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- #include "widget_element_i.h"
- #include <m-string.h>
- #include <gui/elements.h>
- typedef struct {
- uint8_t x;
- uint8_t y;
- uint8_t width;
- uint8_t height;
- Align horizontal;
- Align vertical;
- string_t text;
- } GuiTextBoxModel;
- static void gui_text_box_draw(Canvas* canvas, WidgetElement* element) {
- furi_assert(canvas);
- furi_assert(element);
- GuiTextBoxModel* model = element->model;
- if(string_size(model->text)) {
- elements_text_box(
- canvas,
- model->x,
- model->y,
- model->width,
- model->height,
- model->horizontal,
- model->vertical,
- string_get_cstr(model->text));
- }
- }
- static void gui_text_box_free(WidgetElement* gui_string) {
- furi_assert(gui_string);
- GuiTextBoxModel* model = gui_string->model;
- string_clear(model->text);
- free(gui_string->model);
- free(gui_string);
- }
- WidgetElement* widget_element_text_box_create(
- uint8_t x,
- uint8_t y,
- uint8_t width,
- uint8_t height,
- Align horizontal,
- Align vertical,
- const char* text) {
- furi_assert(text);
- // Allocate and init model
- GuiTextBoxModel* model = malloc(sizeof(GuiTextBoxModel));
- model->x = x;
- model->y = y;
- model->width = width;
- model->height = height;
- model->horizontal = horizontal;
- model->vertical = vertical;
- string_init_set_str(model->text, text);
- // Allocate and init Element
- WidgetElement* gui_string = malloc(sizeof(WidgetElement));
- gui_string->parent = NULL;
- gui_string->input = NULL;
- gui_string->draw = gui_text_box_draw;
- gui_string->free = gui_text_box_free;
- gui_string->model = model;
- return gui_string;
- }
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