nfc_scene_read.c 4.4 KB

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  1. #include "../nfc_i.h"
  2. #include <dolphin/dolphin.h>
  3. typedef enum {
  4. NfcSceneReadStateIdle,
  5. NfcSceneReadStateDetecting,
  6. NfcSceneReadStateReading,
  7. } NfcSceneReadState;
  8. bool nfc_scene_read_worker_callback(NfcWorkerEvent event, void* context) {
  9. Nfc* nfc = context;
  10. bool consumed = false;
  11. if(event == NfcWorkerEventReadMfClassicLoadKeyCache) {
  12. consumed = nfc_device_load_key_cache(nfc->dev);
  13. } else {
  14. view_dispatcher_send_custom_event(nfc->view_dispatcher, event);
  15. consumed = true;
  16. }
  17. return consumed;
  18. }
  19. void nfc_scene_read_set_state(Nfc* nfc, NfcSceneReadState state) {
  20. uint32_t curr_state = scene_manager_get_scene_state(nfc->scene_manager, NfcSceneRead);
  21. if(curr_state != state) {
  22. if(state == NfcSceneReadStateDetecting) {
  23. popup_reset(nfc->popup);
  24. popup_set_text(
  25. nfc->popup, "Apply card to\nFlipper's back", 97, 24, AlignCenter, AlignTop);
  26. popup_set_icon(nfc->popup, 0, 8, &I_NFC_manual);
  27. } else if(state == NfcSceneReadStateReading) {
  28. popup_reset(nfc->popup);
  29. popup_set_header(
  30. nfc->popup, "Reading card\nDon't move...", 85, 24, AlignCenter, AlignTop);
  31. popup_set_icon(nfc->popup, 12, 23, &A_Loading_24);
  32. }
  33. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, state);
  34. }
  35. }
  36. void nfc_scene_read_on_enter(void* context) {
  37. Nfc* nfc = context;
  38. DOLPHIN_DEED(DolphinDeedNfcRead);
  39. nfc_device_clear(nfc->dev);
  40. // Setup view
  41. nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting);
  42. view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
  43. // Start worker
  44. nfc_worker_start(
  45. nfc->worker, NfcWorkerStateRead, &nfc->dev->dev_data, nfc_scene_read_worker_callback, nfc);
  46. nfc_blink_start(nfc);
  47. }
  48. bool nfc_scene_read_on_event(void* context, SceneManagerEvent event) {
  49. Nfc* nfc = context;
  50. bool consumed = false;
  51. if(event.type == SceneManagerEventTypeCustom) {
  52. if((event.event == NfcWorkerEventReadUidNfcB) ||
  53. (event.event == NfcWorkerEventReadUidNfcF) ||
  54. (event.event == NfcWorkerEventReadUidNfcV) ||
  55. (event.event == NfcWorkerEventReadUidNfcA)) {
  56. notification_message(nfc->notifications, &sequence_success);
  57. scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCardSuccess);
  58. consumed = true;
  59. } else if(event.event == NfcWorkerEventReadMfUltralight) {
  60. notification_message(nfc->notifications, &sequence_success);
  61. scene_manager_next_scene(nfc->scene_manager, NfcSceneMfUltralightReadSuccess);
  62. consumed = true;
  63. } else if(event.event == NfcWorkerEventReadMfClassicDone) {
  64. notification_message(nfc->notifications, &sequence_success);
  65. scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicReadSuccess);
  66. consumed = true;
  67. } else if(event.event == NfcWorkerEventReadMfDesfire) {
  68. notification_message(nfc->notifications, &sequence_success);
  69. scene_manager_next_scene(nfc->scene_manager, NfcSceneMfDesfireReadSuccess);
  70. consumed = true;
  71. } else if(event.event == NfcWorkerEventReadBankCard) {
  72. notification_message(nfc->notifications, &sequence_success);
  73. scene_manager_next_scene(nfc->scene_manager, NfcSceneEmvReadSuccess);
  74. consumed = true;
  75. } else if(event.event == NfcWorkerEventReadMfClassicDictAttackRequired) {
  76. if(mf_classic_dict_check_presence(MfClassicDictTypeFlipper)) {
  77. scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicDictAttack);
  78. } else {
  79. scene_manager_next_scene(nfc->scene_manager, NfcSceneDictNotFound);
  80. }
  81. consumed = true;
  82. } else if(event.event == NfcWorkerEventCardDetected) {
  83. nfc_scene_read_set_state(nfc, NfcSceneReadStateReading);
  84. consumed = true;
  85. } else if(event.event == NfcWorkerEventNoCardDetected) {
  86. nfc_scene_read_set_state(nfc, NfcSceneReadStateDetecting);
  87. consumed = true;
  88. }
  89. }
  90. return consumed;
  91. }
  92. void nfc_scene_read_on_exit(void* context) {
  93. Nfc* nfc = context;
  94. // Stop worker
  95. nfc_worker_stop(nfc->worker);
  96. // Clear view
  97. popup_reset(nfc->popup);
  98. scene_manager_set_scene_state(nfc->scene_manager, NfcSceneRead, NfcSceneReadStateIdle);
  99. nfc_blink_stop(nfc);
  100. }