desktop_view_locked.c 9.0 KB

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  1. #include <projdefs.h>
  2. #include <stdint.h>
  3. #include <furi.h>
  4. #include <gui/elements.h>
  5. #include <gui/icon.h>
  6. #include <gui/view.h>
  7. #include <portmacro.h>
  8. #include "../desktop_settings/desktop_settings.h"
  9. #include "../desktop_i.h"
  10. #include "desktop_view_locked.h"
  11. #define DOOR_MOVING_INTERVAL_MS (1000 / 16)
  12. #define LOCKED_HINT_TIMEOUT_MS (1000)
  13. #define UNLOCKED_HINT_TIMEOUT_MS (2000)
  14. #define DOOR_OFFSET_START -55
  15. #define DOOR_OFFSET_END 0
  16. #define DOOR_L_FINAL_POS 0
  17. #define DOOR_R_FINAL_POS 60
  18. #define UNLOCK_CNT 3
  19. #define UNLOCK_RST_TIMEOUT 600
  20. struct DesktopViewLocked {
  21. View* view;
  22. DesktopViewLockedCallback callback;
  23. void* context;
  24. TimerHandle_t timer;
  25. uint8_t lock_count;
  26. uint32_t lock_lastpress;
  27. };
  28. typedef enum {
  29. DesktopViewLockedStateUnlocked,
  30. DesktopViewLockedStateLocked,
  31. DesktopViewLockedStateDoorsClosing,
  32. DesktopViewLockedStateLockedHintShown,
  33. DesktopViewLockedStateUnlockedHintShown
  34. } DesktopViewLockedState;
  35. typedef struct {
  36. bool pin_locked;
  37. int8_t door_offset;
  38. DesktopViewLockedState view_state;
  39. } DesktopViewLockedModel;
  40. void desktop_view_locked_set_callback(
  41. DesktopViewLocked* locked_view,
  42. DesktopViewLockedCallback callback,
  43. void* context) {
  44. furi_assert(locked_view);
  45. furi_assert(callback);
  46. locked_view->callback = callback;
  47. locked_view->context = context;
  48. }
  49. static void locked_view_timer_callback(TimerHandle_t timer) {
  50. DesktopViewLocked* locked_view = pvTimerGetTimerID(timer);
  51. locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
  52. }
  53. static void desktop_view_locked_doors_draw(Canvas* canvas, DesktopViewLockedModel* model) {
  54. int8_t offset = model->door_offset;
  55. uint8_t door_left_x = DOOR_L_FINAL_POS + offset;
  56. uint8_t door_right_x = DOOR_R_FINAL_POS - offset;
  57. uint8_t height = icon_get_height(&I_DoorLeft_70x55);
  58. canvas_draw_icon(canvas, door_left_x, canvas_height(canvas) - height, &I_DoorLeft_70x55);
  59. canvas_draw_icon(canvas, door_right_x, canvas_height(canvas) - height, &I_DoorRight_70x55);
  60. }
  61. static bool desktop_view_locked_doors_move(DesktopViewLockedModel* model) {
  62. bool stop = false;
  63. if(model->door_offset < DOOR_OFFSET_END) {
  64. model->door_offset = CLAMP(model->door_offset + 5, DOOR_OFFSET_END, DOOR_OFFSET_START);
  65. stop = true;
  66. }
  67. return stop;
  68. }
  69. static void desktop_view_locked_update_hint_icon_timeout(DesktopViewLocked* locked_view) {
  70. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  71. const bool change_state = (model->view_state == DesktopViewLockedStateLocked) &&
  72. !model->pin_locked;
  73. if(change_state) {
  74. model->view_state = DesktopViewLockedStateLockedHintShown;
  75. }
  76. view_commit_model(locked_view->view, change_state);
  77. xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(LOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
  78. }
  79. void desktop_view_locked_update(DesktopViewLocked* locked_view) {
  80. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  81. DesktopViewLockedState view_state = model->view_state;
  82. if(view_state == DesktopViewLockedStateDoorsClosing &&
  83. !desktop_view_locked_doors_move(model)) {
  84. model->view_state = DesktopViewLockedStateLocked;
  85. } else if(view_state == DesktopViewLockedStateLockedHintShown) {
  86. model->view_state = DesktopViewLockedStateLocked;
  87. } else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
  88. model->view_state = DesktopViewLockedStateUnlocked;
  89. }
  90. view_commit_model(locked_view->view, true);
  91. if(view_state != DesktopViewLockedStateDoorsClosing) {
  92. xTimerStop(locked_view->timer, portMAX_DELAY);
  93. }
  94. }
  95. static void desktop_view_locked_draw(Canvas* canvas, void* model) {
  96. DesktopViewLockedModel* m = model;
  97. DesktopViewLockedState view_state = m->view_state;
  98. canvas_set_color(canvas, ColorBlack);
  99. if(view_state == DesktopViewLockedStateDoorsClosing) {
  100. desktop_view_locked_doors_draw(canvas, m);
  101. canvas_set_font(canvas, FontPrimary);
  102. elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
  103. } else if(view_state == DesktopViewLockedStateLockedHintShown) {
  104. canvas_set_font(canvas, FontSecondary);
  105. elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
  106. elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
  107. canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Back3_45x8);
