ibutton_scene_save_name.cpp 2.3 KB

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  1. #include "ibutton_scene_save_name.h"
  2. #include "../ibutton_app.h"
  3. #include <lib/toolbox/random_name.h>
  4. static void text_input_callback(void* context) {
  5. furi_assert(context);
  6. iButtonApp* app = static_cast<iButtonApp*>(context);
  7. iButtonEvent event;
  8. event.type = iButtonEvent::Type::EventTypeTextEditResult;
  9. app->get_view_manager()->send_event(&event);
  10. }
  11. void iButtonSceneSaveName::on_enter(iButtonApp* app) {
  12. iButtonAppViewManager* view_manager = app->get_view_manager();
  13. TextInput* text_input = view_manager->get_text_input();
  14. const char* key_name = ibutton_key_get_name_p(app->get_key());
  15. bool key_name_empty = !strcmp(key_name, "");
  16. if(key_name_empty) {
  17. set_random_name(app->get_text_store(), app->get_text_store_size());
  18. } else {
  19. app->set_text_store("%s", key_name);
  20. }
  21. text_input_set_header_text(text_input, "Name the key");
  22. text_input_set_result_callback(
  23. text_input,
  24. text_input_callback,
  25. app,
  26. app->get_text_store(),
  27. IBUTTON_KEY_NAME_SIZE,
  28. key_name_empty);
  29. ValidatorIsFile* validator_is_file =
  30. validator_is_file_alloc_init(app->app_folder, app->app_extension, key_name);
  31. text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
  32. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
  33. }
  34. bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
  35. bool consumed = false;
  36. if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
  37. if(app->save_key(app->get_text_store())) {
  38. app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
  39. } else {
  40. app->search_and_switch_to_previous_scene(
  41. {iButtonApp::Scene::SceneReadKeyMenu,
  42. iButtonApp::Scene::SceneSavedKeyMenu,
  43. iButtonApp::Scene::SceneAddType});
  44. }
  45. consumed = true;
  46. }
  47. return consumed;
  48. }
  49. void iButtonSceneSaveName::on_exit(iButtonApp* app) {
  50. TextInput* text_input = app->get_view_manager()->get_text_input();
  51. void* validator_context = text_input_get_validator_callback_context(text_input);
  52. text_input_set_validator(text_input, NULL, NULL);
  53. validator_is_file_free((ValidatorIsFile*)validator_context);
  54. text_input_reset(text_input);
  55. }