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- #pragma once
- #include <map>
- #include <list>
- #include "ibutton_view_manager.h"
- #include "scene/ibutton_scene_generic.h"
- #include "scene/ibutton_scene_start.h"
- #include "scene/ibutton_scene_read.h"
- #include "scene/ibutton_scene_read_crc_error.h"
- #include "scene/ibutton_scene_read_not_key_error.h"
- #include "scene/ibutton_scene_read_success.h"
- #include "scene/ibutton_scene_retry_confirm.h"
- #include "scene/ibutton_scene_exit_confirm.h"
- #include "scene/ibutton_scene_read_key_menu.h"
- #include "scene/ibutton_scene_write.h"
- #include "scene/ibutton_scene_write_success.h"
- #include "scene/ibutton_scene_saved_key_menu.h"
- #include "scene/ibutton_scene_delete_confirm.h"
- #include "scene/ibutton_scene_delete_success.h"
- #include "scene/ibutton_scene_emulate.h"
- #include "scene/ibutton_scene_save_name.h"
- #include "scene/ibutton_scene_save_success.h"
- #include "scene/ibutton_scene_info.h"
- #include "scene/ibutton_scene_select_key.h"
- #include "scene/ibutton_scene_add_type.h"
- #include "scene/ibutton_scene_add_value.h"
- #include <one_wire/ibutton/ibutton_worker.h>
- #include <notification/notification_messages.h>
- #include <storage/storage.h>
- #include <dialogs/dialogs.h>
- #include <record_controller.hpp>
- class iButtonApp {
- public:
- void run(void* args);
- iButtonApp();
- ~iButtonApp();
- enum class Scene : uint8_t {
- SceneExit,
- SceneStart,
- SceneRead,
- SceneReadNotKeyError,
- SceneReadCRCError,
- SceneReadSuccess,
- SceneRetryConfirm,
- SceneExitConfirm,
- SceneReadKeyMenu,
- SceneWrite,
- SceneWriteSuccess,
- SceneEmulate,
- SceneSavedKeyMenu,
- SceneDeleteConfirm,
- SceneDeleteSuccess,
- SceneSaveName,
- SceneSaveSuccess,
- SceneInfo,
- SceneSelectKey,
- SceneAddType,
- SceneAddValue,
- };
- static const char* app_folder;
- static const char* app_extension;
- static const char* app_filetype;
- iButtonAppViewManager* get_view_manager();
- void switch_to_next_scene(Scene index);
- void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
- bool switch_to_previous_scene(uint8_t count = 1);
- Scene get_previous_scene();
- const GpioPin* get_ibutton_pin();
- iButtonWorker* get_key_worker();
- iButtonKey* get_key();
- void notify_green_blink();
- void notify_yellow_blink();
- void notify_red_blink();
- void notify_error();
- void notify_success();
- void notify_green_on();
- void notify_green_off();
- void notify_red_on();
- void notify_red_off();
- void set_text_store(const char* text...);
- char* get_text_store();
- uint8_t get_text_store_size();
- char* get_file_name();
- uint8_t get_file_name_size();
- bool save_key(const char* key_name);
- bool load_key();
- bool load_key(const char* key_name);
- bool delete_key();
- private:
- std::list<Scene> previous_scenes_list = {Scene::SceneExit};
- Scene current_scene = Scene::SceneStart;
- iButtonAppViewManager view;
- std::map<Scene, iButtonScene*> scenes = {
- {Scene::SceneStart, new iButtonSceneStart()},
- {Scene::SceneRead, new iButtonSceneRead()},
- {Scene::SceneReadCRCError, new iButtonSceneReadCRCError()},
- {Scene::SceneReadNotKeyError, new iButtonSceneReadNotKeyError()},
- {Scene::SceneReadSuccess, new iButtonSceneReadSuccess()},
- {Scene::SceneRetryConfirm, new iButtonSceneRetryConfirm()},
- {Scene::SceneExitConfirm, new iButtonSceneExitConfirm()},
- {Scene::SceneReadKeyMenu, new iButtonSceneReadKeyMenu()},
- {Scene::SceneWrite, new iButtonSceneWrite()},
- {Scene::SceneWriteSuccess, new iButtonSceneWriteSuccess()},
- {Scene::SceneEmulate, new iButtonSceneEmulate()},
- {Scene::SceneSavedKeyMenu, new iButtonSceneSavedKeyMenu()},
- {Scene::SceneDeleteConfirm, new iButtonSceneDeleteConfirm()},
- {Scene::SceneDeleteSuccess, new iButtonSceneDeleteSuccess()},
- {Scene::SceneSaveName, new iButtonSceneSaveName()},
- {Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()},
- {Scene::SceneInfo, new iButtonSceneInfo()},
- {Scene::SceneSelectKey, new iButtonSceneSelectKey()},
- {Scene::SceneAddType, new iButtonSceneAddType()},
- {Scene::SceneAddValue, new iButtonSceneAddValue()},
- };
- iButtonWorker* key_worker;
- iButtonKey* key;
- RecordController<NotificationApp> notification;
- RecordController<Storage> storage;
- RecordController<DialogsApp> dialogs;
- static const uint8_t file_name_size = 100;
- char file_name[file_name_size];
- static const uint8_t text_store_size = 128;
- char text_store[text_store_size + 1];
- bool load_key_data(string_t key_path);
- void make_app_folder();
- };
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