  108. canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
  109. canvas_draw_dot(canvas, 17, 61);
  110. } else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
  111. canvas_set_font(canvas, FontPrimary);
  112. elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
  113. }
  114. }
  115. View* desktop_view_locked_get_view(DesktopViewLocked* locked_view) {
  116. furi_assert(locked_view);
  117. return locked_view->view;
  118. }
  119. static bool desktop_view_locked_input(InputEvent* event, void* context) {
  120. furi_assert(event);
  121. furi_assert(context);
  122. bool is_changed = false;
  123. const uint32_t press_time = xTaskGetTickCount();
  124. DesktopViewLocked* locked_view = context;
  125. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  126. if(model->view_state == DesktopViewLockedStateUnlockedHintShown &&
  127. event->type == InputTypePress) {
  128. model->view_state = DesktopViewLockedStateUnlocked;
  129. is_changed = true;
  130. }
  131. const DesktopViewLockedState view_state = model->view_state;
  132. const bool pin_locked = model->pin_locked;
  133. view_commit_model(locked_view->view, is_changed);
  134. if(view_state == DesktopViewLockedStateUnlocked || event->type != InputTypeShort) {
  135. return view_state != DesktopViewLockedStateUnlocked;
  136. } else if(view_state == DesktopViewLockedStateLocked && pin_locked) {
  137. locked_view->callback(DesktopLockedEventShowPinInput, locked_view->context);
  138. } else if(
  139. view_state == DesktopViewLockedStateLocked ||
  140. view_state == DesktopViewLockedStateLockedHintShown) {
  141. if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
  142. locked_view->lock_lastpress = press_time;
  143. locked_view->lock_count = 0;
  144. }
  145. desktop_view_locked_update_hint_icon_timeout(locked_view);
  146. if(event->key == InputKeyBack) {
  147. locked_view->lock_lastpress = press_time;
  148. locked_view->lock_count++;
  149. if(locked_view->lock_count == UNLOCK_CNT) {
  150. locked_view->callback(DesktopLockedEventUnlocked, locked_view->context);
  151. }
  152. } else {
  153. locked_view->lock_count = 0;
  154. }
  155. locked_view->lock_lastpress = press_time;
  156. }
  157. return true;
  158. }
  159. DesktopViewLocked* desktop_view_locked_alloc() {
  160. DesktopViewLocked* locked_view = malloc(sizeof(DesktopViewLocked));
  161. locked_view->view = view_alloc();
  162. locked_view->timer =
  163. xTimerCreate(NULL, 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
  164. view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopViewLockedModel));
  165. view_set_context(locked_view->view, locked_view);
  166. view_set_draw_callback(locked_view->view, desktop_view_locked_draw);
  167. view_set_input_callback(locked_view->view, desktop_view_locked_input);
  168. return locked_view;
  169. }
  170. void desktop_view_locked_free(DesktopViewLocked* locked_view) {
  171. furi_assert(locked_view);
  172. osTimerDelete(locked_view->timer);
  173. view_free(locked_view->view);
  174. free(locked_view);
  175. }
  176. void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
  177. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  178. furi_assert(model->view_state == DesktopViewLockedStateLocked);
  179. model->view_state = DesktopViewLockedStateDoorsClosing;
  180. model->door_offset = DOOR_OFFSET_START;
  181. view_commit_model(locked_view->view, true);
  182. xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(DOOR_MOVING_INTERVAL_MS), portMAX_DELAY);
  183. }
  184. void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked) {
  185. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  186. furi_assert(model->view_state == DesktopViewLockedStateUnlocked);
  187. model->view_state = DesktopViewLockedStateLocked;
  188. model->pin_locked = pin_locked;
  189. view_commit_model(locked_view->view, true);
  190. }
  191. void desktop_view_locked_unlock(DesktopViewLocked* locked_view) {
  192. locked_view->lock_count = 0;
  193. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  194. model->view_state = DesktopViewLockedStateUnlockedHintShown;
  195. model->pin_locked = false;
  196. view_commit_model(locked_view->view, true);
  197. xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(UNLOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
  198. }
  199. bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view) {
  200. DesktopViewLockedModel* model = view_get_model(locked_view->view);
  201. const DesktopViewLockedState view_state = model->view_state;
  202. view_commit_model(locked_view->view, false);
  203. return view_state == DesktopViewLockedStateLockedHintShown;
  204. }