ibutton_scene_write_success.cpp 1.6 KB

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  1. #include "ibutton_scene_write_success.h"
  2. #include "../ibutton_app.h"
  3. static void popup_callback(void* context) {
  4. furi_assert(context);
  5. iButtonApp* app = static_cast<iButtonApp*>(context);
  6. iButtonEvent event;
  7. event.type = iButtonEvent::Type::EventTypeBack;
  8. app->get_view_manager()->send_event(&event);
  9. app->notify_green_off();
  10. }
  11. void iButtonSceneWriteSuccess::on_enter(iButtonApp* app) {
  12. iButtonAppViewManager* view_manager = app->get_view_manager();
  13. Popup* popup = view_manager->get_popup();
  14. popup_set_icon(popup, 0, 12, &I_iButtonDolphinVerySuccess_108x52);
  15. popup_set_text(popup, "Successfully written!", 40, 12, AlignLeft, AlignBottom);
  16. popup_set_callback(popup, popup_callback);
  17. popup_set_context(popup, app);
  18. popup_set_timeout(popup, 1500);
  19. popup_enable_timeout(popup);
  20. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
  21. app->notify_success();
  22. app->notify_green_on();
  23. }
  24. bool iButtonSceneWriteSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
  25. bool consumed = false;
  26. if(event->type == iButtonEvent::Type::EventTypeBack) {
  27. app->search_and_switch_to_previous_scene(
  28. {iButtonApp::Scene::SceneReadKeyMenu, iButtonApp::Scene::SceneStart});
  29. consumed = true;
  30. }
  31. return consumed;
  32. }
  33. void iButtonSceneWriteSuccess::on_exit(iButtonApp* app) {
  34. Popup* popup = app->get_view_manager()->get_popup();
  35. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  36. popup_set_icon(popup, 0, 0, NULL);
  37. popup_disable_timeout(popup);
  38. popup_set_context(popup, NULL);
  39. popup_set_callback(popup, NULL);
  40. }