view_holder.c 4.1 KB

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  1. #include "view_holder.h"
  2. #include <gui/view_i.h>
  3. #define TAG "ViewHolder"
  4. struct ViewHolder {
  5. View* view;
  6. ViewPort* view_port;
  7. Gui* gui;
  8. FreeCallback free_callback;
  9. void* free_context;
  10. BackCallback back_callback;
  11. void* back_context;
  12. uint8_t ongoing_input;
  13. };
  14. static void view_holder_draw_callback(Canvas* canvas, void* context);
  15. static void view_holder_input_callback(InputEvent* event, void* context);
  16. ViewHolder* view_holder_alloc() {
  17. ViewHolder* view_holder = malloc(sizeof(ViewHolder));
  18. view_holder->view_port = view_port_alloc();
  19. view_port_draw_callback_set(view_holder->view_port, view_holder_draw_callback, view_holder);
  20. view_port_input_callback_set(view_holder->view_port, view_holder_input_callback, view_holder);
  21. view_port_enabled_set(view_holder->view_port, false);
  22. return view_holder;
  23. }
  24. void view_holder_free(ViewHolder* view_holder) {
  25. furi_assert(view_holder);
  26. if(view_holder->gui) {
  27. gui_remove_view_port(view_holder->gui, view_holder->view_port);
  28. }
  29. view_port_free(view_holder->view_port);
  30. if(view_holder->free_callback) {
  31. view_holder->free_callback(view_holder->free_context);
  32. }
  33. free(view_holder);
  34. }
  35. void view_holder_set_view(ViewHolder* view_holder, View* view) {
  36. furi_assert(view_holder);
  37. if(view_holder->view) {
  38. view_set_update_callback(view_holder->view, NULL);
  39. view_set_update_callback_context(view_holder->view, NULL);
  40. }
  41. view_holder->view = view;
  42. if(view_holder->view) {
  43. view_set_update_callback(view_holder->view, view_holder_update);
  44. view_set_update_callback_context(view_holder->view, view_holder);
  45. }
  46. }
  47. void view_holder_set_free_callback(
  48. ViewHolder* view_holder,
  49. FreeCallback free_callback,
  50. void* free_context) {
  51. furi_assert(view_holder);
  52. view_holder->free_callback = free_callback;
  53. view_holder->free_context = free_context;
  54. }
  55. void* view_holder_get_free_context(ViewHolder* view_holder) {
  56. return view_holder->free_context;
  57. }
  58. void view_holder_set_back_callback(
  59. ViewHolder* view_holder,
  60. BackCallback back_callback,
  61. void* back_context) {
  62. furi_assert(view_holder);
  63. view_holder->back_callback = back_callback;
  64. view_holder->back_context = back_context;
  65. }
  66. void view_holder_attach_to_gui(ViewHolder* view_holder, Gui* gui) {
  67. furi_assert(gui);
  68. furi_assert(view_holder);
  69. view_holder->gui = gui;
  70. gui_add_view_port(gui, view_holder->view_port, GuiLayerFullscreen);
  71. }
  72. void view_holder_start(ViewHolder* view_holder) {
  73. view_port_enabled_set(view_holder->view_port, true);
  74. }
  75. void view_holder_stop(ViewHolder* view_holder) {
  76. while(view_holder->ongoing_input) osDelay(1);
  77. view_port_enabled_set(view_holder->view_port, false);
  78. }
  79. void view_holder_update(View* view, void* context) {
  80. furi_assert(view);
  81. furi_assert(context);
  82. ViewHolder* view_holder = context;
  83. if(view == view_holder->view) {
  84. view_port_update(view_holder->view_port);
  85. }
  86. }
  87. static void view_holder_draw_callback(Canvas* canvas, void* context) {
  88. ViewHolder* view_holder = context;
  89. if(view_holder->view) {
  90. view_draw(view_holder->view, canvas);
  91. }
  92. }
  93. static void view_holder_input_callback(InputEvent* event, void* context) {
  94. ViewHolder* view_holder = context;
  95. uint8_t key_bit = (1 << event->key);
  96. if(event->type == InputTypePress) {
  97. view_holder->ongoing_input |= key_bit;
  98. } else if(event->type == InputTypeRelease) {
  99. view_holder->ongoing_input &= ~key_bit;
  100. } else if(!(view_holder->ongoing_input & key_bit)) {
  101. FURI_LOG_W(
  102. TAG,
  103. "non-complementary input, discarding key: %s, type: %s",
  104. input_get_key_name(event->key),
  105. input_get_type_name(event->type));
  106. return;
  107. }
  108. bool is_consumed = false;
  109. if(view_holder->view) {
  110. is_consumed = view_input(view_holder->view, event);
  111. }
  112. if(!is_consumed && event->type == InputTypeShort) {
  113. if(event->key == InputKeyBack) {
  114. if(view_holder->back_callback) {
  115. view_holder->back_callback(view_holder->back_context);
  116. }
  117. }
  118. }
  119. }