| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386 |
- #include <stdlib.h>
- #include <flappy_bird_icons.h>
- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- #include <dolphin/dolphin.h>
- #define TAG "Flappy"
- #define DEBUG false
- #define FLAPPY_BIRD_HEIGHT 15
- #define FLAPPY_BIRD_WIDTH 10
- #define FLAPPY_PILAR_MAX 6
- #define FLAPPY_PILAR_DIST 35
- #define FLAPPY_GAB_HEIGHT 25
- #define FLAPPY_GAB_WIDTH 10
- #define FLAPPY_GRAVITY_JUMP -1.1
- #define FLAPPY_GRAVITY_TICK 0.15
- #define FLIPPER_LCD_WIDTH 128
- #define FLIPPER_LCD_HEIGHT 64
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- } EventType;
- typedef enum {
- BirdState0 = 0,
- BirdState1,
- BirdState2,
- BirdStateMAX
- } BirdState;
- const Icon* bird_states[BirdStateMAX] = {
- &I_bird_01,
- &I_bird_02,
- &I_bird_03,
- };
- typedef struct {
- int x;
- int y;
- } POINT;
- typedef struct {
- float gravity;
- POINT point;
- } BIRD;
- typedef struct {
- POINT point;
- int height;
- int visible;
- bool passed;
- } PILAR;
- typedef enum {
- GameStateLife,
- GameStateGameOver,
- } State;
- typedef struct {
- BIRD bird;
- int points;
- int pilars_count;
- PILAR pilars[FLAPPY_PILAR_MAX];
- bool debug;
- State state;
- FuriMutex* mutex;
- } GameState;
- typedef struct {
- EventType type;
- InputEvent input;
- } GameEvent;
- typedef enum {
- DirectionUp,
- DirectionRight,
- DirectionDown,
- DirectionLeft,
- } Direction;
- static void flappy_game_random_pilar(GameState* const game_state) {
- PILAR pilar;
- pilar.passed = false;
- pilar.visible = 1;
- pilar.height = random() % (FLIPPER_LCD_HEIGHT - FLAPPY_GAB_HEIGHT) + 1;
- pilar.point.y = 0;
- pilar.point.x = FLIPPER_LCD_WIDTH + FLAPPY_GAB_WIDTH + 1;
- game_state->pilars_count++;
- game_state->pilars[game_state->pilars_count % FLAPPY_PILAR_MAX] = pilar;
- }
- static void flappy_game_state_init(GameState* const game_state) {
- BIRD bird;
- bird.gravity = 0.0f;
- bird.point.x = 15;
- bird.point.y = 32;
- game_state->debug = DEBUG;
- game_state->bird = bird;
- game_state->pilars_count = 0;
- game_state->points = 0;
- game_state->state = GameStateLife;
- memset(game_state->pilars, 0, sizeof(game_state->pilars));
- flappy_game_random_pilar(game_state);
- }
- static void flappy_game_state_free(GameState* const game_state) {
- free(game_state);
- }
- static void flappy_game_tick(GameState* const game_state) {
- if(game_state->state == GameStateLife) {
- if(!game_state->debug) {
- game_state->bird.gravity += FLAPPY_GRAVITY_TICK;
- game_state->bird.point.y += game_state->bird.gravity;
- }
- // Checking the location of the last respawned pilar.
