nfc_scene_start.c 2.9 KB

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  1. #include "../nfc_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexRead,
  4. SubmenuIndexRunScript,
  5. SubmenuIndexSaved,
  6. SubmenuIndexAddManualy,
  7. #ifdef LAB_TESTS
  8. SubmenuIndexDebug,
  9. #endif
  10. };
  11. void nfc_scene_start_submenu_callback(void* context, uint32_t index) {
  12. Nfc* nfc = (Nfc*)context;
  13. view_dispatcher_send_custom_event(nfc->view_dispatcher, index);
  14. }
  15. void nfc_scene_start_on_enter(void* context) {
  16. Nfc* nfc = (Nfc*)context;
  17. Submenu* submenu = nfc->submenu;
  18. submenu_add_item(
  19. submenu, "Read card", SubmenuIndexRead, nfc_scene_start_submenu_callback, nfc);
  20. submenu_add_item(
  21. submenu,
  22. "Run special action",
  23. SubmenuIndexRunScript,
  24. nfc_scene_start_submenu_callback,
  25. nfc);
  26. submenu_add_item(
  27. submenu, "Saved cards", SubmenuIndexSaved, nfc_scene_start_submenu_callback, nfc);
  28. submenu_add_item(
  29. submenu, "Add manually", SubmenuIndexAddManualy, nfc_scene_start_submenu_callback, nfc);
  30. #ifdef LAB_TESTS
  31. submenu_add_item(submenu, "Debug", SubmenuIndexDebug, nfc_scene_start_submenu_callback, nfc);
  32. #endif
  33. submenu_set_selected_item(
  34. submenu, scene_manager_get_scene_state(nfc->scene_manager, NfcSceneStart));
  35. nfc_device_clear(nfc->dev);
  36. view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewMenu);
  37. }
  38. bool nfc_scene_start_on_event(void* context, SceneManagerEvent event) {
  39. Nfc* nfc = (Nfc*)context;
  40. bool consumed = false;
  41. if(event.type == SceneManagerEventTypeCustom) {
  42. if(event.event == SubmenuIndexRead) {
  43. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexRead);
  44. scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCard);
  45. consumed = true;
  46. } else if(event.event == SubmenuIndexRunScript) {
  47. scene_manager_set_scene_state(
  48. nfc->scene_manager, NfcSceneStart, SubmenuIndexRunScript);
  49. scene_manager_next_scene(nfc->scene_manager, NfcSceneScriptsMenu);
  50. consumed = true;
  51. } else if(event.event == SubmenuIndexSaved) {
  52. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexSaved);
  53. scene_manager_next_scene(nfc->scene_manager, NfcSceneFileSelect);
  54. consumed = true;
  55. } else if(event.event == SubmenuIndexAddManualy) {
  56. scene_manager_set_scene_state(
  57. nfc->scene_manager, NfcSceneStart, SubmenuIndexAddManualy);
  58. scene_manager_next_scene(nfc->scene_manager, NfcSceneSetType);
  59. consumed = true;
  60. #ifdef LAB_TESTS
  61. } else if(event.event == SubmenuIndexDebug) {
  62. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexDebug);
  63. scene_manager_next_scene(nfc->scene_manager, NfcSceneEmulateApduSequence);
  64. consumed = true;
  65. #endif
  66. }
  67. }
  68. return consumed;
  69. }
  70. void nfc_scene_start_on_exit(void* context) {
  71. Nfc* nfc = (Nfc*)context;
  72. submenu_clean(nfc->submenu);
  73. }