button_menu.c 9.9 KB

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  1. #include "button_menu.h"
  2. #include "gui/canvas.h"
  3. #include "gui/elements.h"
  4. #include "input/input.h"
  5. #include <m-array.h>
  6. #include <furi.h>
  7. #include <stdint.h>
  8. #define ITEM_FIRST_OFFSET 17
  9. #define ITEM_NEXT_OFFSET 4
  10. #define ITEM_HEIGHT 14
  11. #define ITEM_WIDTH 64
  12. #define BUTTONS_PER_SCREEN 6
  13. struct ButtonMenuItem {
  14. const char* label;
  15. int32_t index;
  16. ButtonMenuItemCallback callback;
  17. ButtonMenuItemType type;
  18. void* callback_context;
  19. };
  20. ARRAY_DEF(ButtonMenuItemArray, ButtonMenuItem, M_POD_OPLIST);
  21. struct ButtonMenu {
  22. View* view;
  23. bool freeze_input;
  24. };
  25. typedef struct {
  26. ButtonMenuItemArray_t items;
  27. uint8_t position;
  28. const char* header;
  29. } ButtonMenuModel;
  30. static void button_menu_draw_control_button(
  31. Canvas* canvas,
  32. uint8_t item_position,
  33. const char* text,
  34. bool selected) {
  35. furi_assert(canvas);
  36. furi_assert(text);
  37. uint8_t item_x = 0;
  38. uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
  39. canvas_set_color(canvas, ColorBlack);
  40. if(selected) {
  41. elements_slightly_rounded_box(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT);
  42. canvas_set_color(canvas, ColorWhite);
  43. }
  44. canvas_draw_str_aligned(
  45. canvas,
  46. item_x + (ITEM_WIDTH / 2),
  47. item_y + (ITEM_HEIGHT / 2),
  48. AlignCenter,
  49. AlignCenter,
  50. text);
  51. }
  52. static void button_menu_draw_common_button(
  53. Canvas* canvas,
  54. uint8_t item_position,
  55. const char* text,
  56. bool selected) {
  57. furi_assert(canvas);
  58. furi_assert(text);
  59. uint8_t item_x = 0;
  60. uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
  61. canvas_set_color(canvas, ColorBlack);
  62. if(selected) {
  63. canvas_draw_rbox(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
  64. canvas_set_color(canvas, ColorWhite);
  65. } else {
  66. canvas_draw_rframe(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
  67. }
  68. string_t disp_str;
  69. string_init_set_str(disp_str, text);
  70. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  71. canvas_draw_str_aligned(
  72. canvas,
  73. item_x + (ITEM_WIDTH / 2),
  74. item_y + (ITEM_HEIGHT / 2),
  75. AlignCenter,
  76. AlignCenter,
  77. string_get_cstr(disp_str));
  78. string_clear(disp_str);
  79. }
  80. static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
  81. furi_assert(canvas);
  82. furi_assert(_model);
  83. ButtonMenuModel* model = (ButtonMenuModel*)_model;
  84. canvas_set_font(canvas, FontSecondary);
  85. uint8_t item_position = 0;
  86. int8_t active_screen = model->position / BUTTONS_PER_SCREEN;
  87. size_t items_size = ButtonMenuItemArray_size(model->items);
  88. int8_t max_screen = ((int16_t)items_size - 1) / BUTTONS_PER_SCREEN;
  89. ButtonMenuItemArray_it_t it;
  90. if(active_screen > 0) {
  91. canvas_draw_icon(canvas, 28, 1, &I_InfraredArrowUp_4x8);
  92. }
  93. if(max_screen > active_screen) {
  94. canvas_draw_icon(canvas, 28, 123, &I_InfraredArrowDown_4x8);
  95. }
  96. if(model->header) {
  97. string_t disp_str;
  98. string_init_set_str(disp_str, model->header);
  99. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  100. canvas_draw_str_aligned(
  101. canvas, 32, 10, AlignCenter, AlignCenter, string_get_cstr(disp_str));
  102. string_clear(disp_str);
  103. }
  104. for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
  105. ButtonMenuItemArray_next(it), ++item_position) {
  106. if(active_screen == (item_position / BUTTONS_PER_SCREEN)) {
  107. if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeControl) {
  108. button_menu_draw_control_button(
  109. canvas,
  110. item_position % BUTTONS_PER_SCREEN,
  111. ButtonMenuItemArray_cref(it)->label,
  112. (item_position == model->position));
  113. } else if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeCommon) {
  114. button_menu_draw_common_button(
  115. canvas,
  116. item_position % BUTTONS_PER_SCREEN,
  117. ButtonMenuItemArray_cref(it)->label,
  118. (item_position == model->position));
  119. }
  120. }
  121. }
  122. }
  123. static void button_menu_process_up(ButtonMenu* button_menu) {
  124. furi_assert(button_menu);
  125. with_view_model(
  126. button_menu->view, (ButtonMenuModel * model) {
  127. if(model->position > 0) {
  128. model->position--;
  129. } else {
  130. model->position = ButtonMenuItemArray_size(model->items) - 1;
  131. }
  132. return true;
  133. });
  134. }
  135. static void button_menu_process_down(ButtonMenu* button_menu) {
  136. furi_assert(button_menu);
  137. with_view_model(
  138. button_menu->view, (ButtonMenuModel * model) {
  139. if(model->position < (ButtonMenuItemArray_size(model->items) - 1)) {
  140. model->position++;
  141. } else {
  142. model->position = 0;
  143. }
  144. return true;
  145. });
  146. }
