *input_event;
  58. osMessageQueuePut(app->event_queue, &event, 0, 0);
  59. }
  60. // generic draw callback
  61. template <class TState, class TEvent>
  62. void AppTemplate<TState, TEvent>::draw_callback(CanvasApi* canvas, void* ctx) {
  63. AppTemplate* app = static_cast<AppTemplate*>(ctx);
  64. app->acquire_state();
  65. canvas->clear(canvas);
  66. app->render(canvas);
  67. app->release_state();
  68. }
  69. template <class TState, class TEvent> void AppTemplate<TState, TEvent>::acquire_state(void) {
  70. acquire_mutex(&state_mutex, osWaitForever);
  71. }
  72. template <class TState, class TEvent> void AppTemplate<TState, TEvent>::release_state(void) {
  73. release_mutex(&state_mutex, &state);
  74. }
  75. template <class TState, class TEvent>
  76. bool AppTemplate<TState, TEvent>::get_event(TEvent* event, uint32_t timeout) {
  77. osStatus_t event_status = osMessageQueueGet(event_queue, event, NULL, timeout);
  78. return (event_status == osOK);
  79. }
  80. template <class TState, class TEvent> void AppTemplate<TState, TEvent>::exit(void) {
  81. // TODO remove all widgets create by app
  82. widget_enabled_set(widget, false);
  83. furiac_exit(NULL);
  84. }
  85. template <class TState, class TEvent> void AppTemplate<TState, TEvent>::update_gui(void) {
  86. widget_update(widget);
  87. }