camera_suite_view_style_2.c 8.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249
  1. #include "../camera-suite.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include <dolphin/dolphin.h>
  7. #include "../helpers/camera_suite_haptic.h"
  8. #include "../helpers/camera_suite_speaker.h"
  9. #include "../helpers/camera_suite_led.h"
  10. struct CameraSuiteViewStyle2 {
  11. View* view;
  12. CameraSuiteViewStyle2Callback callback;
  13. void* context;
  14. };
  15. typedef struct {
  16. int screen_text;
  17. } CameraSuiteViewStyle2Model;
  18. char buttonText[11][14] = {
  19. "",
  20. "Press Up",
  21. "Press Down",
  22. "Press Left",
  23. "Press Right",
  24. "Press Ok",
  25. "Release Up",
  26. "Release Down",
  27. "Release Left",
  28. "Release Right",
  29. "Release Ok",
  30. };
  31. void camera_suite_view_style_2_set_callback(
  32. CameraSuiteViewStyle2* instance,
  33. CameraSuiteViewStyle2Callback callback,
  34. void* context) {
  35. furi_assert(instance);
  36. furi_assert(callback);
  37. instance->callback = callback;
  38. instance->context = context;
  39. }
  40. void camera_suite_view_style_2_draw(Canvas* canvas, CameraSuiteViewStyle2Model* model) {
  41. canvas_clear(canvas);
  42. canvas_set_color(canvas, ColorBlack);
  43. canvas_set_font(canvas, FontPrimary);
  44. canvas_draw_str_aligned(canvas, 0, 10, AlignLeft, AlignTop, "Scene 2: Input Examples");
  45. canvas_set_font(canvas, FontSecondary);
  46. char* strInput = malloc(15);
  47. strcpy(strInput, buttonText[model->screen_text]);
  48. canvas_draw_str_aligned(canvas, 0, 22, AlignLeft, AlignTop, strInput);
  49. free(strInput);
  50. }
  51. static void camera_suite_view_style_2_model_init(CameraSuiteViewStyle2Model* const model) {
  52. model->screen_text = 0;
  53. }
  54. bool camera_suite_view_style_2_input(InputEvent* event, void* context) {
  55. furi_assert(context);
  56. CameraSuiteViewStyle2* instance = context;
  57. if(event->type == InputTypeRelease) {
  58. switch(event->key) {
  59. case InputKeyBack:
  60. with_view_model(
  61. instance->view,
  62. CameraSuiteViewStyle2Model * model,
  63. {
  64. UNUSED(model);
  65. camera_suite_stop_all_sound(instance->context);
  66. instance->callback(CameraSuiteCustomEventSceneStyle2Back, instance->context);
  67. camera_suite_play_long_bump(instance->context);
  68. },
  69. true);
  70. break;
  71. case InputKeyUp:
  72. with_view_model(
  73. instance->view,
  74. CameraSuiteViewStyle2Model * model,
  75. {
  76. model->screen_text = 6;
  77. camera_suite_play_bad_bump(instance->context);
  78. camera_suite_stop_all_sound(instance->context);
  79. camera_suite_led_set_rgb(instance->context, 255, 0, 255);
  80. },
  81. true);
  82. break;
  83. case InputKeyDown:
  84. with_view_model(
  85. instance->view,
  86. CameraSuiteViewStyle2Model * model,
  87. {
  88. model->screen_text = 7;
  89. camera_suite_play_bad_bump(instance->context);
  90. camera_suite_stop_all_sound(instance->context);
  91. camera_suite_led_set_rgb(instance->context, 255, 255, 0);
  92. },
  93. true);
  94. break;
  95. case InputKeyLeft:
  96. with_view_model(
  97. instance->view,
  98. CameraSuiteViewStyle2Model * model,
  99. {
  100. model->screen_text = 8;
  101. camera_suite_play_bad_bump(instance->context);
  102. camera_suite_stop_all_sound(instance->context);
  103. camera_suite_led_set_rgb(instance->context, 0, 255, 255);
  104. },
  105. true);
  106. break;
  107. case InputKeyRight:
  108. with_view_model(
  109. instance->view,
  110. CameraSuiteViewStyle2Model * model,
  111. {
  112. model->screen_text = 9;
  113. camera_suite_play_bad_bump(instance->context);
  114. camera_suite_stop_all_sound(instance->context);
