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- #include <furi.h>
- #include <gui/gui.h>
- #include <input/input.h>
- extern TIM_HandleTypeDef SPEAKER_TIM;
- typedef struct {
- bool press[5];
- uint16_t up;
- uint16_t down;
- uint16_t left;
- uint16_t right;
- uint16_t ok;
- } State;
- typedef enum {
- EventTypeTick,
- EventTypeKey,
- } EventType;
- typedef struct {
- union {
- InputEvent input;
- } value;
- EventType type;
- } AppEvent;
- static void reset_state(State* state) {
- state->left = 0;
- state->right = 0;
- state->up = 0;
- state->down = 0;
- state->ok = 0;
- }
- static void render_callback(Canvas* canvas, void* ctx) {
- State* state = (State*)acquire_mutex((ValueMutex*)ctx, 25);
- canvas_clear(canvas);
- char strings[5][20];
- sprintf(strings[0], "Ok: %d", state->ok);
- sprintf(strings[1], "L: %d", state->left);
- sprintf(strings[2], "R: %d", state->right);
- sprintf(strings[3], "U: %d", state->up);
- sprintf(strings[4], "D: %d", state->down);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str(canvas, 0, 10, "Keypad test");
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str(canvas, 0, 24, strings[1]);
- canvas_draw_str(canvas, 35, 24, strings[2]);
- canvas_draw_str(canvas, 0, 36, strings[3]);
- canvas_draw_str(canvas, 35, 36, strings[4]);
- canvas_draw_str(canvas, 0, 48, strings[0]);
- canvas_draw_circle(canvas, 100, 26, 25);
- if(state->press[0]) canvas_draw_disc(canvas, 118, 26, 5);
- if(state->press[1]) canvas_draw_disc(canvas, 82, 26, 5);
- if(state->press[2]) canvas_draw_disc(canvas, 100, 8, 5);
- if(state->press[3]) canvas_draw_disc(canvas, 100, 44, 5);
- if(state->press[4]) canvas_draw_disc(canvas, 100, 26, 5);
- canvas_draw_str(canvas, 10, 63, "[back] - reset, hold to exit");
- release_mutex((ValueMutex*)ctx, state);
- }
- static void input_callback(InputEvent* input_event, void* ctx) {
- osMessageQueueId_t event_queue = ctx;
- AppEvent event;
- event.type = EventTypeKey;
- event.value.input = *input_event;
- osMessageQueuePut(event_queue, &event, 0, 0);
- }
- int32_t keypad_test(void* p) {
- osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(AppEvent), NULL);
- furi_check(event_queue);
- State _state = {{false, false, false, false, false}, 0, 0, 0, 0, 0};
- ValueMutex state_mutex;
- if(!init_mutex(&state_mutex, &_state, sizeof(State))) {
- printf("[keypad_test] cannot create mutex\r\n");
- return 0;
- }
- ViewPort* view_port = view_port_alloc();
- view_port_draw_callback_set(view_port, render_callback, &state_mutex);
- view_port_input_callback_set(view_port, input_callback, event_queue);
- // Open GUI and register view_port
- Gui* gui = furi_record_open("gui");
- gui_add_view_port(gui, view_port, GuiLayerFullscreen);
- AppEvent event;
- while(1) {
- osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, osWaitForever);
- State* state = (State*)acquire_mutex_block(&state_mutex);
- if(event_status == osOK) {
- if(event.type == EventTypeKey) {
- if(event.value.input.type == InputTypeLong &&
- event.value.input.key == InputKeyBack) {
- printf("[keypad test] bye!\r\n");
- release_mutex(&state_mutex, state);
- break;
- }
- if(event.value.input.type == InputTypeShort &&
- event.value.input.key == InputKeyBack) {
- reset_state(state);
- }
- if(event.value.input.key == InputKeyRight) {
- if(event.value.input.type == InputTypePress) {
- state->press[0] = true;
- } else if(event.value.input.type == InputTypeRelease) {
- state->press[0] = false;
- }
- if(event.value.input.type == InputTypeShort) {
- ++state->right;
- }
- }
- if(event.value.input.key == InputKeyLeft) {
- if(event.value.input.type == InputTypePress) {
- state->press[1] = true;
- } else if(event.value.input.type == InputTypeRelease) {
- state->press[1] = false;
- }
- if(event.value.input.type == InputTypeShort) {
- ++state->left;
- }
- }
- if(event.value.input.key == InputKeyUp) {
- if(event.value.input.type == InputTypePress) {
- state->press[2] = true;
- } else if(event.value.input.type == InputTypeRelease) {
- state->press[2] = false;
- }
- if(event.value.input.type == InputTypeShort) {
- ++state->up;
- }
- }
- if(event.value.input.key == InputKeyDown) {
- if(event.value.input.type == InputTypePress) {
- state->press[3] = true;
- } else if(event.value.input.type == InputTypeRelease) {
- state->press[3] = false;
- }
- if(event.value.input.type == InputTypeShort) {
- ++state->down;
- }
- }
- if(event.value.input.key == InputKeyOk) {
- if(event.value.input.type == InputTypePress) {
- state->press[4] = true;
- } else if(event.value.input.type == InputTypeRelease) {
- state->press[4] = false;
- }
- if(event.value.input.type == InputTypeShort) {
- ++state->ok;
- }
- }
- }
- }
- view_port_update(view_port);
- release_mutex(&state_mutex, state);
- }
- // remove & free all stuff created by app
- gui_remove_view_port(gui, view_port);
- view_port_free(view_port);
- osMessageQueueDelete(event_queue);
- delete_mutex(&state_mutex);
- return 0;
- }
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