scene_settings.h 337 B

12345678910
  1. #pragma once
  2. #include <gui/scene_manager.h>
  3. // void scene_settings_item_callback(void* context, int32_t index, InputType type);
  4. // For each scene, implement handler callbacks
  5. void scene_settings_on_enter(void* context);
  6. bool scene_settings_on_event(void* context, SceneManagerEvent event);
  7. void scene_settings_on_exit(void* context);