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- #pragma once
- #include "canvas.h"
- #include <u8g2.h>
- struct Canvas {
- u8g2_t fb;
- CanvasOrientation orientation;
- uint8_t offset_x;
- uint8_t offset_y;
- uint8_t width;
- uint8_t height;
- };
- /*
- * Allocate memory and initialize canvas
- */
- Canvas* canvas_init();
- /*
- * Free canvas memory
- */
- void canvas_free(Canvas* canvas);
- /*
- * Reset canvas drawing tools configuration
- */
- void canvas_reset(Canvas* canvas);
- /*
- * Commit canvas. Send buffer to display
- */
- void canvas_commit(Canvas* canvas);
- /*
- * Get canvas buffer.
- * @return pointer to buffer
- */
- uint8_t* canvas_get_buffer(Canvas* canvas);
- /*
- * Get canvas buffer size.
- * @return size of canvas in bytes
- */
- size_t canvas_get_buffer_size(Canvas* canvas);
- /*
- * Set drawing region relative to real screen buffer
- */
- void canvas_frame_set(
- Canvas* canvas,
- uint8_t offset_x,
- uint8_t offset_y,
- uint8_t width,
- uint8_t height);
- /*
- * Set canvas orientation
- */
- void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation);
- /*
- * Get canvas orientation
- */
- CanvasOrientation canvas_get_orientation(const Canvas* canvas);
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