subbrute_scene_load_select.c 2.3 KB

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  1. #include "../subbrute_i.h"
  2. #include "subbrute_scene.h"
  3. #define TAG "SubBruteSceneStart"
  4. void subbrute_scene_load_select_callback(SubBruteCustomEvent event, void* context) {
  5. furi_assert(context);
  6. SubBruteState* instance = (SubBruteState*)context;
  7. view_dispatcher_send_custom_event(instance->view_dispatcher, event);
  8. }
  9. void subbrute_scene_load_select_on_enter(void* context) {
  10. furi_assert(context);
  11. #ifdef FURI_DEBUG
  12. FURI_LOG_I(TAG, "subbrute_scene_load_select_on_enter");
  13. #endif
  14. SubBruteState* instance = (SubBruteState*)context;
  15. SubBruteMainView* view = instance->view_main;
  16. instance->current_view = SubBruteViewMain;
  17. subbrute_main_view_set_callback(view, subbrute_scene_load_select_callback, instance);
  18. subbrute_main_view_set_index(view, 7, true, instance->device->file_key);
  19. view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
  20. }
  21. void subbrute_scene_load_select_on_exit(void* context) {
  22. UNUSED(context);
  23. #ifdef FURI_DEBUG
  24. FURI_LOG_I(TAG, "subbrute_scene_load_select_on_exit");
  25. #endif
  26. }
  27. bool subbrute_scene_load_select_on_event(void* context, SceneManagerEvent event) {
  28. SubBruteState* instance = (SubBruteState*)context;
  29. bool consumed = false;
  30. if(event.type == SceneManagerEventTypeCustom) {
  31. if(event.event == SubBruteCustomEventTypeIndexSelected) {
  32. instance->device->load_index = subbrute_main_view_get_index(instance->view_main);
  33. uint8_t extra_repeats = subbrute_main_view_get_extra_repeats(instance->view_main);
  34. if(!subbrute_worker_init_file_attack(
  35. instance->worker,
  36. instance->device->key_index,
  37. instance->device->load_index,
  38. instance->device->file_key,
  39. instance->device->file_protocol_info,
  40. extra_repeats)) {
  41. furi_crash("Invalid attack set!");
  42. }
  43. scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
  44. consumed = true;
  45. }
  46. } else if(event.type == SceneManagerEventTypeBack) {
  47. if(!scene_manager_search_and_switch_to_previous_scene(
  48. instance->scene_manager, SubBruteSceneStart)) {
  49. scene_manager_next_scene(instance->scene_manager, SubBruteSceneStart);
  50. }
  51. consumed = true;
  52. }
  53. return consumed;
  54. }