  115. camera_suite_led_set_rgb(instance->context, 255, 0, 0);
  116. },
  117. true);
  118. break;
  119. case InputKeyOk:
  120. with_view_model(
  121. instance->view,
  122. CameraSuiteViewStyle2Model * model,
  123. {
  124. model->screen_text = 10;
  125. camera_suite_play_bad_bump(instance->context);
  126. camera_suite_stop_all_sound(instance->context);
  127. camera_suite_led_set_rgb(instance->context, 255, 255, 255);
  128. },
  129. true);
  130. break;
  131. case InputKeyMAX:
  132. break;
  133. }
  134. } else if(event->type == InputTypePress) {
  135. switch(event->key) {
  136. case InputKeyUp:
  137. with_view_model(
  138. instance->view,
  139. CameraSuiteViewStyle2Model * model,
  140. {
  141. model->screen_text = 1;
  142. camera_suite_play_happy_bump(instance->context);
  143. camera_suite_play_input_sound(instance->context);
  144. },
  145. true);
  146. break;
  147. case InputKeyDown:
  148. with_view_model(
  149. instance->view,
  150. CameraSuiteViewStyle2Model * model,
  151. {
  152. model->screen_text = 2;
  153. camera_suite_play_happy_bump(instance->context);
  154. camera_suite_play_input_sound(instance->context);
  155. },
  156. true);
  157. break;
  158. case InputKeyLeft:
  159. with_view_model(
  160. instance->view,
  161. CameraSuiteViewStyle2Model * model,
  162. {
  163. model->screen_text = 3;
  164. camera_suite_play_happy_bump(instance->context);
  165. camera_suite_play_input_sound(instance->context);
  166. },
  167. true);
  168. break;
  169. case InputKeyRight:
  170. with_view_model(
  171. instance->view,
  172. CameraSuiteViewStyle2Model * model,
  173. {
  174. model->screen_text = 4;
  175. camera_suite_play_happy_bump(instance->context);
  176. camera_suite_play_input_sound(instance->context);
  177. },
  178. true);
  179. break;
  180. case InputKeyOk:
  181. with_view_model(
  182. instance->view,
  183. CameraSuiteViewStyle2Model * model,
  184. {
  185. model->screen_text = 5;
  186. camera_suite_play_happy_bump(instance->context);
  187. camera_suite_play_input_sound(instance->context);
  188. },
  189. true);
  190. break;
  191. case InputKeyBack:
  192. case InputKeyMAX:
  193. break;
  194. }
  195. }
  196. return true;
  197. }
  198. void camera_suite_view_style_2_exit(void* context) {
  199. furi_assert(context);
  200. CameraSuite* app = context;
  201. camera_suite_stop_all_sound(app);
  202. //camera_suite_led_reset(app);
  203. }
  204. void camera_suite_view_style_2_enter(void* context) {
  205. furi_assert(context);
  206. dolphin_deed(DolphinDeedPluginStart);
  207. }
  208. CameraSuiteViewStyle2* camera_suite_view_style_2_alloc() {
  209. CameraSuiteViewStyle2* instance = malloc(sizeof(CameraSuiteViewStyle2));
  210. instance->view = view_alloc();
  211. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(CameraSuiteViewStyle2Model));
  212. view_set_context(instance->view, instance);
  213. view_set_draw_callback(instance->view, (ViewDrawCallback)camera_suite_view_style_2_draw);
  214. view_set_input_callback(instance->view, camera_suite_view_style_2_input);
  215. //view_set_enter_callback(instance->view, camera_suite_view_style_2_enter);
  216. view_set_exit_callback(instance->view, camera_suite_view_style_2_exit);
  217. with_view_model(
  218. instance->view,
  219. CameraSuiteViewStyle2Model * model,
  220. { camera_suite_view_style_2_model_init(model); },
  221. true);
  222. return instance;
  223. }
  224. void camera_suite_view_style_2_free(CameraSuiteViewStyle2* instance) {
  225. furi_assert(instance);
  226. view_free(instance->view);
  227. free(instance);
  228. }
  229. View* camera_suite_view_style_2_get_view(CameraSuiteViewStyle2* instance) {
  230. furi_assert(instance);
  231. return instance->view;
  232. }