desktop_scene_locked.c 3.9 KB

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  1. #include "../desktop_i.h"
  2. #include "../views/desktop_locked.h"
  3. #include "desktop/helpers/desktop_animation.h"
  4. #include "desktop/views/desktop_main.h"
  5. #include <furi-hal-lock.h>
  6. void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
  7. Desktop* desktop = (Desktop*)context;
  8. view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
  9. }
  10. static void desktop_scene_locked_animation_changed_callback(void* context) {
  11. furi_assert(context);
  12. Desktop* desktop = context;
  13. view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
  14. }
  15. void desktop_scene_locked_on_enter(void* context) {
  16. Desktop* desktop = (Desktop*)context;
  17. DesktopLockedView* locked_view = desktop->locked_view;
  18. desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
  19. desktop_locked_reset_door_pos(locked_view);
  20. desktop_locked_update_hint_timeout(locked_view);
  21. desktop_animation_set_animation_changed_callback(
  22. desktop->animation, desktop_scene_locked_animation_changed_callback, desktop);
  23. const Icon* icon = desktop_animation_get_animation(desktop->animation);
  24. desktop_locked_set_dolphin_animation(locked_view, icon);
  25. uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
  26. desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
  27. view_port_enabled_set(desktop->lock_viewport, true);
  28. osTimerStart(locked_view->timer, osKernelGetTickFreq() / 16);
  29. view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
  30. }
  31. static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopMainEvent event) {
  32. bool match = false;
  33. size_t length = desktop->pincode_buffer.length;
  34. length = code_input_push(desktop->pincode_buffer.data, length, event);
  35. desktop->pincode_buffer.length = length;
  36. match = code_input_compare(
  37. desktop->pincode_buffer.data,
  38. length,
  39. desktop->settings.pincode.data,
  40. desktop->settings.pincode.length);
  41. if(match) {
  42. desktop->pincode_buffer.length = 0;
  43. furi_hal_usb_enable();
  44. furi_hal_lock_set(false);
  45. desktop_main_unlocked(desktop->main_view);
  46. }
  47. return match;
  48. }
  49. bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
  50. Desktop* desktop = (Desktop*)context;
  51. bool consumed = false;
  52. if(event.type == SceneManagerEventTypeCustom) {
  53. switch(event.event) {
  54. case DesktopLockedEventUnlock:
  55. scene_manager_set_scene_state(
  56. desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
  57. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  58. consumed = true;
  59. break;
  60. case DesktopLockedEventUpdate:
  61. desktop_locked_manage_redraw(desktop->locked_view);
  62. consumed = true;
  63. break;
  64. case DesktopLockedEventInputReset:
  65. desktop->pincode_buffer.length = 0;
  66. break;
  67. case DesktopMainEventUpdateAnimation: {
  68. const Icon* icon = desktop_animation_get_animation(desktop->animation);
  69. desktop_locked_set_dolphin_animation(desktop->locked_view, icon);
  70. consumed = true;
  71. break;
  72. }
  73. default:
  74. if(desktop_scene_locked_check_pin(desktop, event.event)) {
  75. scene_manager_set_scene_state(
  76. desktop->scene_manager, DesktopSceneMain, DesktopMainEventUnlocked);
  77. scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
  78. consumed = true;
  79. }
  80. break;
  81. }
  82. }
  83. return consumed;
  84. }
  85. void desktop_scene_locked_on_exit(void* context) {
  86. Desktop* desktop = (Desktop*)context;
  87. desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
  88. desktop_locked_reset_counter(desktop->locked_view);
  89. osTimerStop(desktop->locked_view->timer);
  90. }