- PILAR* pilar = &game_state->pilars[game_state->pilars_count % FLAPPY_PILAR_MAX];
- if(pilar->point.x == (FLIPPER_LCD_WIDTH - FLAPPY_PILAR_DIST))
- flappy_game_random_pilar(game_state);
- // Updating the position/status of the pilars (visiblity, posotion, game points)
- // | | | | |
- // | | | | |
- // |__| | |__|
- // _____X | X_____
- // | | | | | // [Pos + Width of pilar] >= [Bird Pos]
- // |_____| | |_____|
- // X <----> | X <->
- // Bird Pos + Lenght of the bird] >= [Pilar]
- for(int i = 0; i < FLAPPY_PILAR_MAX; i++) {
- PILAR* pilar = &game_state->pilars[i];
- if(pilar != NULL && pilar->visible && game_state->state == GameStateLife) {
- pilar->point.x--;
- if(game_state->bird.point.x >= pilar->point.x + FLAPPY_GAB_WIDTH &&
- pilar->passed == false) {
- pilar->passed = true;
- game_state->points++;
- }
- if(pilar->point.x < -FLAPPY_GAB_WIDTH) pilar->visible = 0;
- if(game_state->bird.point.y <= 0 - FLAPPY_BIRD_WIDTH) {
- game_state->bird.point.y = 64;
- }
- if(game_state->bird.point.y > 64 - FLAPPY_BIRD_WIDTH) {
- game_state->bird.point.y = FLIPPER_LCD_HEIGHT - FLAPPY_BIRD_WIDTH;
- }
- // Bird inbetween pipes
- if((game_state->bird.point.x + FLAPPY_BIRD_HEIGHT >= pilar->point.x) &&
- (game_state->bird.point.x <= pilar->point.x + FLAPPY_GAB_WIDTH)) {
- // Bird below Bottom Pipe
- if(game_state->bird.point.y + FLAPPY_BIRD_WIDTH - 2 >=
- pilar->height + FLAPPY_GAB_HEIGHT) {
- game_state->state = GameStateGameOver;
- break;
- }
- // Bird above Upper Pipe
- if(game_state->bird.point.y < pilar->height) {
- game_state->state = GameStateGameOver;
- break;
- }
- }
- }
- }
- }
- }
- static void flappy_game_flap(GameState* const game_state) {
- game_state->bird.gravity = FLAPPY_GRAVITY_JUMP;
- }
- static void flappy_game_render_callback(Canvas* const canvas, void* ctx) {
- furi_assert(ctx);
- const GameState* game_state = ctx;
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- canvas_draw_frame(canvas, 0, 0, 128, 64);
- if(game_state->state == GameStateLife) {
- // Pilars
- for(int i = 0; i < FLAPPY_PILAR_MAX; i++) {
- const PILAR* pilar = &game_state->pilars[i];
- if(pilar != NULL && pilar->visible == 1) {
- canvas_draw_frame(
- canvas, pilar->point.x, pilar->point.y, FLAPPY_GAB_WIDTH, pilar->height);
- canvas_draw_frame(
- canvas, pilar->point.x + 1, pilar->point.y, FLAPPY_GAB_WIDTH, pilar->height);
- canvas_draw_frame(
- canvas,
- pilar->point.x + 2,
- pilar->point.y,
- FLAPPY_GAB_WIDTH - 1,
- pilar->height);
- canvas_draw_frame(
- canvas,
- pilar->point.x,
- pilar->point.y + pilar->height + FLAPPY_GAB_HEIGHT,
- FLAPPY_GAB_WIDTH,
- FLIPPER_LCD_HEIGHT - pilar->height - FLAPPY_GAB_HEIGHT);
- canvas_draw_frame(
- canvas,
- pilar->point.x + 1,
- pilar->point.y + pilar->height + FLAPPY_GAB_HEIGHT,
- FLAPPY_GAB_WIDTH - 1,
- FLIPPER_LCD_HEIGHT - pilar->height - FLAPPY_GAB_HEIGHT);
- canvas_draw_frame(
- canvas,
- pilar->point.x + 2,
- pilar->point.y + pilar->height + FLAPPY_GAB_HEIGHT,
- FLAPPY_GAB_WIDTH - 1,
- FLIPPER_LCD_HEIGHT - pilar->height - FLAPPY_GAB_HEIGHT);
- }
- }
- // Switch animation
- BirdState bird_state = BirdState1;
- if(game_state->bird.gravity < -0.5)
- bird_state = BirdState0;
- else if(game_state->bird.gravity > 0.5)
- bird_state = BirdState2;
- canvas_draw_icon(
- canvas, game_state->bird.point.x, game_state->bird.point.y, bird_states[bird_state]);
- canvas_set_font(canvas, FontSecondary);
- char buffer[12];
- snprintf(buffer, sizeof(buffer), "Score: %u", game_state->points);
- canvas_draw_str_aligned(canvas, 100, 12, AlignCenter, AlignBottom, buffer);
- if(game_state->debug) {
