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- #include "scened_app.h"
- #include "scene/scened_app_scene_start.h"
- #include "scene/scened_app_scene_byte_input.h"
- ScenedApp::ScenedApp()
- : scene_controller{this}
- , text_store{128}
- , notification{"notification"} {
- }
- ScenedApp::~ScenedApp() {
- }
- void ScenedApp::run() {
- scene_controller.add_scene(SceneType::Start, new ScenedAppSceneStart());
- scene_controller.add_scene(SceneType::ByteInputScene, new ScenedAppSceneByteInput());
- notification_message(notification, &sequence_blink_green_10);
- scene_controller.process(100);
- }
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