ibutton_scene_save_success.cpp 1.6 KB

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  1. #include "ibutton_scene_save_success.h"
  2. #include "../ibutton_app.h"
  3. #include <dolphin/dolphin.h>
  4. static void popup_callback(void* context) {
  5. furi_assert(context);
  6. iButtonApp* app = static_cast<iButtonApp*>(context);
  7. iButtonEvent event;
  8. event.type = iButtonEvent::Type::EventTypeBack;
  9. app->get_view_manager()->send_event(&event);
  10. }
  11. void iButtonSceneSaveSuccess::on_enter(iButtonApp* app) {
  12. iButtonAppViewManager* view_manager = app->get_view_manager();
  13. Popup* popup = view_manager->get_popup();
  14. DOLPHIN_DEED(DolphinDeedIbuttonSave);
  15. popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
  16. popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
  17. popup_set_callback(popup, popup_callback);
  18. popup_set_context(popup, app);
  19. popup_set_timeout(popup, 1500);
  20. popup_enable_timeout(popup);
  21. view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
  22. }
  23. bool iButtonSceneSaveSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
  24. bool consumed = false;
  25. if(event->type == iButtonEvent::Type::EventTypeBack) {
  26. app->search_and_switch_to_previous_scene(
  27. {iButtonApp::Scene::SceneReadKeyMenu,
  28. iButtonApp::Scene::SceneSavedKeyMenu,
  29. iButtonApp::Scene::SceneAddType});
  30. consumed = true;
  31. }
  32. return consumed;
  33. }
  34. void iButtonSceneSaveSuccess::on_exit(iButtonApp* app) {
  35. Popup* popup = app->get_view_manager()->get_popup();
  36. popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
  37. popup_set_icon(popup, 0, 0, NULL);
  38. popup_disable_timeout(popup);
  39. popup_set_context(popup, NULL);
  40. popup_set_callback(popup, NULL);
  41. }