  147. static void button_menu_process_ok(ButtonMenu* button_menu, InputType type) {
  148. furi_assert(button_menu);
  149. ButtonMenuItem* item = NULL;
  150. with_view_model(
  151. button_menu->view, (ButtonMenuModel * model) {
  152. if(model->position < (ButtonMenuItemArray_size(model->items))) {
  153. item = ButtonMenuItemArray_get(model->items, model->position);
  154. }
  155. return false;
  156. });
  157. if(item->type == ButtonMenuItemTypeControl) {
  158. if(type == InputTypeShort) {
  159. if(item && item->callback) {
  160. item->callback(item->callback_context, item->index, type);
  161. }
  162. }
  163. }
  164. if(item->type == ButtonMenuItemTypeCommon) {
  165. if((type == InputTypePress) || (type == InputTypeRelease)) {
  166. if(item && item->callback) {
  167. item->callback(item->callback_context, item->index, type);
  168. }
  169. }
  170. }
  171. }
  172. static bool button_menu_view_input_callback(InputEvent* event, void* context) {
  173. furi_assert(event);
  174. ButtonMenu* button_menu = context;
  175. bool consumed = false;
  176. if(event->key == InputKeyOk) {
  177. if((event->type == InputTypeRelease) || (event->type == InputTypePress)) {
  178. consumed = true;
  179. button_menu->freeze_input = (event->type == InputTypePress);
  180. button_menu_process_ok(button_menu, event->type);
  181. } else if(event->type == InputTypeShort) {
  182. consumed = true;
  183. button_menu_process_ok(button_menu, event->type);
  184. }
  185. }
  186. if(!button_menu->freeze_input &&
  187. ((event->type == InputTypeRepeat) || (event->type == InputTypeShort))) {
  188. switch(event->key) {
  189. case InputKeyUp:
  190. consumed = true;
  191. button_menu_process_up(button_menu);
  192. break;
  193. case InputKeyDown:
  194. consumed = true;
  195. button_menu_process_down(button_menu);
  196. break;
  197. default:
  198. break;
  199. }
  200. }
  201. return consumed;
  202. }
  203. View* button_menu_get_view(ButtonMenu* button_menu) {
  204. furi_assert(button_menu);
  205. return button_menu->view;
  206. }
  207. void button_menu_reset(ButtonMenu* button_menu) {
  208. furi_assert(button_menu);
  209. with_view_model(
  210. button_menu->view, (ButtonMenuModel * model) {
  211. ButtonMenuItemArray_reset(model->items);
  212. model->position = 0;
  213. model->header = NULL;
  214. return true;
  215. });
  216. }
  217. void button_menu_set_header(ButtonMenu* button_menu, const char* header) {
  218. furi_assert(button_menu);
  219. with_view_model(
  220. button_menu->view, (ButtonMenuModel * model) {
  221. model->header = header;
  222. return true;
  223. });
  224. }
  225. ButtonMenuItem* button_menu_add_item(
  226. ButtonMenu* button_menu,
  227. const char* label,
  228. int32_t index,
  229. ButtonMenuItemCallback callback,
  230. ButtonMenuItemType type,
  231. void* callback_context) {
  232. ButtonMenuItem* item = NULL;
  233. furi_assert(label);
  234. furi_assert(button_menu);
  235. with_view_model(
  236. button_menu->view, (ButtonMenuModel * model) {
  237. item = ButtonMenuItemArray_push_new(model->items);
  238. item->label = label;
  239. item->index = index;
  240. item->type = type;
  241. item->callback = callback;
  242. item->callback_context = callback_context;
  243. return true;
  244. });
  245. return item;
  246. }
  247. ButtonMenu* button_menu_alloc(void) {
  248. ButtonMenu* button_menu = malloc(sizeof(ButtonMenu));
  249. button_menu->view = view_alloc();
  250. view_set_orientation(button_menu->view, ViewOrientationVertical);
  251. view_set_context(button_menu->view, button_menu);
  252. view_allocate_model(button_menu->view, ViewModelTypeLocking, sizeof(ButtonMenuModel));
  253. view_set_draw_callback(button_menu->view, button_menu_view_draw_callback);
  254. view_set_input_callback(button_menu->view, button_menu_view_input_callback);
  255. with_view_model(
  256. button_menu->view, (ButtonMenuModel * model) {
  257. ButtonMenuItemArray_init(model->items);
  258. model->position = 0;
  259. model->header = NULL;
  260. return true;
  261. });
  262. button_menu->freeze_input = false;
  263. return button_menu;
  264. }
  265. void button_menu_free(ButtonMenu* button_menu) {
  266. furi_assert(button_menu);
  267. with_view_model(
  268. button_menu->view, (ButtonMenuModel * model) {
  269. ButtonMenuItemArray_clear(model->items);
  270. return true;
  271. });
  272. view_free(button_menu->view);
  273. free(button_menu);
  274. }
  275. void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index) {
  276. furi_assert(button_menu);
  277. with_view_model(
  278. button_menu->view, (ButtonMenuModel * model) {
  279. uint8_t item_position = 0;
  280. ButtonMenuItemArray_it_t it;
  281. for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
  282. ButtonMenuItemArray_next(it), ++item_position) {
  283. if(ButtonMenuItemArray_cref(it)->index == index) {
  284. model->position = item_position;
  285. break;
  286. }
  287. }
  288. return true;
  289. });
  290. }