- char coordinates[20];
- snprintf(coordinates, sizeof(coordinates), "Y: %u", game_state->bird.point.y);
- canvas_draw_str_aligned(canvas, 1, 12, AlignCenter, AlignBottom, coordinates);
- }
- }
- if(game_state->state == GameStateGameOver) {
- // Screen is 128x64 px
- canvas_set_color(canvas, ColorWhite);
- canvas_draw_box(canvas, 34, 20, 62, 24);
- canvas_set_color(canvas, ColorBlack);
- canvas_draw_frame(canvas, 34, 20, 62, 24);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str(canvas, 37, 31, "Game Over");
- canvas_set_font(canvas, FontSecondary);
- char buffer[12];
- snprintf(buffer, sizeof(buffer), "Score: %u", game_state->points);
- canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, buffer);
- }
- furi_mutex_release(game_state->mutex);
- }
- static void flappy_game_input_callback(InputEvent* input_event, void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- GameEvent event = {.type = EventTypeKey, .input = *input_event};
- furi_message_queue_put(event_queue, &event, FuriWaitForever);
- }
- static void flappy_game_update_timer_callback(void* ctx) {
- furi_assert(ctx);
- FuriMessageQueue* event_queue = ctx;
- GameEvent event = {.type = EventTypeTick};
- furi_message_queue_put(event_queue, &event, 0);
- }
- int32_t flappy_game_app(void* p) {
- UNUSED(p);
- int32_t return_code = 0;
- FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
- GameState* game_state = malloc(sizeof(GameState));
- flappy_game_state_init(game_state);
- game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
- if(!game_state->mutex) {
- FURI_LOG_E(TAG, "cannot create mutex\r\n");
- return_code = 255;
- goto free_and_exit;
- }
- // Set system callbacks
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, flappy_game_render_callback, game_state);
- view_port_input_callback_set(view_port, flappy_game_input_callback, event_queue);
- FuriTimer* timer =
- furi_timer_alloc(flappy_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
- furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
- // Open GUI and register view_port
- Gui* gui = furi_record_open(RECORD_GUI);
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- // Call dolphin deed on game start
- dolphin_deed(DolphinDeedPluginGameStart);
- GameEvent event;
- for(bool processing = true; processing;) {
- FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
- furi_mutex_acquire(game_state->mutex, FuriWaitForever);
- if(event_status == FuriStatusOk) {
- // press events
- if(event.type == EventTypeKey) {
- if(event.input.type == InputTypePress) {
- switch(event.input.key) {
- case InputKeyUp:
- if(game_state->state == GameStateLife) {
- flappy_game_flap(game_state);
- }
- break;
- case InputKeyDown:
- break;
- case InputKeyRight:
- break;
- case InputKeyLeft:
- break;
- case InputKeyOk:
- if(game_state->state == GameStateGameOver) {
- flappy_game_state_init(game_state);
- }
- if(game_state->state == GameStateLife) {
- flappy_game_flap(game_state);
- }
- break;
- case InputKeyBack:
- processing = false;
- break;
- default:
- break;
- }
- }
- } else if(event.type == EventTypeTick) {
- flappy_game_tick(game_state);
- }
- }
- furi_mutex_release(game_state->mutex);
- view_port_update(view_port);
- }
- furi_timer_free(timer);
- view_port_enabled_set(view_port, false);
- gui_remove_view_port(gui, view_port);
- furi_record_close(RECORD_GUI);
- view_port_free(view_port);
- furi_mutex_free(game_state->mutex);
- free_and_exit:
- flappy_game_state_free(game_state);
- furi_message_queue_free(event_queue);
- return return_code;
- }
|