camera_suite_scene_menu.c 3.0 KB

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  1. #include "../camera_suite.h"
  2. enum SubmenuIndex {
  3. /** Camera. */
  4. SubmenuIndexSceneCamera = 10,
  5. /** Guide/how-to. */
  6. SubmenuIndexGuide,
  7. /** Cam settings menu. */
  8. SubmenuIndexCamSettings,
  9. /** App settings menu. */
  10. SubmenuIndexAppSettings,
  11. };
  12. void camera_suite_scene_menu_submenu_callback(void* context, uint32_t index) {
  13. CameraSuite* app = context;
  14. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  15. }
  16. void camera_suite_scene_menu_on_enter(void* context) {
  17. CameraSuite* app = context;
  18. submenu_add_item(
  19. app->submenu,
  20. "Open Camera",
  21. SubmenuIndexSceneCamera,
  22. camera_suite_scene_menu_submenu_callback,
  23. app);
  24. submenu_add_item(
  25. app->submenu, "Guide", SubmenuIndexGuide, camera_suite_scene_menu_submenu_callback, app);
  26. submenu_add_item(
  27. app->submenu,
  28. "Cam Settings",
  29. SubmenuIndexCamSettings,
  30. camera_suite_scene_menu_submenu_callback,
  31. app);
  32. submenu_add_item(
  33. app->submenu,
  34. "App Settings",
  35. SubmenuIndexAppSettings,
  36. camera_suite_scene_menu_submenu_callback,
  37. app);
  38. submenu_set_selected_item(
  39. app->submenu, scene_manager_get_scene_state(app->scene_manager, CameraSuiteSceneMenu));
  40. view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  41. }
  42. bool camera_suite_scene_menu_on_event(void* context, SceneManagerEvent event) {
  43. CameraSuite* app = context;
  44. UNUSED(app);
  45. if(event.type == SceneManagerEventTypeBack) {
  46. // Exit application.
  47. scene_manager_stop(app->scene_manager);
  48. view_dispatcher_stop(app->view_dispatcher);
  49. return true;
  50. } else if(event.type == SceneManagerEventTypeCustom) {
  51. if(event.event == SubmenuIndexSceneCamera) {
  52. scene_manager_set_scene_state(
  53. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneCamera);
  54. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneCamera);
  55. return true;
  56. } else if(event.event == SubmenuIndexGuide) {
  57. scene_manager_set_scene_state(
  58. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexGuide);
  59. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneGuide);
  60. return true;
  61. } else if(event.event == SubmenuIndexAppSettings) {
  62. scene_manager_set_scene_state(
  63. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexAppSettings);
  64. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneAppSettings);
  65. return true;
  66. } else if(event.event == SubmenuIndexCamSettings) {
  67. scene_manager_set_scene_state(
  68. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexCamSettings);
  69. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneCamSettings);
  70. return true;
  71. }
  72. }
  73. return false;
  74. }
  75. void camera_suite_scene_menu_on_exit(void* context) {
  76. CameraSuite* app = context;
  77. submenu_reset(app->submenu);
  78. }